Siggraph 2014 Rewind - Manuel Casasola Merkle: R16 Workflow on Dreadnought Trailer & Arnold with C4D

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  • Duration: 39:11
  • Views: 9393
  • Made with Release: 16
  • Works with Release: 16 and greater

Manuel Casasola Merkle demonstrates how AixSponza utilized Cinema 4D Release 16 in the development of the E3 trailer for Yager’s Dreadnought game. Manuel also previews upcoming integration of the Arnold render engine with Cinema 4D.

Manuel Casasola Merkle demonstrates how AixSponza utilized Cinema 4D Release 16 in the development of the E3 trailer for Yager’s Dreadnought game. Manuel discusses the complete production process, and demonstrates the process of performing retopology on high-res game assets using the Polygon Pen.
Manuel also previews upcoming integration of the Arnold render engine with Cinema 4D, including the handling of hair and motion blur.

00:44Showreel
02:57Dreadnought Intro
04:34Dreadnought Trailer
05:59Dreadnought Pre-production
09:47Dreadnought Retopology / Polygon Pen
16:14Dreadnought Texturing / UV
19:07Dreadnought Topology Maps (http://cinemaplugins.com/c4d-plugins/topology-vertex-maps/)
19:44Dreadnought Lighting
20:21Dreadnought Rigging
21:44Dreadnought Environment / World Machine (http://www.world-machine.com/)
24:48Dreadnought World Gate & Explosions / Thinking Particles, Turbulence FD & Krakatoa
27:21Dreadnought Compositing
28:32Arnold for C4D - Introduction
34:20Arnold for C4D - Hair
35:26Arnold for C4D - Skin
36:23Arnold for C4D - Motion Blur

Recorded Live at Siggraph 2014 in Vancouver, BC Canada

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