Siggraph 2014 Rewind - Casey Hupke, Day 02: How to Recreate the Meteor from Final Fantasy

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Casey Hupke of Zoic Studios pays homage to Final Fantasy 7, demonstrating techniques for creating the iconic meteor blast from the game.

In this presentation, Casey Hupke of Zoic Studios pays homage to Final Fantasy 7, demonstrating techniques for creating the iconic meteor blast from the game.

Continuing from his progress on Day 1, Casey demonstrates the creation of the Life Stream and Fire effects for the meteor using X Particles 2. You’ll learn how the Hair Render and Scene Motion Blur can be used to effectively render smooth particle trails. You’ll also learn various techniques for building and caching an X-Particles simulation.

01:53Set Driver / Driven
03:11Life Stream
17:32Spawn
20:50Trails
25:39Hair Render
30:58Kill Modifier
33:07Curl Noise
35:41X Particles Material
36:37X Particles Cache
37:42Motion Blur
39:56Fire Effect

Recorded Live at Siggraph 2014 in Vancouver, BC Canada

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