Motion Tracking & Object Tracking inside Cinema 4D: Solving and Calibrating the Object
Once the Manual tracking is complete, and all the requirements are met, it's time to Solve and Calibrate our 3D Object Track. Always remember, that you need 7 very good tracks to successfully solve an Object, but it's better to have a few more, for safety.
Motion Tracking & Object Tracking inside Cinema 4D(21 of 22)
Let's take a look at a some of the motion tracker's idiosyncrasies you need to be aware of, to save you from unwanted surprises. Some of the following have already been covered in other videos, but it's good to have a "centralized repository of annoying things", as I like to call it.
Trimming, is a way to tell the Tracking algorithm to ignore a tracker for a specific number of frames, rather than risking the tracker "picking up" a random pattern by mistake. Let's see how this is done.