Mens Hairstyles and Mustaches with C4D: Place Guides and Paint Maps for a Handlebar Mustache

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Instructor Eric Reed

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  • Duration: 06:25
  • Views: 2074
  • Made with Release: 17
  • Works with Release: 17 and greater

Grow a curly mustache.

In this tutorial, you will begin to create a curly mustache. Much like the hair, you will need to create guides for your hair object. You will also learn to use the symmetry object to speed up your workflow and create a density map in BodyPaint to create a realistic hipster mustache.

Eric Reed is a CG Specialist with Hive-FX, a Portland, OR-based VFX studio. Hive-FX made a name for itself creating gruesome effects for the TV series Grimm on NBC. In that process, they've mastered all sorts of ways of turning people into monsters, including the use of Cinema 4D Hair. Other clients include Nike, Razorfish, Empire Green Creative, Wieden and Kennedy, Riddell and Microsoft. www.hive-fx.com

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Transcript

- Hey, guys. In our last video, we finished the hair material for the guy's hair. This time, let's make the mustache. Let's keep with the hipster vibe, and let's give him a curly mustache. So, to begin with that, let's first make our polygon selections. Grab our object, go to face mode, and let's make our selection. Fill it. Okay, notice the hair stops growing about here. We'll adjust this with the map. Let's add guides. We want our last hair to be about here. Let's name our material, or our object, "Mustache." Also our selection tag and our material. Okay. Let's add our guides. This time let's make it symmetrical. So let's just work on one side and let's get this shaped, scale it down and then we'll use our brush tool. And again, we just need to get the general flow. We'll fine tune it later. Okay, to mirror our selection, let's go to Mirror. You need to switch the mode to Clone. Also, it's a good thing to hit Auto Root. Hit Apply. As you can see, some of our roots did not quite set, so let's make sure. Hit Set roots. Hit Apply. Now we have a symmetrical mustache. Again, we only have one hair per guide. How do we fix this? That's right. We need to set to polygon area. Now that we have this, let's paint our maps. BPUV edit. We already have a material, so let's create a new texture. The shape of our mustache has kind of an angle in the center. Let's reflect that in our map. Unfortunately, body paint does not have a paint symmetrical option. Okay, let's save our texture. Save texture as jpeg. Name it "Mustache Map." The ends of our mustache have a twirl. Let's place this into the guide. Let's also turn on symmetry. We need more control over our spline. Let's add more segments into our guides. Let's give it 16 segments. Now let's try making a twirl. We need to adjust our material. Let's go to Thickness, .03, .03. We also need to apply our map. Density. Okay, the first thing you notice, the curl isn't quite working out quite right. We can try adding clump. That still doesn't look right. Now we can sit here and play around with this and try to get something to work, or we can break it up into a separate hair object. In the next video, we're going to be splitting these hair systems into two, one for the tips and the other for the general shape. Thanks for watching.
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