Making an Ocean Wave Rig in CINEMA 4D, Part 3

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Instructor Bret Bays

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Making an Ocean Wave Rig in CINEMA 4D - Part 3

This video covers creating the controllers and setting them up to drive the wave.
To begin a basic control object is modeled and textured, this will allow for easier visualization in the viewport.
A Driver Tag is then used to control the blending of the morph targets that were created based on the rotation of the controller.
A constraint tag is also used to limit the movement of the controller.