Logo Reveal - Character Animation Using MoGraph: Epilogue - Adding Details & Caching the Animation

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  • Duration: 02:56
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  • Made with Release: 19
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In this Video we will add a bit more noise detail to the Ground and holes, and then Cache the Animation for slightly better performance.



In the final video of this series we will add a bit more detail to the ground, and then cache the animation for a slightly better performance. So, the easiest way to add a bit more detail to break up the patterns we have as holes, is the following. Let me zoom in and just select the displace that we already have, and in the Shading tab just go here and add a layer shader. This will add what we previously did as one of the layers. And above that, you click on Shader and you add a noise. And now you can see the noise overwrites whatever is under it. And I'm going to change this to a Hard Light. Transfer mode, and already you can see that it's breaking up the pattern and making it look a bit more organic. And all we have to do is set the Texture space to something like 40%, for example. Then we go up a step and we can change the amount of that. By changing the value we can control how much of this noise gets added on top of the rest of our shader. Of course, you can choose to change the noise to something else if you feel that it's more appropriate to what you're doing. Let's go and select this, for example. And I'm going to make sure that we have a bit of a larger scale. And if you think that this is a bit too rough, you can always go and add a smoothing deformer. Put it underneath the displacer. Make sure that your iterations are a bit lower. Maybe we can increase the stiffness or lower it, depending on what you want to do. And if I turn it off and on, you will see that it adds that little bit of smoothness. So, the last thing we are going to do is cache our animation. So select the cloner, right-click, go to your MoGraph tags, and add a MoGraph cache tag. And all you have to do is Bake it. We need to wait for the actual animation to be baked down into memory. When the baking is finished, you will find that we have, ever so slightly, better performance in our view port, which of course depends on your computer specifications. But, the big advantage is that we can send this to a render farm and render with motion blur and other effects. This brings this mini series to an end, and I hope you enjoyed it. And now you'll apply these techniques to create really nice, organic animations to your MoGraph setups. Thanks for watching.
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