IBC 2014 Rewind: Marc Potocnik: Real World Shading & Lighting

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  • Duration: 50:50
  • Views: 5513
  • Made with Release: 16
  • Works with Release: 16 and greater

Marc Potocnik explains in depth the theory behind reflectance, providing a glimpse of how he uses reflections in Cinema 4D to achieve outstanding renders for Audi.

Marc Potocnik explains in depth the theory behind reflectance, providing a glimpse of how he uses reflections in Cinema 4D to achieve outstanding renders for Audi.

04:52Metallic Car Paint - Theory
10:19R15 Metallic Car Paint (Lumas)
17:48R16 Reflectance Channel
23:43Diffuse Models vs Global Illumination
26:35Masking & Fresnel
27:13R16 Metallic Car Paint Shader
28:24Legacy Specular
29:53Directional Reflection
30:43Flakes
33:34Clearcoat
34:58Bump
35:50Electromagnetic Immunity - Intro
37:12Lighting
40:16Reflections
45:14Circuit Board
48:08Normalizer

Marc first discusses some theoretical concepts to consider when creating metallic car paint materials. Next, he outlines how to apply these principles via the Lumas shader in Release 15.

Then Marc demonstrates how the techniques apply using Reflectance in Release 16. Marc provides an overview of the Reflectance channel, diffuse models and masking & fresnel, followed by his recipe for metallic car paint using R16 Reflectance.

Demonstrating another project for Audi, Marc shows how he set up the lighting and reflections to achieve a realistic render.

Recorded live at IBC 2014 in Amsterdam

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