IBC 2014 Rewind: Lars Scholten: Cinema 4D R16 in Real Motion Graphics Projects

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  • Duration: 42:16
  • Views: 3796
  • Made with Release: 16
  • Works with Release: 16 and greater

Lars Scholten demonstrates features of Cinema 4D Release 16 in the context of real motion graphics projects.

Lars Scholten demonstrates features of Cinema 4D Release 16 in the context of real motion graphics projects.

1:27Radio Veronica - Intro
2:19Polygon Pen
4:12Rigging
5:37Weights
7:31Volkswagen Intro
8:30City Modeling
11:13FPV Camera
14:24Priorities
17:10Interaction Tag
27:3Cogwheel / Mesh Checker
29:48Luggage Carousel
33:12Bevel Deformer
35:36Emitting Suitcases / Dynamics
39:37Camera Morph

Beginning with a project for Radio Veronica, Lars shows how Polygon Pen can be used to quickly create geometry for projection mapping. He also shows how to create a basic IK rig and adjust weights to animate the projected mesh.

In a project for Volkswagen, Lars utilized MoGraph’s Cloner object in Surface mode to quickly create a city, then applied dynamics with Follow Position to a proxy cube with basic animation to create a reactive first-person view.

Lars demonstrates three ways in which the Interaction Tag can be used in conjunction with Xpresso to create flexible animation rigs. He also demonstrates the new Cogwheel spline primitive, and the Mesh Checker tool which can aid in preparing objects for 3D printing.

Finally, Lars creates a luggage carousel, using a cloner, an emitter object and rigid-body dynamics. Lars shows how the bevel deformer can add rounding to a simple suitcase model, as well as at the intersections of Boolean objects. Lars also demonstrates how to use Camera Morph to create a simple but effective camera animation.

Recorded live at IBC 2014 in Amsterdam.

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