Global Illumination, Part 11: Using Light Mapping for the Secondary Method

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Instructor Patrick Goski

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Learn about using Light Mapping to calculate the secondary bounces in a scene

In this video you will learn about using Light Mapping to calculate the secondary bounces in a scene. This includes setting up the Light Mapping method so that you can preview the results of the Light Mapping pass, as well as descriptions for the Path Count, Sample Size, Scale, Radiosity Maps, Prefilter, Interpolation Method, Direct Lights, Use Camera Path and Show Preview Paths attributes.

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