Global Illumination, Part 02: Overview of How Direct and Indirect Light are Calculated

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Instructor Patrick Goski

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  • Duration: 11:22
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  • Made with Release: 15
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In this video you will learn about how CINEMA 4D calculates Direct light and Indirect light

In this video you will learn about how CINEMA 4D (and similar renderers) calculates Direct light (Light from Light Objects) and Indirect light (Bounced light, or light calculated from materials)
This includes a brief overview of the differences between a brute force method for calculating indirect illumination and a cached method.

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