Global Illumination, Part 02: Overview of How Direct and Indirect Light are Calculated

Photo of Patrick Goski

Instructor Patrick Goski

Share this video
  • Duration: 11:22
  • Views: 3154
  • Made with Release: 15
  • Works with Release: 15 and greater

In this video you will learn about how CINEMA 4D calculates Direct light and Indirect light

In this video you will learn about how CINEMA 4D (and similar renderers) calculates Direct light (Light from Light Objects) and Indirect light (Bounced light, or light calculated from materials)
This includes a brief overview of the differences between a brute force method for calculating indirect illumination and a cached method.

Less...