Eliminate Black Artifacts in Volumetric Lights by Adjusting the Sample Distance

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Instructor Rick Barrett

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  • Duration: 04:01
  • Views: 1469
  • Made with Release: 18
  • Works with Release: 18 and greater

Learn how to create crisp, artifact-free volumetric light rays from a Halloween Pumpkin Jack-o-Lantern

Sample Distance is the most important Volumetric Light attribute - smaller values increase render times, but are necessary to reduce artifacts. The right value depends on the size of your objects and lights. In this special Halloween Quicktip, you'll learn how to create volumetric light rays shining from a Jack-o-Lantern. You'll see the effect of sample distance on quality and render times using both the Standard and Physical Render engines. Enjoy this tricky C4D treat, and have a safe and happy Halloween!

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