Dynamic Particles & MoGraph: Using MoGraph to Emit Dynamic Objects with Thinking Particles

Share this video
  • Duration: 01:41
  • Views: 3038
  • Made with Release: 18
  • Works with Release: 18 and greater

In this video, I will show you how to use MoGraph to emit dynamic object streams, with the assistance of Thinking Particles.

In this video, I will show you how to use MoGraph to emit dynamic object streams, with the assistance of Thinking Particles. I suggest you watch all the previous videos of the series, as I clarify why, and how this is done.

show less

Transcript

Similarly to the previous video, I'm going to convert this "thinking particles dynamic stream of objects" into the one with the MoGraph configuration. So, let's get rid of this particle geometry thingy, we don't need it. We need the emitter because we want to emit the particles, and all I need to do here is go and add my MoGraph cloner, make my capsule a child of the cloner, set the cloner to object mode, and what do I put in here? I can't drag the emitter. Hmm, that's a good question. Well, it's quite simple. All you have to do is go to Simulate, Thinking Particles and Thinking Particles Settings and grab the group you're interested in. Anyway, there you go, and now rewind, press play, and we can see the capsules being born, and then we're going to go to the cloner and add our simulation tag, rigid body, individual elements, or rewind, press play, and there you go. And of course, we need to stick to the tradition of caching our cloner, go to the MoGraph Tags, MoGraph Cache, Bake it, and in a mere few seconds, again, we have our fantastic simulation. Isn't that fantastic? And of course, I can say Current State to Object and take this, copy it and paste it in a new scene, and everything works as expected.
Resume Auto-Scroll?