Creating, Texturing and Rendering a Wine Bottle & Box: Mocking Up a Box with Primitives & Instances

Photo of Raymond Olsen

Instructor Raymond Olsen

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  • Duration: 13:25
  • Views: 524
  • Made with Release: 19
  • Works with Release: 19 and greater

Using primitives to block out the foundation for a model.

To begin, we’ll reorganize the wine bottle geometry hierarchy, then create an instance of the group and move it to the 2 page layer we created in the last video. Then we’ll hide the 1 page layer and build the bottom of the wine box using a primitive cube as a starting point, adding a bevel deformer to round off the sharp corners. Next we’ll make a copy for the top of the box, flip it over and adjust its vertices with the move tool to make it fit nicely over the box bottom. We’ll finish by grouping the top and bottom together and assigning the group and it’s children to the 2 page layer.