Creating a MoGraph Sports Intro Animatic: Pose Morph for Shot Three
In this video we’ll start by grouping all the moving parts into their own hierarchy. Next we’ll apply a pose morph tag and configure a new pose, then use the pose slider to blend between the poses adding a little wind-up using overshoot on the curve like we did on the driveshaft. After that we’ll repeat our simple morph process to add a quick camera move, add shadows and SSAO, then render out a preview for editing.
In this video, we’ll place our conveyor belt rollers in fracture objects and animate them with a time effector like we did with the driveshafts. Then we’ll put a camera move together with the morph tag, but this time we’ll place the rig in a moving null to add a second layer of movement to the camera morph.