Cinema 4D to Element 3D Workflow: Add Damage to Camera Body in BodyPaint

Photo of Vic Garcia

Instructor Vic Garcia

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  • Duration: 08:32
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  • Made with Release: 17
  • Works with Release: 17 and greater

Add damage-detail to Camera Case.

In this lesson, you will use Bodypaint’s texturing tools to add some damage detail to the Camera Case. You will add a bump map to add scratches and use one of Bodypaints brush presets to add some paint damage.

Less...

Transcript

In this lesson, we'll continue using Body Paint's texturing tools to paint some damage to the base color map of the camera case. All right, so we're going to fast-forward a bit. Instead of painting the damage to the bottom shell of the drone body, we're going to paint it on the camera case. I have the UV mesh set up and I also have our base texture set up as well. We have a base color of white for the camera case, and we have the drone medic tex in here. All right? So let's go start off with the bump channel. We're going to paint the dents in first, and then we're going to go back in a second pass and paint some scuff marks around certain dents not all of them. All right, so we're going to go ahead and start the bump map by right-clicking on the camera casing material, so we have the texture channels, and let's go to bump. It's going to bring up our new texture UI, and let's go ahead and rename this to "bump map," instead of underscore one. And for the resolution, I'm going to keep this at 2K, and for the base color, I'm going to keep this at a 50% value of gray. Right, so 50% gray means that there's no bump at all. So press OK, and OK again. There's our gray background, that means there's no bump, and now, we can go in here, let me go ahead and add a new layer. So you can see before I do that there's two rows now, here's our color channel, and our bump channel. Right now, the bump channel's activated. I know that because this brush icon is activated. The color channel is deactivated, and that's because this brush icon is deactivated. So if I go here, I can turn this one on. Now they're both activated. We can paint bump and color. I don't want to do that, so I'm going to deactivate the color, go back to bump. And because I want to paint dents, I want to have a darker value. So I'm going to keep this at black. I'm going to go ahead and select our brush, zoom in a bit. So if I paint right now, you'll see that I'm pressing in on the mesh. Let me undo that. That's too much. So, before I do that, I'm going to create a new layer. I'm going to right click on this icon here, and click on new layer. Now we're going to go ahead and paint on this. I'll go ahead and call this "damage," and let's grab our brush tool, let's go under the options for the brush. For the size I'm going to keep this at 1, for pressure I want to bring that down to, let's try 12 for now, and for the hardness, we'll keep this at 100. So we start making a mark, you can see that that does create an indention, so that looks really good. So I'm going to undo that. I'm going to create some scuff marks around this area here. I'm going to go ahead and dial the pressure down a little bit more, to six. I'm just going to come in and paint some random scuff marks around that area, pretend that maybe this hit a tree or something. So we know that this is not a new drone. It's been used a few times. I'll just go in, add some scuff marks around the text area. And of course here in the corners. I'm not really looking at any reference for this, I'm just kind of going through and adding anything that may resemble some sort of scuff mark. And, I can dial the pressure down a little bit more, just to give it some variation. Alright, so it hit there pretty hard, and let's try this corner here. Maybe it didn't take a beating here at this corner, just a few... All right. I'm just going to add some here because I'm going to go in and paint some damage in this area. All right. And just some around here. And again we can dial the pressure down a little bit more. And the hardness, we can bring that down too, just a little bit. All right, here we go. All right, so that looks pretty good. All right so let's go ahead and come in and add some color to this, add a little bit more here. And you can add as much as you want, I'm going to stop there. All right, let's go ahead and switch now to our color map. So I'm going to go ahead and deactivate the bump channel, deactivate that, and I'm going to switch brushes now before I click on the color map. Any time you switch to a different brush, these will reactivate themselves, so I'm going to do this first, I'm going to go here, and select our new brush for painting some color. Go down about seven spots here in the center, there's this metal brush, I'm going to click on that. There we go. So as you can see, once I activated that brush, both our color and our bump channel are activated. So I don't want the bump channel activated, so we'll deactivate that, click on the color map, and, I'm going to make a new texture here. So right click, create new layer, call this "Damage color." I'm going to go in, dial the brush size down, start with 1, let's keep the pressure at 100, and the hardness, let's bring this back up to 100. All right, so let's come in and start painting some damage here. So this is a nice brush. I actually learned how to use this brush and how to add detail from another artist a few years ago, and I kind of use this a lot. As you can see I'm just coming and... And just adding some random scuff marks, not over every single dent that we made. All right, we can go ahead and play with the pressure and the hardness a little bit here, just so it doesn't all look the same. So here it got whacked pretty hard. All right, we'll come down, add a few marks here. All right, let's see what we have. Let's pull back. All right, so it doesn't look so perfect anymore. And of course, we can keep adding some more. But this looks... This looks nice. A lot nicer than what it looked like when we started. All right, so I'm pretty happy with that. So let me go ahead and show you the finished textured model. Okay, so here is the drone model with the finished textures. So, let's go in a little closer here. I added some bump to this area around the camera lens, the case here for the lens, and some more damage to that, and, the lens itself, I'm going to go ahead and make that transparent inside of Element 3D for now, it's just a shader that I'm going to bring into Element 3D. Same thing with the camera rig itself, this section here I'm going to go ahead and add the shader inside of Element 3D so I'm not going to bother doing anything with it in Cinema 4D or in Body Paint. And, let's take a look at this here. Our top section of the drone body, I added a scratch map to that, to kind of break things apart, and I went ahead and added some more detail leaves in the bump channel too, to make some dents. And, the same thing with here with the bottom shell, I added some more detail with a scratch map, and also added some more dents here as you can see if I get closer, with bump channel too. So it's been banged up a little bit. And we take a look at the propeller, we click on material for the propeller. As you can see here, on the UV itself, I added... You can see how much detail I put into this. It's nice to just take your time and add some damage and kind of know where, you know, where is this going to take the most damage if it hits the ground or a piece of concrete. So I kind of just went around and added a lot of damage to the tips of the propellers. That is it. And in the next lesson we're going to go ahead and put things together, kind of work on prepping this up, and then import it into Element 3D, and we'll go from there.
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