Chapter 18, Material, 1807_0249, Shader Vertex

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Instructor Dr. Sassi

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Chapter 18, Shader Vertex

With this shader you can use a vertex map/tag that is applied to an object. It will create a black to white value proportional to the weight values in the tag. So you can paint on the objects and put, for example, a mask channel (Fusion/Layer). Finally, the movie leads you through the process of creating an Xpresso tag to mix two vertex maps into a third one with a soft animated transition.

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