Chapter 18, Material, 1807_0245, Shader Proximal

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Instructor Dr. Sassi

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Chapter 18, Shader Proximal

The Proximal needs contact from Object, vertices, or whatever will work from this list. Particles that come near or even hit the surface of the object where it is attached, will create different brightness on the surface. As usual, test this in different channels! The movie will also show you how to use it as a mask.

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