Chapter 18, Material, 1807_0235, Shader Fusion Special

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Instructor Dr. Sassi

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Chapter 18, Shader Fusion Special

Normally you use the alpha channel in a 2D way, depending on the projection method. Texture projections the 3D interpolation of a 2D source. Here, the option to create a real 3D alpha is given! Like a boolean function. So you are able to separate textures in space (object space).

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