Chapter 18, Material, 1807_0235, Shader Fusion Special

Photo of Dr. Sassi

Instructor Dr. Sassi

Share this video
  • Duration: 05:56
  • Views: 949
  • Made with Release: 9.6
  • Works with Release: 9.6 and greater

Chapter 18, Shader Fusion Special

Normally you use the alpha channel in a 2D way, depending on the projection method. Texture projections the 3D interpolation of a 2D source. Here, the option to create a real 3D alpha is given! Like a boolean function. So you are able to separate textures in space (object space).

Less...