Chapter 18, Material, 1806_1100, Material Editor

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Instructor Dr. Sassi

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Chapter 18, Material Editor

Specular Color, is something that can be explained in few seconds. It is possible to change the color with textures or shaders, and finally just with its color setting. So this little tutorial here describes also how to use this channel for the perfect result, as well as using it with multipass rendering. You get your own layer in PSD or AE for every light and can adjust it later.