Chapter 18, Material, 1806_0500, Material Editor Reflection

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Instructor Dr. Sassi

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Chapter 18, Material Editor Reflection

You have two options to add reflections on our surfaces. There is this channel, the real-world, calculated version and there is the Environment channel which is the texture based way. So please compare both movies. Reflection can be rendered in several qualities. This one enables nearly endless re-reflections, for instance when two objects are 'face 2 face'. Black areas are indicators when the settings are set too low (render settings).

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