Chapter 18, Material, 1806_0400, Material Editor Transparency

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Instructor Dr. Sassi

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Chapter 18, Material Editor Transparency

Transparency has many faces. You need to know what you want to create, then you can create it. The color, the amount of transparency, and the type of fresnel are very important. What is fresnel? Take a look. Also dispersion, the additive using the texture option. Have black areas in the rending? Then increase ray depth in the render settings. The tutorial also explains why you need more than a plane for the refraction.

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