Canyon Scene Reconstruction: Using Reconstructed Meshes in Dynamic Simulations

Photo of Rick Barrett

Instructor Rick Barrett

Share this video
  • Duration: 09:22
  • Views: 713
  • Made with Release: 19
  • Works with Release: 19 and greater

Meshes generated from video using C4D’s Scene Reconstruction can act as collision objects in rigid-body dynamics

In this video, you’ll learn how to create a basic dynamics simulation by creating a Cloner grid of chrome spheres and applying Rigid-body Dynamics. We’ll use the mesh generated via Scene Reconstruction as a collider in the dynamics simulation, so it looks like the spheres are bouncing off the canyon walls.