Bullet Time, Part 06: Baking an Environment Reflection

Photo of Sean Frangella

Instructor Sean Frangella

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In this video, we bake an environment reflection in order to add environment reflections into our textures.

In this video, you will create a sphere in the middle of our scene, and by setting it to 100% reflectance, use it as a source for baking a reflection of our entire environment. You’ll then bake this texture as an image file using the Bake Texture Tag, and then use this image as an environment reflection on our textures. We’ll also discuss how using this method can cut down on overall render time.