Blended Box Mapping with Flat Projections with the Falloff Shader

Photo of Darrin Frankovitz

Instructor Darrin Frankovitz

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  • Duration: 08:34
  • Views: 4821
  • Made with Release: 18
  • Works with Release: 18 and greater

Learn how to use a technique called "Blended Mapping" to hide seams and stretching in your texture and grime maps without having to edit UV's!

Use the layer shader in the alpha channel to multiply a falloff shader over your grime map to hide seams and stretching in your non-UV mapped models. The look/type of the texture map and the PSR of your flat projections will make this technique more or less valuable depending on your chosen textures and sizes.