Animating Electromagnetic Attraction and Repulsion with Cinema 4D Dynamics: Final Video
This video is a preview of the end result of the lunch-break length tutorial “Animate Electromagnetic Attraction and Repulsion with Cinema 4D Dynamics” by Donovan Keith. Primary animation was done in Cinema 4D, with the addition of depth-based fog and motion blur in After Effects. The sound design was completed in Adobe Audition.
Animating Electromagnetic Attraction and Repulsion with Cinema 4D Dynamics(2 of 2)
In this briskly paced tutorial, Donovan Keith walks you step by step through the process of recreating an abstract motion graphics animation that shows a number of glowing orbs flying through space attracted to and repulsed by each other. The key takeaway from this tutorial is that with reasonably simple dynamics setups you can create infinitely varied animations with beautiful and seemingly organic emergent properties. The techniques taught in this tutorial can easily be applied to simulating molecular interaction, celestial bodies, and simple flocking.
By the end of this tutorial, you will:
• TweakUse the Twist Deformer and the Sweep Object to create corkscrewing neon lights on the surface of a sphere.
• Setup a simulation where objects are attracted to and repulsed from each other using the Force object.
• Seamlessly pingpong keyframe animation with the oscillate looping mode.
• Tweak the attack and delay of the attraction with the F-Curve manager.
• Randomly assign colors from a palette to objects using the Variation Shader.
• Bake / Cache a dynamic simulation for faster playback.
• Reveal the strength of the magnets by linking their hue with their force use of Xpresso and the Filter shader.
• Setup the animation for render, and automatically match of the name of your rendered images to your project file with the use of render path tokens.
• Know which steps you might want to take in After Effects to punch up the quality of your finished image.