AMI 2014 Rewind: Kelvin Li, Day 01: Osteoplast and Alveoli with Animated Vertex Maps

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Kelvin Li from Nucleus Medical Media demonstrates how to use Vertex Maps to shade and deform specific areas of objects in Cinema 4D.

Kelvin Li from Nucleus Medical Media demonstrates how to use Vertex Maps to shade and deform specific areas of objects in Cinema 4D. Kelvin shows how he used these powerful techniques to visualize osteoplast moving across a bone and alveoli.

Recorded live at the 69th Annual Meeting of the Association of Medical Illustrators, at the Mayo Clinic in Rochester, Minnesota.

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