3D Extruded Title Design with After Effects: Fly in Letters with Text Animators

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Instructor Nick Harauz

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  • Duration: 09:09
  • Views: 2640
  • Made with Release: 16
  • Works with Release: 16 and greater

Rotate and fly-in the text, then render it out.

While our text is starting to look great, a little animation can help us further enhance our scene. In this video, we'll add a few text animators to offset the characters of our texts rotation as well as have our letters drop down to the floor. Finally, in order to preserve the quality of our reflections, we'll explore the C4D renderer options to make sure we get the most out of our reflections.

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Transcript

In this movie, we're going to finalize our journey in After Effects using the Cinema 4D renderer by animating our text as well as offsetting the rotation position on each of our characters. So there is a way to do that there in our text. But before we do, let's talk about quality for a second. Right now, there's reflections in our scene and while the reflections aren't at the full quality or you might even see that there's some noisiness in your reflections, this is something we probably want to have off just for when we're working with animation in order to maximize speed in after effects. So here are some of my recommendations. One is simply turn off your environment layer, so it's going to stop sending a reflection. I'm also going to just turn off my floor. So with those off, we can just now focus with our text animation. Other thing I'm going to do is actually bring down the quality of my composition just temporarily because I'm working with animation to a quarter. Let's start the animation. I'm going to, first of all, go to one view making sure my active camera view is selected, and let's offset these letters a bit in terms of their rotation. One way that we can do that is on the text layer itself. So I'm going to press the disclosure triangle to reveal the properties here of the text and, and in fact, I'm going to press the tilde key just to make my timeline full frame temporarily. And here, under the animate menu, one thing I'm going to do is start to add a rotation parameter value. Let's with that rotation value added, I'm just going to add a negative 24-degree rotation and a positive 35Y-degree rotation. Let me press the tilde key to make that window smaller, and you'll see that each of these characters are offsetted by the exact same amount. Now, this is not what we want. We want every single character to have its own unique rotation value, or kind of a randomized rotation value. What I'm going to do to this animator one is a little trick. I going to add a selector called wiggly, and this is essentially meant to wiggle the value of the rotations. So you can see here, if I scrub my play head through, or current time indicator, wiggle going across the letters of the characters here of that text. In order to combat that, I'm going to go under the wiggle selector, because I don't want them to wiggle, I'm going to press tilde just to make this full frame again. Let me zoom in so that you can see this a little bit better. I'm going to make a few changes. First change I'm going to make is wiggles per seconds, I want that to be zero. Other thing I want to change is correlation. I'm going to bring that value down to a value of 30 and add a temporal phase of about 10 degrees. The other thing I want to crank up is just the random C giving me different random values, and the value that I'm going to currently set is 100. I'm going to press the tilde key, and you could start to see that there's a random rotation on each of these text characters. Now, best part about this is I'm going to scroll out. And here, under the wiggly selector, if I wanted to, I could just continue to play with that random C to get different values and different rotation degrees, as well as play with the temporal phase in order to get different values there and the end result that I wanted to. I'm just going to press Cmd+Z to undo those values because I was more happy with this final output for my text, so this is how I want it to look when it lands. Now, in order to keep track of this animator, so this is all part of an animator right now, I'm just going to select the Animator one, press Return and rename it. I'm going to call it "Random Rotation for Text." And now that I'm done with this particular animator, I'm just going to press the disclosure triangle to close it out. I'm going to go back up to my text and go back to the animate category. So here in the animate category, I'm just going to press the Play button and we're going to add one animator. We're going to animate a couple things. We're going to animate position, and you'll see right there if I scroll here, that I have a new animator one that's been added, and that animator one happens to be added after the random rotation for text. And on this animator, I'm actually going to add additional value, so additional properties and I want to add rotations. So what I'd like to do is have this text start at a high position value, so let's have it off screen or by entering a value of 1,500 in the Y axis. You can see the text disappeared. I'm going to give it a rotation of about 50, a Y rotation of about negative 95, and a Z rotation of about 20. Now, let's just take a look at these values that I have put in by looking at a different view. So I'll go to four views, and we'll see here that in those views, if you look here from the top perspective specifically, all of my text values have indeed rotated there above the actual C, and they're going to stay there right now. So in order to animate them one by one, what I'm going to do is actually go into the Range Selector. And I'd like you to think that your text has been placed inside a box. This box is controlled by the start and end value. If I animate the start, let me just add a key frame by clicking on the stopwatch at the zero frame mark in my timeline. I'm now going to move that current time indicator to about a second and 15 frames, and at a value of 100%. You'll see right now that all of my text characters have landed into that random rotation place. If I sort of move my current time indicator halfway through, you'll see that the first character drops first. And that's based that the start value is moving across the characters from left to right. A really cool thing you can do here is, if you wanted these characters to randomly fall down, is to go to the advanced properties. So let me press tilde just to make all of these properties full frame again. And here, specifically, under the advanced values of the animator one, I am going to change the randomized order from off to on, and enter maybe a random seed value, just guessing for luck, of about 30. I'm just going to zoom out, press the tilde key just to minimize. And you'll see now that if I sort of move to the beginning, it's in fact, the third character that is falling down first. If I continue to scrub forward, you'll see it's followed by the last character, so just notice that each of those characters now randomly come in to the scene. To finalize this animation, I'm going to select the start value on the Range Selector one, just press F9 to easy ease those key frames. Let's say that this is our final output. Let me turn on the background and let me also turn on the warehouse environment layer to get reflections back in my scene, and with the active camera view selected, I'm going to go back to one view. So what we want to know finally before export is that our Cinema 4D renderer has a quality dial. And you'll see that there's a lot of noisiness specifically in the reflections in my scene. That's a mixture of my composition currently being set to a quarter. So in order to see or have a better output, let's go into the Cinema 4D renderer. I'm going to click on the Cinema 4D badge at the top right of my composition. What we'll see here is that we have, next to the Cinema 4D renderer, options. And here, I have the quality of my Cinema 4D renderer to be extremely low or draft quality. It's meant for speed especially, specifically, working on my laptop. For export, in most cases, I'd want to have it set set at typical, and this is a balance between being able to export a little bit faster, but also be able to have a lot of quality. But since we pushed the limits of the Cinema 4D renderer in these movies, we've got a lot of reflections and extreme is meant to have some really cool reflections. So this is something extremely important to note that, usually, what we'll want to do is have a balance and sometimes just a simple increase to slightly above typical to...will give us a good quality for reflections without us going overboard. So I'm going to land here on OK, and just press OK. So there you can see that there's a lot less noise within the scene, and now if we go to the composition menu, we could add this to the render queue in order to export, or to Adobe Media Encoder and have this wonderful extruded text along with our shape that we did directly inside of After Effects. So this is really just touching the iceberg of what's possible with Cinema 4D in terms of the renderer inside of After Effects. There's a ton of knowledge available on the Cinema 4D website, which we'll cover in detail, how you can use Cinema 4D Lite which is available for After Effects as well as even taking it further with a full version or broadcast version of Cinema 4D. My name is Nick Harauz. Thanks for following me, creating some 3D text and shapes using Cinema 4D's renderer inside of After Effects.
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