2D/3D Background and Camera Mapping

Photo of Dr. Sassi

Instructor Dr. Sassi

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2D/3D Background and Camera Mapping Introduction

You have a photograph and you want to use it in your 3D scene - either as background or as a camera mapped texture. Here is the challenge. First, you need to know where the camera was located during the shooting of the imagery you are using. Only with this information can you properly integrate it into your 3D scene. Please also take a look to at the Pipeline to Image Modeler tutorial.

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