Siggraph 2016 Rewind - Sam Balcomb: Metroid: Motion Capture, and Sci-Fi Environments

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  • Duration: 35:12
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  • Made with Release: 17
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Sam Balcom of Rainfall Films shows how Cinema 4D was used in the creation of Metroid: The Sky Falls.

Sam Balcom of Rainfall Films shows how Cinema 4D was used in the creation of Metroid: The Sky Falls. In creating this fan film, Rainfall relied heavily on motion capture, which was processed in MotionBuilder and imported as FBX into Cinema 4D. Sam shows how the motion capture was imported and adapted for individual shots. The project was rendered with C4D’s Standard and Physical Render engines, and Sam shows how C4D’s multi-pass render output was combined in After Effects to create the final look. Sam also shows how Sub-polygon Displacement and the NitroBlast plugin were used to generate sci-fi environments, and how the mocap process allowed him to direct shots.

02:28Metroid: The Sky Falls
03:37Motion Capture Process
10:30Working with MoCap in C4D
14:22Adding Life to Fingers with C4D's Vibrate Tag
18:35After Effects Compositing
23:54Inspiration from 2001 A Space Odyssey
26:26Environment Creation
30:29Directing MoCap

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