Subsurface Scattering, Part 1: The Shader Tab

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Subsurface Scattering, Part 1: The Shader Tab

Description
In this video you will learn about the various options found in the Shader tab of the Subsurface shader. These include: color, strength, shader, and path length. These various parameters all revolve mainly around the color of the subsurface effect, with the exception of path length, which defines how far light can enter into the surface.
Subsurface Scattering

In this short series you will explore the various parameters of R13's subsurface scattering shader.
The goal here is to give you a good understanding of what to expect from some of the key parameters like:

Path Length
Sample density
Smoothing
Fresnel Reflectivity
Index of Refraction
and Threshold

These are not the only parameters so be sure to watch through the whole series, so you too can be a subsurface master

Subsurface Scattering, Part 1: The Shader Tab Subsurface Scattering, Part 2: The Advanced and Lights Tabs