NAB 2015 Rewind - Joel Dubin: X-Particles for Micro Medical Animation

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  • Duration: 40:36
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  • Made with Release: 16
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Joel Dubin provides a step-by-step walkthrough demonstrating how visualize a B-Lymphocyte using Cinema 4D and X-Particles.

Joel Dubin provides a step-by-step walkthrough demonstrating how visualize a B-Lymphocyte using Cinema 4D and X-Particles.

Joel uses the X-Particles xpTrail and xpSkinner objects to create the basic shape for the B-Lymphocyte, and then adds texture by baking the Ambient Occlusion to a vertex map used in both the Diffusion and Color channels. He adds Subsurface Scattering for a waxy look, and uses Visible Light to create an environmental fog.

04:48Creating a B-Lymphocyte
07:40Modeling Nubs (xpTrails, xpFreeze)
12:54Modeling Nubs (xpSkinner)
22:29Adding Organic Motion (Formula Deformer, Time Effector)
26:44Baking Ambient Occlusion Vertex Map
30:18Subsurface Scattering
34:26Adding Reflection via Environment Maps
36:10Adding Bump
38:48Visible Light Fog Environment

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