Marionette, Part 1: Setting Up the Spine

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Instructor Bret Bays

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  • Duration: 14:02
  • Views: 2504
  • Made with Release: 12
  • Works with Release: 12 and greater

Setting up the spine using hinge connectors

This series looks at setting up a dynamic marionette using the various Connector types and Springs available with CINEMA 4D R12.
Part 1 involves setting up the spine of the character using hinge connectors, this involves going over setting Object links as well as setting angular limits for the Connectors in the spine.
Finally the chest is attached to the the puppet control using a Spring object.

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