Cinema 4D to Element 3D Workflow: Introduction

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Instructor Vic Garcia

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  • Duration: 01:09
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In this series, you will learn how easy Cinema 4D can be used to utilized and prep a 3D model’s UV’s and Textures in order to be used in Element 3D as a fully functional model with moving components.

In this series, you will learn how easy Cinema 4D can be used to utilized and prep a 3D model’s UV’s and Textures in order to be used in Element 3D as a fully functional model with moving components.

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Transcript

Hi, I'm Victor Garcia. I'm a Motion Designer and 3D Generalist based out of New York. In this Cinema 4D to Element 3D Integration Series, we'll use Cinema 4D to set up UVs and textures for a 3D model of a drone that will be imported and rigged for animation inside of Element 3D. We'll start the series off by using UV Edit's, UV Mapping Tools to create some nicely laid out UV maps for the drone model. We'll work with layers and body paint to create colors and bump maps with a little damage detail to enhance the overall look of the textures. We'll then export the drone out quickly in separated files using CV Smart Export to make it easier to manage component separation inside of Element 3D. Once inside Element 3D, I'll show you how to take advantage of using the group folder symmetry function to save time on creating multiple propellers and the propeller rotations needed to animate the drone. We'll also take a look at how group folders can be utilized for rigging by grouping multiple objects together and using its anchor point for multi-object rotation. We'll finish things off by creating a few custom controls in After Effects to easily control and animate the drone. I hope you enjoy this series and learn a few tips along the way, so let's get started.
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