Cinema 4D Roadshow 2016 - Adapting Warm Winter for Octane: Series Introduction

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Instructor Patrick Goski

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In this series we will be looking into the process of converting the Warm Winter project by Handel Eugene to work with Octane.

In this series we will be looking into the process of converting the Warm Winter project by Handel Eugene to work with Octane. While this series is focused on Octane, much of the information in the Optimization section will apply to any GPU based render, and can result in better performance with the Standard and Physical Renderers as well. The series is split into several sections: Optimization of the project and geometry, setting up the materials, and setting the camera and render settings.

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Transcript

In this tutorial series, we'll explore the process of converting a scene that was designed for Cinema 4D Physical Renderer so that it can be rendered with Octane. We'll be using the "Warm Winter" scene created by Handel Eugene for Maxon's 2016 Roadshow. Usually, a scene is created for one specific renderer, but by looking at how to convert an existing project, you can easily see how to translate the skills you already know to working with a new engine. You'll start by learning how to optimize a scene for GPU rendering. This includes techniques that will also be helpful regardless of the render engine and can even help improve viewport interaction. Next, you'll see how to use Octane's Note Editor to create a number of specific materials for the scene using various notes, such as omission, falloffs, gradients, noises, and more. Finally, we'll convert the C4D lights to Octane lights, set up environment fog, adjust the camera for rendering depth of field, and adjust the Octane Imager settings for the final render. So, head on to the next video to get started.
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