Building a Logo from Particles, Part 01: Setting up the particles

Photo of Andy H Runyon

Instructor Andy H Runyon

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  • Duration: 09:23
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  • Made with Release: 10
  • Works with Release: 10 and greater

Learn to Set Up a PStorm node and more...

This tutorial covers the basics of setting up a Thinking Particle emitter.
This involves a control object and a little bit of Xpresso.
A PShape node is also used to link an object to the particles.
A Particle Geometry object is used to pass the geometry into the scene.
A PSurfacePosition node is used to control where the particles are born.
PSetData node is used to tell the particle where to start.
PGroup is used to create a particle group.
PPass is used to access a specific particle group.
PPositionFollow gets particles to follow it.