Character Animation |
Members Only
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NLA Intermediate Layers: New in R11 Animation Layers
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4 min 29 sec
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by Kai Pedersen
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CINEMA 4D 11
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NLA Intermediate Motion: New in R11 Motion
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6 min 29 sec
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by Kai Pedersen
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CINEMA 4D 11
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Folding Carton Animation, Part 1: Intoduction. Modelling and unfolding of the Carton
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10 min 17 sec
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by Richard Baines
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CINEMA 4D 11
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Folding Carton Animation, Part 2: Creating a rig for the carton
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10 min 53 sec
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by Richard Baines
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CINEMA 4D 11
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Folding Carton Animation, Part 3: Initial animation of the folding carton.
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6 min 15 sec
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by Richard Baines
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CINEMA 4D 11
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Folding Carton Animation, Part 4: Elaborating on the initial animation, in the timeline.
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5 min 48 sec
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by Richard Baines
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CINEMA 4D 11
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Folding Carton Animation, Part 5: Creating and applying materials to the carton.
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6 min 38 sec
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by Richard Baines
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CINEMA 4D 11
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Folding Carton Animation, Part 6: Preparing a duplicate carton for the 2nd part of the animation.
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8 min 17 sec
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by Richard Baines
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CINEMA 4D 11
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Folding Carton Animation, Part 7: Animating the top of the carton.
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13 min 5 sec
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by Richard Baines
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CINEMA 4D 11
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Folding Carton Animation, Part 8: Creating the environment and controlling the initial appearance of the carton
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9 min 17 sec
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by Richard Baines
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CINEMA 4D 11
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New in R10: Character Animation Tools: New R10 Character Animation features
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19 min 43 sec
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by Kai Pedersen
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CINEMA 4D 10
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Joint Tool Introduction: Drawing, Modifiers and Snap
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4 min 51 sec
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by Kai Pedersen
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CINEMA 4D 10
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Joint Tool Options: IK, Root Null, and Align Axis
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6 min
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by Kai Pedersen
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CINEMA 4D 10
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Joint tool Bone: Axis, To Child, From Parent
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4 min 11 sec
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by Kai Pedersen
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CINEMA 4D 10
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Joint Tool Symmetry: Symmetry, Draw, and Link
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4 min 6 sec
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by Kai Pedersen
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CINEMA 4D 10
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IK Chain: Root, Goal, Multiple IK Chains
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4 min 49 sec
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by Kai Pedersen
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CINEMA 4D 10
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IK Tag Part I: Use IK, Goal, and Pole Vector
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7 min 1 sec
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by Kai Pedersen
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CINEMA 4D 10
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IK Tag Part II: Solver: 2D IK versus 3D IK
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6 min 6 sec
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by Kai Pedersen
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CINEMA 4D 10
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IK Tag Part III: IK/FK, Strength, and Stretch
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8 min 6 sec
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by Kai Pedersen
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CINEMA 4D 10
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IK Tag Display: FK, IK, and Pole Vector
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5 min 58 sec
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by Kai Pedersen
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CINEMA 4D 10
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IK Advanced Part I: Keep goal, Constrain Goal, Frame Update
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11 min 19 sec
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by Kai Pedersen
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CINEMA 4D 10
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IK Advanced Part II: Max Iterations and Threshold
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5 min 32 sec
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by Kai Pedersen
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CINEMA 4D 10
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Point IK: Point IK, Start, and End
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5 min 18 sec
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by Kai Pedersen
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CINEMA 4D 10
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Spline IK: Spline, Twist, Handles
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15 min 12 sec
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by Kai Pedersen
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CINEMA 4D 10
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Weight Effector: Effectors, Shape, Falloff
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11 min 28 sec
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by Kai Pedersen
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CINEMA 4D 10
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Skin Deformer: Coordinate, Type, Force
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10 min 54 sec
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by Kai Pedersen
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CINEMA 4D 10
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Naming Tool: Type, Prefix/Postfix, Replace
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11 min 26 sec
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by Kai Pedersen
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CINEMA 4D 10
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Jiggle Deformer, Release 10.5: Aim, Axis, Twist
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10 min 14 sec
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by Kai Pedersen
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CINEMA 4D 10.5
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Squash and Stretch Deformer, Release 10.5: Function, Aspect, Curvature
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9 min 27 sec
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by Kai Pedersen
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CINEMA 4D 10.5
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IK Squash and Stretch, Release 10.5: Position, Uniform, Bone, Volume
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7 min 14 sec
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by Kai Pedersen
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CINEMA 4D 10.5
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Skin Deformer, Release 10.5: Transform, Length
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7 min 31 sec
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by Kai Pedersen
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CINEMA 4D 10.5
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Point Cache Deformer, Release 10.5: Use Deformer, Tag, Falloff
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6 min 43 sec
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by Kai Pedersen
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CINEMA 4D 10.5
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Point Cache Tag, Release 10.5: Enable, Calculate, Autotime
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9 min 15 sec
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by Kai Pedersen
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CINEMA 4D 10.5
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Spline IK, Release 10.5: Aim, Axis, Twist
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10 min 33 sec
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by Kai Pedersen
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CINEMA 4D 10.5
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Using the Cluster Object Part 1: Intro to the Cluster Object
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5 min 30 sec
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by Andrew Runyon
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CINEMA 4D 10.5
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Using the Cluster Object Part 2: Practical use of the Cluster Object
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4 min 29 sec
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by Andrew Runyon
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CINEMA 4D 10.5
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Using the Cluster Object Part 3: Cluster Object and Character Rigging
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7 min 25 sec
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by Andrew Runyon
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CINEMA 4D 10.5
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Creating a Balancing Rig Part 1: Setting up the rig with constraints.
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8 min 50 sec
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by Bret Bays
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CINEMA 4D 10.5
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Creating a Balancing Rig Part 2: Implementing and Enhancing the Balancing Rig
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7 min 36 sec
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by Bret Bays
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CINEMA 4D 10.5
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Mirror and Rotational Spring Constraints: Mirror and Rotational Spring Constraints
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3 min 55 sec
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by Bret Bays
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CINEMA 4D 11
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R11 Constraint Tag Changes: R11 Constraint Tag Changes
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4 min 19 sec
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by Bret Bays
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CINEMA 4D 11
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Introduction to Basic Constraints: Constraints, Expressions, Relationships
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1 min 58 sec
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by Kai Pedersen
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CINEMA 4D 10
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PSR: Offsets, Targets, and PSR
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6 min 39 sec
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by Kai Pedersen
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CINEMA 4D 10
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Aim: Aim, Target, and Axis
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4 min 26 sec
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by Kai Pedersen
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CINEMA 4D 10
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Up-Vector: Up-Vector, Axis, and Aim
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4 min 30 sec
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by Kai Pedersen
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CINEMA 4D 10
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Parent: Scale and Rotation, Animating Targets.
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4 min 35 sec
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by Kai Pedersen
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CINEMA 4D 10
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Clamp Basics: Draw, Modes, Distance
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4 min 3 sec
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by Kai Pedersen
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CINEMA 4D 10
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Clamp Origin: Distance, Min, Max
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2 min 49 sec
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by Kai Pedersen
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CINEMA 4D 10
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Clamp Axis: Distance, Axis, Mode
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3 min 10 sec
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by Kai Pedersen
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CINEMA 4D 10
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Clamp Plane: Distance, Plane, Mode
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2 min 59 sec
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by Kai Pedersen
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CINEMA 4D 10
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Clamp Point: Points, Distance, Lock Position
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3 min 25 sec
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by Kai Pedersen
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CINEMA 4D 10
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Clamp Surface: Surface, Normal, Lock Position
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3 min 22 sec
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by Kai Pedersen
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CINEMA 4D 10
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Clamp Spline: Splines, Distance, Tangent
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1 min 45 sec
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by Kai Pedersen
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CINEMA 4D 10
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Spring: Length, Stiffness, and Drag
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2 min 47 sec
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by Kai Pedersen
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CINEMA 4D 10
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Expression Priorities Part I: Type, Hierarchy, Expressions
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6 min 59 sec
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by Kai Pedersen
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CINEMA 4D 10
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Expression Priorities Part II: Examples
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4 min 41 sec
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by Kai Pedersen
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CINEMA 4D 10
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Clamp Constraint Fix: Popping, Additional Keys, and PSR Constraints
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6 min 19 sec
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by Kai Pedersen
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CINEMA 4D 10
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Foot on Floor: Preventing a foot from passing through the floor
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7 min 11 sec
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by Kai Pedersen
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CINEMA 4D 10
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Dog on Leash: Keep a hold on your object and let it know who's boss
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7 min 49 sec
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by Kai Pedersen
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CINEMA 4D 10
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Cartoon Eyes: The Cartoon eye gets a deeper look
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13 min 18 sec
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by Kai Pedersen
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CINEMA 4D 10
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Boat on Water: A project that should float your boat
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6 min 9 sec
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by Kai Pedersen
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CINEMA 4D 10
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Piston: Mechanical pistons using multiple constraints
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7 min 25 sec
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by Kai Pedersen
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CINEMA 4D 10
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Bi-Directional Constraint: Allowing two objects to affect each other.
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9 min 44 sec
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by Kai Pedersen
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CINEMA 4D 10
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Dual Clamp Leg: Keeping the hip and foot form going to far
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8 min 49 sec
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by Kai Pedersen
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CINEMA 4D 10
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Boing: Antennas, tails, and any other springy things
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11 min 38 sec
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by Kai Pedersen
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CINEMA 4D 10
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2D Character Animation Rig Part 1: Create a 2D Character Animation Rig Part 1
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7 min 27 sec
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by Andrew Runyon
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CINEMA 4D 10
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2D Character Animation Rig Part 2: Create a 2D Character Animation Rig Part 2
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11 min 12 sec
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by Andrew Runyon
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CINEMA 4D 10
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2D Character Animation Rig Part 3: Create a 2D Character Animation Rig Part 3
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10 min 20 sec
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by Andrew Runyon
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CINEMA 4D 10
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2D Character Animation Rig Part 4: Some more information about AutoSwitch
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10 min
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by Andrew Runyon
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CINEMA 4D 10
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Introduction to Switch, Part 1: Intro to the Switch plugin set
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9 min 43 sec
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by Christopher Montesano
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CINEMA 4D 10.5
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Introduction to Switch Part 2: Intro to the Switch plugin set
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6 min 4 sec
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by Christopher Montesano
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CINEMA 4D 10.5
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Biped Rigging 4a: Handling Priorities Problems
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11 min 16 sec
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by Bret Bays
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CINEMA 4D 11
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Biped Rigging 4b: Mirroring the Joints and Controllers
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7 min 58 sec
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by Bret Bays
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CINEMA 4D 11
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Biped Rigging 4c: Tips and Tricks for Weighting a Character Part 1
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8 min 29 sec
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by Bret Bays
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CINEMA 4D 11
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Biped Rigging 4d: Tips and Tricks for Weighting a Character Part 2
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9 min 23 sec
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by Bret Bays
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CINEMA 4D 11
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Biped Rigging 5a: Preparing for Animation
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11 min 7 sec
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by Bret Bays
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CINEMA 4D 11
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Biped Rigging 5b: Setting Up Visual Selector
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6 min 39 sec
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by Bret Bays
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CINEMA 4D 11
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Creating a Clavicle/Scapula Controller Part 1: Setting up the Clavicle Joints and Controls
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9 min 20 sec
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by Bret Bays
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CINEMA 4D 11
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Creating a Clavicle/Scapula Controller Part 2: Setting up the Scapula joints and constraints
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10 min 13 sec
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by Bret Bays
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CINEMA 4D 11.5
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Creating a No-Flip Knee Rig: Enhancing the Biped Rigging series leg rig to be more stable
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9 min 29 sec
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by Bret Bays
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CINEMA 4D 11
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Eyeball and Eyelid Interaction: Eyeball and Eyelid Interaction
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5 min 48 sec
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by Bret Bays
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CINEMA 4D 11
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IK/FK Arm Part 1A: Setting up the IK/FK Arm using Constraints
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10 min 23 sec
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by Bret Bays
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CINEMA 4D 11
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IK/FK Arm Part 1B: Controlling the Constraints with XPresso
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9 min 22 sec
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by Bret Bays
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CINEMA 4D 11
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IK/FK Arm Part 2: Setting up the IK/FK Arm using Posemixer
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7 min 6 sec
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by Bret Bays
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CINEMA 4D 11.5
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IK/FK Arm Part 3A: Setting up the IK/FK Switch Rig
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9 min 22 sec
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by Bret Bays
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CINEMA 4D 11.5
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IK/FK Arm Part 3B: Finishing up the IK/FK Switch Rig
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9 min 6 sec
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by Bret Bays
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CINEMA 4D 11.5
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Biped Rigging 1a: Building the Leg
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4 min 59 sec
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by Bret Bays
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CINEMA 4D 11
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Biped Rigging 1b: Setting up the Leg IK
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13 min 34 sec
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by Bret Bays
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CINEMA 4D 11
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Biped Rigging 1c: Setting Up the Controllers and User Data
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14 min 49 sec
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by Bret Bays
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CINEMA 4D 11
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Biped Rigging 2a: Setting up the Spine with Spline IK
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9 min 38 sec
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by Bret Bays
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CINEMA 4D 11
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Biped Rigging 2b: Creating the Head and Neck
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7 min 19 sec
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by Bret Bays
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CINEMA 4D 11
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Biped Rigging 3a: Creating the Arm Rig Using IK
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6 min 27 sec
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by Bret Bays
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CINEMA 4D 11
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Biped Rigging 3b: Building the Hand
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11 min 12 sec
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by Bret Bays
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CINEMA 4D 11
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Biped Rigging 3c: Creating PoserMixer Poses
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6 min 57 sec
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by Bret Bays
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CINEMA 4D 11
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Biped Rigging 3d: Creating User Data to Control the Fingers
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13 min 24 sec
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by Bret Bays
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CINEMA 4D 11
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Creating a Bendy Leg Rig Part 1: Creating the Spline IK for the Bendy Leg
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10 min 31 sec
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by Bret Bays
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CINEMA 4D 11.5
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Creating a Bendy Leg Rig Part 2: Adding Knee and Bendy Leg Controls
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11 min 37 sec
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by Bret Bays
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CINEMA 4D 11.5
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Creating a Bendy Leg Rig Part 3: Setting up the Knee lock and finishing touches
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5 min 42 sec
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by Bret Bays
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CINEMA 4D 11.5
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Motion Capture to IK Retargeting 1: Introduction and Concepts
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6 min 2 sec
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by Jon Ware
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CINEMA 4D 11
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Motion Capture to IK Retargeting 2: Understanding and Creating the Skeleton Control Rig
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7 min 2 sec
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by Jon Ware
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CINEMA 4D 11
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Motion Capture to IK Retargeting 3: Importing the Character Rig
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4 min 8 sec
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by Jon Ware
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CINEMA 4D 11
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Motion Capture to IK Retargeting 4: Creating Skeleton Control Null and Reference
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5 min 52 sec
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by Jon Ware
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CINEMA 4D 11
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Motion Capture to IK Retargeting 5: Setting up the Xpresso for Skeleton Control Nulls
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6 min 34 sec
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by Jon Ware
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CINEMA 4D 11
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Motion Capture to IK Retargeting 6: Setting up the Constraints and Interface
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6 min 49 sec
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by Jon Ware
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CINEMA 4D 11
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