Cinema 4D Plugin | Face Captures
This tag is created automatically for you when you press the Add Eyes button on a Face Capture Object. It will add the two nulls, one for the left eye and one for the right. Then it will add a sphere with an appropriate shader under each null. The rotation of the nulls will be driven by the capture object data.
A link to the capture object that is driving the rotation of the object this tag is applied to.
Set if this is the left eye or the right eye.
When enabled it will use the position and orientation of the eye that comes directly from the ARKit data itself.
When disabled the eyes can be positioned manually and the orientation will be calculated based on the blend shape values, which almost identical to what ARKit calculates.
Note: This option will only be available for new recordings done with Moves by Maxon or CV-AR 1.5. If you have any previous captures that you created using CV-AR 1.0 then this checkbox will be greyed out.
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