Cinema 4D Plugin | Body Captures | Body Capture Object


Object Tab


Capture

This is a link to the capture data.

About the original capture data

When a capture is added to the scene all the capture data is stored internally in the c4d file itself.

Changing this filename will cause the capture object to remove all the data and load in the data from the new file.

Do not change the filename unless you are sure about changing the capture data, since doing so will remove all the capture data from your current scene.

When you save the c4d file you no longer require the capture data itself.

Note: If you have deleted your capture data make sure to never make any changes to this captures field, otherwise you will lose the internal capture data.

Drag and Drop to change the capture source.

You can change the capture data that is driving your object by dragging and dropping a capture directly from the Moves by Maxon Dialog into this field.

This works the same way as it does for Face Captures as shown below...


Pose

This option lets you change from the animated motion data to the T-Pose.

Locked

When Pose is set to T-Pose you can also unlock the joint transforms so that you can reposition and rotate them so that they fit your desintation character model. When lock it again, or change the Pose back to Capture Pose, the joints will be updated when playing back the animation.


Set Timeline To FrameCount

Changes the timeline length to be the same length as the capture.

The Length setting of this Body Capture Object will also be changed to the full length of the capture.

This will also set the documents FPS to be the same as the capture, ie 30 FPS or 60 FPS.


Set Neutral Frame

Adjust the capture so that the currently viewed frame becomes centered at (0,0,0) with no rotation.


Clear Neutral Frame

Clears the netural frame so that the capture data reverts back to its original position and rotation.


Start Frame

Specify when to start playing back the capture.

Length

Specify how many frames to playback from the capture. When it reaches the end it stops animating and effectively freezes the mesh at that last frames position.


Root Rotation

When enabled it will apply the captured rotation to the Root node of the skeleton. Disable to have no rotation on the Root node.

Root Offset

When enabled it will apply the capture offsets to the Root node of the skeleton. Disable to ensure the Root node never changes its position.


Camera

A link field to hold a camera that will be controlled by the Body Capture Object. When looking through the camera it will be at the viewport of the iPhone (or iPads) camera.

To render at the same resolution and viewpoint as your phone set the rendering settings to be the same width and height as your iPhone (or iPad).

Press the "Add Camera" button to add this camera.


Add Camera

Adds a camera object as a child of the capture and adds it to the camera link field.


Orientation

Choose if you wish the body to be facing down the positive Z axis or the negative Z axis. The standard in C4D is for all models to be facing down the negative z axis and this is set by default.

+Z

Sets the face to point down the positive z axis

-Z

Sets the face to point down the negative z axis


Bake

Pressing bake will create a copy of the skeleton and bake all the joints for every keyframe for your current timeline duration. Baking will then allow you to use the C4D motion clips to help you mix and manager your motion captures.


Show Help

Displays this help information.


Unique ID

This is the unique id for this capture. Every capture has a unique id and they will never clash. This id is used for the name of the folder where the capture data is stored and it is also prepended to all images and the sound file used by the capture.