Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Cinema 4D Character Builder: Series Overview
Character animating is one of the most popular job roles in the animation industry, but before you can animate you need to have a rig! Rigging a character is (in my opinion) one of the least fun parts of that process but with Cinema 4D’s Character builder this sometimes tedious task actually becomes rather a joy! In this set of tutorials I explore the Character Builder for all its glory. It’s broken down into each of the individual templates so you can either look through the whole lot in bitesize chunks, or skip to the template that most interests you! I hope this beginner’s guide to the Character Builder helps you out and lets you leap forward with your own Character design and rig! |
Matt Umney | May 15 2019 | 00:56 | 3277 | |
Cinema 4D Character Builder: The Biped Rig
An exploration through both the standard and advanced Biped setup using Cinema 4D’s Character Builder. |
Matt Umney | May 15 2019 | 12:49 | 2127 | |
Cinema 4D Character Builder: Advanced Quadruped Rig
A gallop through Cinema 4D’s Character Builder Quadruped rig. |
Matt Umney | May 15 2019 | 05:31 | 5611 | |
Cinema 4D Character Builder: The Bird Rig
An overview of the Cinema 4D Character Builder Bird Rig. |
Matt Umney | May 15 2019 | 06:07 | 3744 | |
Cinema 4D Character Builder: The Fish Rig
A dive into Cinema 4D’s Character Builder fish rig and how it can self-animate. |
Matt Umney | May 15 2019 | 04:10 | 3520 | |
Cinema 4D Character Builder: The Insect Rig
Get a buzz from exploring Cinema 4D’s Character Builder insect rig and its animatable wing features! |
Matt Umney | May 15 2019 | 06:29 | 2723 | |
Cinema 4D Character Builder: The Reptile Rig
A quick scurry through Cinema 4D’s Character Builder reptile rig. |
Matt Umney | May 15 2019 | 03:52 | 1606 | |
Cinema 4D Character Builder: The Wings Rig
Not to be beaten, here we look at Cinema 4D’s Character Builder’s Wings Rig. 3 various wing rigs for all your high flying friends! |
Matt Umney | May 15 2019 | 06:13 | 2144 | |
How to Create a Disco Ball
Learn how to create a Disco Ball in Cinema 4D. |
Matt Umney | May 13 2019 | 08:32 | 1838 | |
How to Easily Select a Row of Polygons
In this quicktip you will see how easy it is to select a straight row of polygons. |
Glenn Frey | May 09 2019 | 00:54 | 1354 | |
Creating Audio Visuals using the MoGraph Sound and Shader Effectors
In this Cinema 4D tutorial, Elly shows you how to create your own ‘AV Sound Cube’ using the MoGraph Cloner plus how to animate it using the Shader and Sound Effectors. You’ll also learn how to animate a camera around the scene to make it really eye catching and add a material that not only changes along with the sound frequencies but to the objects’ size too. The great thing about this concept is that it can be used to design many different unique Audio Visuals. So get creative! |
Elly Wade | May 07 2019 | 14:59 | 5632 | |
How to Export and Import Node-Based Material Assets
Learn how to export and import node-based material assets. In one of the last Quick Tips you learned how to create and update assets. In this Cinema 4D Quick Tip, Jonas Pilz shows you how to export assets in order to share them and also how they can be imported into Cinema 4D. |
Jonas Pilz | May 02 2019 | 01:45 | 1377 | |
Modeling a Chess Set: How to Model the Pawn
In this Cinema 4D tutorial series, you’ll learn how to create a chess set. In Part 1, you’ll create a pawn using Cinema 4D’s Lathe tool. Along the way, you’ll learn how to draw splines using the Pen tool. You’ll gain experience in creating complex splines easily by adjusting their tangent handles. You’ll get a grip on using the Coordinates manager to set the position of specific points to “0” along the X-axis, to help create a seamless lathed object with no gaps. Not least of all, you’ll fine-tune the pawn by tweaking the spline while you get a real-time update of the 3D model which is generated from it. |
Matt Umney | May 01 2019 | 05:30 | 2004 | |
Modeling a Chess Set: How to Model the Bishop
In Part 2, the next piece to model is the bishop. The good news is that half of the work is already done, because you can use a copy of the pawn you modelled in Part 1 as your starting point for the bishop. To convert the pawn into a bishop, you’ll adjust some of the spline points and learn how to add points to the spline where needed. Then you’ll gain experience with a very useful tool: Boole. Boole is most commonly used to cut out shapes from objects and, in this case, you’ll use Boole to cut a notch in the bishop’s hat. |
Matt Umney | May 01 2019 | 04:19 | 1298 | |
Modeling a Chess Set: How to Model the Rook
In Part 3, it’s time to create the rook. As with the bishop you created in Part 2, you’ll use a copy of the pawn to start with. You’ll delete the spline points that you don’t need, then extend the spline with new points. You’ll then learn some polygon modelling by making the object editable, then using Extrude Inner and Extrude to create tooth-shaped parapets. |
Matt Umney | May 01 2019 | 07:53 | 1385 | |
Modeling a Chess Set: How to Model the King
In Part 4, the next piece to create is the king. This time you’ll use a new technique: lofting. You’ll learn how convert selected edges of polygons to a spline, and how to loft a skin over multiple splines using the Loft object. You’ll fine-tune the king by adjusting the splines in the loft object while you get a realtime update of the 3D model. |
Matt Umney | May 01 2019 | 09:39 | 1206 | |
Modeling a Chess Set: How to Model the Queen
In Part 5, it’s time for the most powerful attacking piece on the board: the queen. It’s only the upper area that makes the queen different to the king, so you’ll begin by using a copy of the king. The interesting part of the queen is the crown. Here you’ll learn how to change type of the spline to Bezier, in order to get the smooth rounding that is needed for the crown. |
Matt Umney | May 01 2019 | 05:13 | 1161 | |
Modeling a Chess Set: How to Model the Knight
In Part 6, you’ll learn how to use one of the most powerful, flexible modelling tools in Cinema 4D: subdivision surfaces. You’ll learn how to use a reference image to help you create the knight accurately. You’ll use the Symmetry object so that you can model one half of the knight and the other half is created automatically for you, mirroring the part that you are modelling. And you’ll gain experience in fine-tuning subdivision surfaces. |
Matt Umney | May 01 2019 | 36:35 | 2155 | |
Modeling a Chess Set: How to Improve the Knight with Sculpting
In Part 7, you’ll refine the knight model that you created in Part 6. First, you’ll make some smaller tweaks, such as tightening up the detail on the base using edge weighting. Once the minor changes are done, you’ll dive into Cinema 4D’s sculpting tools. You’ll use tools such as Pull, Grab, Pinch, Smooth, Flatten and Inflate to add intricate parts of the model, including the eye and mane, as well as adding fine detail to the ears and nostrils. Along the way, you’ll learn how to turn on Symmetry for the sculpting tools so that changes you make to one side of the knight are applied to the other side. |
Matt Umney | May 01 2019 | 17:58 | 1444 | |
Modeling a Chess Set: How to Model the Chessboard
In Part 8, it’s time to give the chess pieces a posh board. Here you’ll use a spline to draw a cross-section of a fancy frame, then you’ll use a Sweep object to whizz the cross section along a square-shaped spine, forming the board. Next up, it’s time to create some materials for the board. For the black and white squares, you’ll use Cinema 4D’s Checkerboard shader. For the wood, you’ll dip into the material presets that are included with Cinema 4D. Cinema 4D is 3D animation software that is used for all kinds of artwork. It is regarded as one of the easiest to use professional 3D applications that can handle any 3D task. |
Matt Umney | May 01 2019 | 10:08 | 1095 | |
Modeling a Chess Set: How to Texture, Light, and Render
In Part 9, now that the chess pieces and board have been modeled, it’s time to create the black and white materials for the chess pieces. You’ll learn how to adjust highlights and reflection. Next, you’ll set up the lighting for the scene using a light box that is included with Cinema 4D. Lastly, it is on to rendering your finished image. Here you’ll gain experience in using some of the render settings that make things look more realistic - in particular, ambient occlusion and global illumination. |
Matt Umney | May 01 2019 | 27:21 | 1217 | |
How to use Target Cameras
In this tutorial, you’ll learn how to use target cameras in Cinema 4D. First, you’ll learn how to create a target camera that tracks an animated null object. Next, you’ll learn how to get the camera to track any object directly, using the Target Expression tag. Finally, you’ll learn how to have the camera track one object for a while, then switch to tracking another object. You’ll find out how to choose whether the transition between following these two objects is sharp or smooth. Cinema 4D is 3D animation software that is used for all kinds of artwork. It is regarded as one of the easiest to use professional 3D applications that can handle any 3D task. |
Matt Umney | Apr 29 2019 | 04:48 | 4311 | |
How to use “Intersect” and “Perfect Primitive” in the Volume Builder
In this Cinema 4D Quick Tip, Glenn Frey shows you how to use the function “intersect” and how to get a perfectly round sphere inside the Volume Builder. Recorded with Cinema 4D Release 20. |
Glenn Frey | Apr 25 2019 | 02:11 | 2039 | |
What is a Node Asset and How can it be Created and Uploaded
Learn what a node asset is and how to update it. In Cinema 4D’s node-based material system, every single node is a so called asset. In this Cinema 4D Quick Tip, Jonas Pilz shows you how to create and update your own assets. |
Jonas Pilz | Apr 18 2019 | 02:44 | 1343 | |
Using Cinema 4D Nodal Materials: How to Create a Simple Halftone Shader
Halftones are the backbone of every traditional ink printing method that allows for the portrayal of shades of black, also known as grayscale values, and thus can also be used to print colors using shades of Cyan, Magenta, Yellow and Black, which pretty much means “everything you have ever seen printed”. |
Athanasios Pozantzis | Apr 17 2019 | 10:01 | 2471 |