Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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How to Adjust Node Interfaces using the Resource Editor
Learn how to adjust interfaces for material nodes by using the Resource Editor. In this Cinema 4D Quick Tip, Jonas Pilz shows you how use the powerful Resource Editor to adjust node interfaces to your liking. He will explain the Resource Editor quickly and then tweak some of the parameter interfaces in a node group. |
Jonas Pilz | Jun 20 2019 | 02:28 | 1326 | |
How to Create Underwater Lighting
In this tutorial, you’ll learn how to create the complex light patterns that form under water, using a technique that renders very quickly. |
Matt Umney | Jun 18 2019 | 10:27 | 2984 | |
How to Start using Cloth
In this tutorial, we take a look at how to start using the Cloth Tag within Cinema 4D. First, we set up the scene using some primitive objects. Then we move onto adding the Cloth Tag and Cloth Collider. We then look at Cloth Object to add thickness to the object. Finally, we add the object to a Subdivision Surface to add smoothing. |
Matt Umney | Jun 17 2019 | 08:47 | 1895 | |
How to create non-photorealistic looks using the Node-Based Material System
Learn how to create non-photorealistic looks using the node-based material system in Cinema 4D. In this Cinema 4D Quick Tip, Jonas Pilz shows you how to create non-photorealistic looks using the node-based material system, simply by using the Light node and remap it with a colorizer. Of course, you can also drive many other parameters using this technique, e.g. the size of circles. |
Jonas Pilz | Jun 13 2019 | 01:38 | 1466 | |
How to Create a Simple Character Build and Animate using CMotion
In this tutorial, you’ll learn how to build and animate a very simple biped character in Cinema 4D. In just 15 minutes, you’ll see what it takes to go from nothing to a character walking across your screen. That is modelling, rigging and animating done in 15 minutes, with no speed up or steps skipped. For this reason, the character built is incredibly simple and the motion is very basic. It needs refining, but we hope that you will be surprised by how quick it is to take your first steps in building, rigging and animating characters in Cinema 4D. |
Matt Umney | Jun 12 2019 | 14:42 | 2209 | |
How to use Dresser Mode on the Cloth Tag
In this video, we look at how to use the Dress-o-matic option under the Cloth Tag in Cinema 4D. First we use a model to help draw a simple T-shirt outline. Then we subdivide it to give us a few extra polygons. We copy, paste and merge the objects to get a single object we can Bridge the faces together. Then we use the Cloth Tag’s Dressomatic options to fit that outline to the body as a T-Shirt. |
Matt Umney | Jun 10 2019 | 09:54 | 4154 | |
How to Make Paper Float in Cinema 4D
In this Cinema 4D Quicktip Glenn Frey shows you how easy it is to make paper float by activating Aerodynamics in Cinema 4D. |
Glenn Frey | Jun 06 2019 | 01:25 | 2019 | |
Node-based Materials: Introduction and Series Overview
In this series you will learn everything that you need to know in order to create sophisticated node material setups inside Cinema 4D. Starting with the new Uber Material and presets, Jonas will guide you through the basics of working with nodes. He will explain all of the different node categories as well as the most important data types. After that, he will create some incredible node setups with easy-to-use interfaces that will show you the power of the node-based material workflow. As there are so many useful things that you can do with Cinema 4D’s node-based material system, this is just the beginning. There will be more tutorials added to this series in the future. |
Jonas Pilz | Jun 05 2019 | 01:00 | 2174 | |
Node-based Materials: Uber Material and Material Presets
In this tutorial, Jonas will teach you how to work with node-based materials without the need of touching nodes at all. In this tutorial, Jonas will teach you how to work with node-based materials without the need of touching nodes at all. |
Jonas Pilz | Jun 05 2019 | 13:13 | 2161 | |
Node-based Materials: Getting to know the Node Editor, Asset Categories and Workflows
In this tutorial, Jonas will explain the Node Editor window and nodes, guide you through all Asset categories and show you all workflows that come in handy when working with node-based materials. In this tutorial, you will learn all the basics of the node-based material workflow. Jonas will explain all of the different parts of the Node Editor window and nodes. Then, he will give you a brief explanation of all asset (or node) categories. After that, you will learn all necessary workflow that come in handy when working with nodes. Finally, he gives an introduction to node groups and how to mix nodes using the Blend and Layer nodes. |
Jonas Pilz | Jun 05 2019 | 18:28 | 1888 | |
Node-based Materials: What are Context nodes and what they are capable of
In this tutorial, you will learn how to modify the transformation of nodes using Context nodes. In this tutorial, you will learn how to modify the transformation of nodes using Context nodes. Jonas will go through most of the Context nodes and explain their purpose and functionality. Furthermore, you will learn about their special execution order and about the difference between Context and Local Context. |
Jonas Pilz | Jun 05 2019 | 13:00 | 1366 | |
Node-based Materials: Understanding the most Important Data Types and Automated Conversion
In this tutorial, Jonas will explain the most important data types and show what they can be used for. Furthermore, you will learn about automated conversion of data types. In this tutorial, Jonas will explain the most important data types and show what they can be used for. Being familiar with data types is very essential, because once you know which data comes out of a node and is piped into another node, you can unleash the full flexibility of Cinema 4D’s node-based material system. Furthermore, you will learn about automated conversion of data types. |
Jonas Pilz | Jun 05 2019 | 12:26 | 949 | |
Node-based Materials: How to Create a Texture-Based PBR Material with an easy-to-use Interface
In this tutorial, Jonas will show you the full workflow of creating a texture-based PBR material. Furthermore, you will learn how to create an easy-to-use interface for the whole setup using the Resource Editor. In this tutorial, Jonas will show you the full workflow of creating a texture-based PBR material. After explaining the similarities between the Reflectance channel of the old material and node materials, Jonas will create a very flexible PBR material which can be used for dialectic and conductive materials simultaneously. In the second half of the tutorial, you will learn how to create an easy-to-use interface for the whole setup using the Resource Editor. Here you can get the free texture pack Jonas used in this tutorial: https://www.textures.com/download/pbr0267/133941?q=castle+gate |
Jonas Pilz | Jun 05 2019 | 18:42 | 2687 | |
Node-based Materials: Creating your own Procedural Patterns with a Custom Interface, Part 1
In this tutorial, Jonas will show you how to create a very flexible zigzag pattern with just six nodes. In this first of two tutorials, Jonas will show you how to create your own full procedural pattern. By just scratching the surface in thinking outside the box, you will learn how to create a very flexible zigzag pattern with just six nodes. In the second part, you will learn how to create an intuitive interface for the setup. |
Jonas Pilz | Jun 05 2019 | 05:58 | 1015 | |
Node-based Materials: Creating your own Procedural Patterns with a Custom Interface, Part 2
In this tutorial, Jonas will show you how to create an intuitive interface for the zigzag setup by using the Resource Editor. In previous tutorial, you learned how to create a very flexible zigzag pattern with just six nodes. |
Jonas Pilz | Jun 05 2019 | 08:17 | 953 | |
Node-based Materials: Introduction to the Asset workflow
In this tutorial, Jonas will explain what Assets are and how you can create and update them. Furthermore, you will learn how to export Assets in order to share them with colleagues and friends. In this tutorial, Jonas will introduce you to the Asset workflow. |
Jonas Pilz | Jun 05 2019 | 08:38 | 944 | |
Node-based Materials: Multiple Ways of Creating Randomness using Node-based Materials
In this tutorial, you will learn how to create shading variation and randomness in a MoGraph scenario. In this tutorial, you will learn how to create shading variation and randomness in a MoGraph scenario. This is the link to the Quick Tip Jonas mentions: |
Jonas Pilz | Jun 05 2019 | 14:40 | 1061 | |
Node-based Materials: Creating a Roof Tile Shader with Color and Parameter Variation
In this tutorial, you will learn how to randomize colors and parameters make scenes look more natural. In this tutorial, you will learn how to randomize colors and parameters make scenes look more natural. |
Jonas Pilz | Jun 05 2019 | 18:28 | 1296 | |
How to integrate the viewport into the Node Editor
Learn how to integrate the viewport into the Node Editor. In this Cinema 4D Quick Tip, Jonas Pilz shows you how to integrate the viewport into the Node Editor. |
Jonas Pilz | May 30 2019 | 01:15 | 1421 | |
How to Create Texture Dynamic Opening Curtains
In this tutorial, learn how to produce curtains that close, react to the particle wind object and have a texture that sticks to the right points of the object. First, we look at producing a simple place and apply a texture to it. Then we use a simple cube and cloner object to produce the invisible curtain hooks. After making it editable, we use the cloth and belt tags to add cloth dynamics to the object and attach selected points to the curtain hooks. We then use a Cloth object to add thickness to the curtain, and a Subdivision Surface to smooth the object out. Adding in a simple wind object allows us to add direction wind separately without using the internal forces of the cloth tag. Hopefully, this gives you a good starting point to create your own dynamic curtains! |
Matt Umney | May 29 2019 | 21:04 | 2471 | |
How to Apply Different Materials to a Cloned Object
In this tutorial, we learn how to apply different materials to clones, in this instance, a flag. To start with we clone the flag with a cloner and sort out the arrangement. Then we take a standard material and add in a MoGraph Multishader to the colour channel. We then add the materials we want it to choose from and then change the mode to Index Ratio. |
Matt Umney | May 28 2019 | 03:09 | 1736 | |
How to Create Plastic Deformations with Softbodies in Cinema 4D
This Cinema 4D Quick Tip shows you how to create Plastic Deformation with Cinema 4D’s Dynamics! |
Glenn Frey | May 23 2019 | 00:55 | 1796 | |
How to Create an Animated Flag
In this Cinema 4D tutorial, you’ll learn how to create a flag on a pole that flaps in the wind. First you’ll use Cinema 4D’s Cloth tag and learn how to anchor parts of the flag that you want to stay in place, using Fix Points. Fix Points is good when the flag pole doesn’t move around, like a flag on a castle. You’ll then use the Cloth Collider tag to stop the flag from intersecting the flag pole, and adjust Forces to get the flag flapping nicely. You’ll literally stick a texture to the flag, using the Stick Texture tag. Lastly, you’ll deal with a flag pole that is being waved around, like at the start of a car race. Here you’ll use the Cloth Belt tag, which will directly attach the points to the flag pole. |
Matt Umney | May 22 2019 | 14:10 | 3505 | |
How to Create Custom Palettes
In this quick video, Learn how to create your own custom icon palettes for Cinema 4D. |
Matt Umney | May 20 2019 | 03:37 | 1518 | |
How to use a new Gradient in Cinema 4D Release 20
Learn how to use the new gradient in Cinema 4D Release 20. Cinema 4D Release 20 comes with a new gradient. In this Cinema 4D Quick Tip, Jonas Pilz shows you how to to use this new powerful interface and what it is capable of. |
Jonas Pilz | May 16 2019 | 01:49 | 1462 |