Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Coons Mesh
The Coons Mesh generator provides the user with a simple yet effective tool to enable free-form mesh development by defining the four side-curves enclosing a region in space. Usually found in CAD software, Coons Mesh is based on the Coons surface definition (Wikipedia) which requires four curves to meet at their reciprocal end points and defining the mesh vertex positions by bi-linearly interpolating the discrete positions across the curves. Coons Mesh was initially created by Riccardo Gigante |
Jay Roth | May 20 2020 | 04:43 | 1670 | |
Extrudifier
This script generates random nested extrusions, creating a “greebled” look on any mesh. The generated polygons are constructed entirely by the Python code. EXTRUDIFIER was initially created by Edd Biddulph. |
Jay Roth | May 20 2020 | 12:11 | 1755 | |
glTF Exporter
Since Cinema 4D S22, the glTF Export has been included as a standard Export Format. If you’re using a version of C4D prior to S22, please use this plugin to Export glTF files. glTF Export was initially created by Basel Abu-sinni. |
Jay Roth | May 20 2020 | 08:34 | 4372 | |
Lattice Plane Deformer
The Lattice Plane is a powerful yet easy-to-use deformer inspired by the FFD Deformer to arbitrarily reshape an object by influencing the generator’s control points located on a 2D cage. Lattice Plane was initially created by Riccardo Gigante. |
Jay Roth | May 20 2020 | 08:19 | 1956 | |
Scene Updater
Scene Updater plugin loads old scene files and updates them to load in R20 or higher. This Plugin should only be installed in versions of Cinema 4D R19 or Older. Scene Updater was initially created by Maxime Adam Scene Updater can not guarantee converted scenes will act or produce the same results as the file did before. It only allows to convert the scene file format to a newer version that can be opened in R20. The conversion happens basically by loading the scene into a more up-to-date version of Cinema 4D and saving it under a different name. If the scene already has issues with the used Cinema 4D version, the plugin can not do anything about it. Scene Updater can not erase files. |
Jay Roth | May 20 2020 | 04:14 | 2135 | |
Solidify
The Solidify functionality provides the user with a simple method for adding thickness to a surface. It does so by automating the usual process of using the Extrude tool on all the polygons of an object, while also fixing some imperfections caused by the use of this method with the help of special options. Solidify was initially created by Samuel Larouche. |
Jay Roth | May 20 2020 | 07:44 | 1582 | |
How to Render Material ID Passes using Nodes
Learn how to render Material ID Passes in Standard and Physical renderer using Nodes. In this Quick Tip, Jonas Pilz shows you how to use the AOV Passes in Node Materials to create luminance masks of materials for further use in compositing. You will learn how to quickly add AOV Passes in the render settings. Recorded in Cinema 4D S22. |
Jonas Pilz | May 14 2020 | 02:43 | 1293 | |
How to Mirror Selections in the Viewport and the UV Editor
In this Quick Tip, Jonas Pilz shows you how to mirror point, edge and polygon selections as well as some options like adding the new selected elements to the existing selection or just flip them over to the other side. You will also learn that the Mirror Selection command also works with UVs. Recorded in Cinema 4D S22. |
Jonas Pilz | May 07 2020 | 01:51 | 1374 | |
How to Manually Unwrap UVs in Cinema 4D S22
Learn how to manually unwrap UVs in Cinema 4D S22. In this Quick Tip, Jonas Pilz shows you the progressive process of manually unwrapping UVs in Cinema 4D S22. He will show you how to create UV Pins and use the Path and Loop selection tools to create seams for cutting the UVs so they can be Unwrapped and relaxed quickly. Recorded in Cinema 4D S22. |
Jonas Pilz | Apr 30 2020 | 01:58 | 2383 | |
Remove Secondary Ray Noise in Redshift and the “right” way to light bulb
Use Max Secondary Ray Intensity to reduce or remove noise in Redshift render without increasing render times. Very rough bright objects can create a lot of noise and fireflies in your render which typically would be reduced by increasing the render samples/quality but that also increases the render time. In this quicktip you’ll see how lowering the “Max Secondary Ray Intensity” render setting can not only remove this noise but also reduces render time! |
Darrin Frankovitz | Apr 29 2020 | 02:48 | 7127 | |
How to Disable all Control Elements in the Viewport in Cinema 4D S22
Learn how to disable all control elements in the Viewport in Cinema 4D S22. In this Quick Tip, Jonas Pilz shows you how to quickly disable all Viewport filters which don’t necessarily need to be visible e.g. for checking animations in the Viewport. Recorded in Cinema 4D S22. |
Jonas Pilz | Apr 23 2020 | 00:51 | 1329 | |
Exporting AR & Game Ready Models Using glTF
With Cinema 4D S22 and it’s new built in glTF exporter, it’s gotten a lot easier to export your C4D files for use in game engines and AR applications like Unity, Adobe Aero, or other proprietary AR apps. glTF has been described as the JPEG for 3D due to it being designed for fast load times and small file sizes and with companies like Apple, Google, and Microsoft already using glTF for 3D advertisements and interactive 3D posts, it’s a great time to get familiar with using this popular 3D file format. |
EJ Hassenfratz | Apr 22 2020 | 05:43 | 2567 | |
UV Unwrapping a Human
In this Video we will take a closer look at some of the UV workflow and Viewport enhancements in Cinema 4D S22. Our subject matter is a Human 3D model, and we will use an “iterative unwrapping” approach, by utilizing the new “UV Unwrap…” Command, “UV Weld and Relax…”, the enhanced Texture UV Editor View Settings and Selection Types, and also our brand new Geometric Packing Mode. |
Athanasios Pozantzis | Apr 20 2020 | 20:52 | 3079 | |
How to Speed Up Reshaping of Volumes
Learn how to speed up reshaping of volumes in Cinema 4D. In this Quick Tip, Jonas Pilz shows you how to to speed up reshaping of volumes in Cinema 4D. For this, he will use the Volume Mesher object instead of an SDF Dilate and Erode filter layer in the Volume Builder. Recorded in Cinema 4D Release 21. |
Jonas Pilz | Apr 16 2020 | 01:20 | 2528 | |
Learn how to Create a Repeating Animation with Fields
Learn how to create a repeating animation with Fields in Cinema 4D. In this Quick Tip, Jonas Pilz shows you how to use the Time Field to create a repeating animation in Cinema 4D. You will learn how to setup loop and ping pong animation using the Curve modifier layer as well as how to adjust the Time Field’s offset parameter using Subfields. Recorded in Cinema 4D Release 21. |
Jonas Pilz | Apr 09 2020 | 03:08 | 2573 | |
How to Adjust Dynamics for Small Objects
Learn how to adjust Dynamics for small objects in Cinema 4D. In this Quick Tip, Jonas Pilz shows you how to adjust Dynamics for small objects in Cinema 4D using the expert settings inside the Dynamics scene preferences. Recorded in Cinema 4D Release 21. |
Jonas Pilz | Apr 02 2020 | 01:22 | 2361 | |
How to Create a custom Default Scene
Learn how to create a custom default scene in Cinema 4D. In this Quick Tip, Jonas Pilz shows you how to create a custom default scene in Cinema 4D. After applying some useful changes to a fresh scene, he turns that scene into the new default scene and points you to the location where you can find it in order to share it with friends and colleagues. |
Jonas Pilz | Mar 26 2020 | 02:07 | 1970 | |
How to Quantize a whole Fields Setup
Learn how to quantize a whole Fields setup in Cinema 4D. In this Quick Tip, Jonas Pilz shows you how to quantize a Fields setup using the Quantize modifier layer. After quantizing the values of an effector, you will also learn how to apply quantization to colors. |
Jonas Pilz | Mar 19 2020 | 01:40 | 1941 | |
How to Consolidate all Referenced Files
Learn how to consolidate all referenced data in a dedicated folder. In this Quick Tip, Jonas Pilz shows you how to save Cinema 4D projects in a way that includes all referenced files, such as image textures, videos, caches, XRefs and so on. This way you can send complex scenes to a render service or to colleagues. Recorded in Cinema 4D Release 21. |
Jonas Pilz | Mar 12 2020 | 01:40 | 1731 | |
How to Create a Wet Map
Learn how to create a wet map using Fields in Cinema 4D. In this Quick Tip, Jonas Pilz shows you how to create a wet map using Fields in Cinema 4D. You will learn how to create a vertex map and how to use the Decay modifier layer to create trails for animated wet objects. Finally, Jonas uses the vertex map in a material to apply the effect to an object. Recorded in Cinema 4D Release 21. |
Jonas Pilz | Mar 05 2020 | 03:14 | 2968 | |
Moves by Maxon: Overview
Moves by Maxon is a combination of an iOS app and Cinema 4D plugin, which allows you to record facial expressions and body movements without much effort and import them into Cinema 4D for further use. For this capturing process, no other device is needed except an iPhone (series XR, XS or 11) or iPad Pro (3rd generation, starting 2018) - and of course Cinema 4D (Release 21+). This video gives a short introduction to the workflow. |
Matt Umney | Mar 02 2020 | 01:41 | 4327 | |
Moves by Maxon: Download and Install
In this short video we explain how to install the Moves by Maxon plugin. This plugin is required in addition to the Moves by Maxon app, which is available from Apple’s App Store, to transfer the captured data to Cinema 4D for further processing. Download the Moves by Maxon for Cinema 4D from the above download Files button. To Install Moves by Maxon Manually: |
Matt Umney | Mar 02 2020 | 01:37 | 7969 | |
Moves by Maxon: Transferring Motion Capture Data
This short video explains how to configure the Moves by Maxon plugin to connect to the iPhone or iPad, how to pair the devices and what further preparations have to be made to import your captured data into Cinema 4D |
Matt Umney | Mar 02 2020 | 02:06 | 4175 | |
How to Quickly Create Specific Material Types
Learn how to quickly create specific material types in Cinema 4D R21. In this Quick Tip, Jonas Pilz introduces you to a new setting, which allows you to define the material type that you want to create by double-clicking in the Material Manager. He also shows you where to set up shortcuts for creating all types of materials. Recorded in Cinema 4D Release 21. |
Jonas Pilz | Feb 27 2020 | 01:29 | 2261 | |
How to Quickly Find an Object in the Object Manager
How to quickly find an object in the Object Manager In this Quick Tip, Glenn Frey will show you how to quickly find an object you selected in the viewport in the Object Manager. |
Glenn Frey | Feb 20 2020 | 00:52 | 1747 |