Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Creating a Coral Reef: Lighting the Reef Scene
Light the Coral Reef Scene In this lesson, we will work on Lighting the Coral Reef scene. We will add some environment lighting along with some subtle god rays as well. |
Vic Garcia | Jul 15 2020 | 21:13 | 487 | |
Creating a Coral Reef: Adding Reflections and Finalizing the scene
Adding Reflections and finalizing the scene In this lesson, we will work on adding reflections to the scene using a Sky Object and HDRI map. We will then fine tune some materials and wrap things up. |
Vic Garcia | Jul 15 2020 | 11:34 | 514 | |
How to use the new Loop Selection Option in Cinema 4D S22
Learn how to use the new Loop Selection options in Cinema 4D S22. In this Quick Tip, Jonas Pilz shows you how to use the Loop Selection tool in Cinema 4D S22. You will quickly notice how useful the new options Stop at Selection, Stop at Non-Quad and Stop at Poles are in certain situations. Recorded in Cinema 4D S22. |
Jonas Pilz | Jul 09 2020 | 02:30 | 1539 | |
How to Quickly Toggle Viewport Filets in Cinema 4D S22
Learn how to quickly toggle Viewport Filters in Cinema 4D S22. In this Quick Tip, Jonas Pilz shows you how to quickly toggle Viewport Filters in Cinema 4D S22. First, he shows that it’s now possible to undock the Filter menu and later you will learn how to set up shortcuts for Viewport Filters. Recorded in Cinema 4D S22. |
Jonas Pilz | Jul 02 2020 | 01:06 | 1472 | |
How to quickly copy Viewport Effects over to the Render Settings
Learn how to quickly copy Viewport Effects over to the Render Settings in Cinema 4D S22. In this Quick Tip, Jonas Pilz shows you how to quickly copy Viewport Effects including anti-aliasing settings over to the Render Settings with a single click. Recorded in Cinema 4D S22. |
Jonas Pilz | Jun 25 2020 | 01:15 | 1329 | |
NAB 2020 Tips: Using the Correction Deformer
In this NAB 2020 Tip, I will give you a quick overview of how to use the Correction Deformer in order to add details to a simple, joint based, Character Animation, using the Sculpting Brushes. |
Athanasios Pozantzis | Jun 24 2020 | 09:01 | 1680 | |
NAB 2020 Tips: Using Effectors Without Cloners
In this NAB 2020 Tip, I will show you a few ways to use an Effector without applying it to a Cloner or Matrix Objects. First we will use it as a Deformer, and then using the Fracture Object, so that we can affect individual Objects as if they were cloners. |
Athanasios Pozantzis | Jun 24 2020 | 06:20 | 1367 | |
NAB 2020 Tips: Using Camera Coordinates from Text Files
In this NAB 2020 Tip, we will see how to import positional and rotational data from text files, to use with Cameras and other Objects. For example, if you have data from a Camera Motion Control system that provides position and rotation coordinates, what you would need to do to prepare it for import, use Spines as data containers and XPRESSO to transfer that data to the Camera. |
Athanasios Pozantzis | Jun 24 2020 | 13:08 | 1522 | |
How to Quickly Delete an Animation Track
Learn how to quickly delete an animation track using a shortcut. Sometimes keyframes are set on the wrong parameter by accident. In this Quick Tip, Jonas Pilz shows you how to quickly delete an animation track using a shortcut. Recorded in Cinema 4D S22. |
Jonas Pilz | Jun 18 2020 | 00:53 | 1373 | |
CV-PlaneSmart - Updated Overview
CV-PlaneSmart, is a Plugin for Cinema 4D, that allows you to import Photoshop Layered files and automatically places each layer or Group on an individual 2 Dimensional card, and distributes them in Z space. It also does perspective correction, layer animation using Fields, and will make any relevant workflow, extremely easy. It comes as a tool and a Generator, which allows you to work in a procedural, non destructive way. |
Athanasios Pozantzis | Jun 17 2020 | 16:43 | 1408 | |
Smoothly Reconnect UV Islands in Cinema 4D S22 – UV Weld & Relax
Learn how to smoothly reconnect separated UVs using UV Weld & Relax in Cinema 4D S22. In this Quick Tip, Darrin Frankovitz shows you how to, quickly and naturally, reconnect UVs that have been separated by using the new “UV Weld & Relax” command in Cinema 4D S22. Recorded in Cinema 4D S22. |
Darrin Frankovitz | Jun 11 2020 | 01:51 | 2062 | |
NAB 2020 Tips: Randomizing Hair Color
In this NAB 2020 Tip, I will show you how to randomize Hair Color, using a Noise Shader and a colorizer. |
Athanasios Pozantzis | Jun 10 2020 | 06:11 | 1502 | |
NAB 2020 Tips: Rotate Polygons on Edges
In this NAB 2020 Tip, I will show you how to rotate editable polygons, using an edge as a pivot. To do this, we will take advantage of the Axis Modification tool’s pivot edge selection and the Modeling Axis’ “Orientation” parameter. We will also use Quantizing to rotate polygons by a precise degree. |
Athanasios Pozantzis | Jun 10 2020 | 05:49 | 1369 | |
NAB 2020 Tips: Resolving Clone Intersections
In this NAB 2020 Tip, I will show you how to avoid intersections between MoGraph Cloners using two methods. First with the Push Apart Effector, that uses a radius value to Push the Objects apart, and secondly using Dynamics, so to accommodate objects with complex shapes. |
Athanasios Pozantzis | Jun 10 2020 | 13:32 | 1311 | |
How to Check and Fix UV Distortion in Cinema 4D S22
Learn how to visualize UV islands with distortion in Cinema 4D S22. In this Quick Tip, Darrin Frankovitz shows you how to quickly see which UVs are distorted. You will also see two different ways to reduce and remove this distortion and then how to “pack” or arrange all the UVs. Recorded in Cinema 4D S22. |
Darrin Frankovitz | Jun 04 2020 | 02:17 | 1512 | |
How to Render Material ID Passes using Takes
Learn how to render Material ID Passes in Standard and Physical renderer using Takes. In this Quick Tip, Jonas Pilz shows you how to use the Take System and some simple materials to create an RGB Material ID Pass for later use in compositing. This pass contains up to three material IDs and is very easy to set up. Recorded in Cinema 4D S22. |
Jonas Pilz | May 28 2020 | 04:19 | 1718 | |
Hard Surface Model UV Unwrapping - Introduction: UI & Scene Overview
In this series we will be learning how to use Cinema 4D’s UV Toolset, to quickly and efficiently unwrap and pack the UVs for Hard Surface Models. Although the Series is aimed at users with a basic understanding of UVs and UV workflows in General, if you happen to be new to UVs, you will still learn a great deal from it. |
Athanasios Pozantzis | May 27 2020 | 09:59 | 1996 | |
Hard Surface Model UV Unwrapping - UV Unwrapping Flat and Thin Objects
In this Video we will learn how to quickly UV unwrap Cylindrical, Flat and Thin objects, using the UV Weld and Relax, UV Weld, UV Unwrap and some other Commands. |
Athanasios Pozantzis | May 27 2020 | 12:03 | 2906 | |
Hard Surface Model UV Unwrapping - Splitting Geometry and Welding Edges
In this Video, we will UV Unwrap slightly more complex objects, by splitting them into separate UV islands, and when necessary, welding them back together later. This strategy will allow you to remove unnecessary complexity, and simplify the Unwrapping process. |
Athanasios Pozantzis | May 27 2020 | 12:37 | 1350 | |
Hard Surface Model UV Unwrapping - Using Pin Points to Control UV Unwrapping
In this video, we will see how to use Pins to lock down parts of the UV island, in order to retain its shape, while allowing the other parts to Unwrap. This method helps when we are dealing with complex N-Gons and also allows us to retain the proper orientation of UV islands. |
Athanasios Pozantzis | May 27 2020 | 14:52 | 1434 | |
Hard Surface Model UV Unwrapping - Unwrapping UV Strips Using the Peeler
When dealing with objects that have cylindrically configured quad topology, the Peeler is the ideal tool to use when unwrapping them. In this Video, we will see some of those cases, and get an overview of the Peeler itself, alongside some things you need to be aware to avoid headaches. |
Athanasios Pozantzis | May 27 2020 | 10:26 | 1546 | |
Hard Surface Model UV Unwrapping - Unwrapping in Realtime
In this Video, I will do a “freestyle” Unwrapping session, and unwrap a bunch of 3D objects while combining all previous techniques, and a few more tricks. In the process I’ll explain how we need to think while Unwrapping UVs. |
Athanasios Pozantzis | May 27 2020 | 10:15 | 1487 | |
Hard Surface Model UV Unwrapping - Unwrapping Complex Objects
Sometimes, objects can have peculiar types of topologies, that may not seem straightforward when it comes to unwrapping. In this video, I will show some seemingly hard cases, that can actually be unwrapped fairly easily with the correct strategy. |
Athanasios Pozantzis | May 27 2020 | 11:55 | 1405 | |
Hard Surface Model UV Unwrapping - Creating a Single Object and Baking Textures
In this final Video, I will show you how to connect all the parts of the 3D model into a single mesh, repack all UVs to a single UV Tile, and then Bake the Object with color and Ambient Occlusion, so you can use it as a single asset. |
Athanasios Pozantzis | May 27 2020 | 07:27 | 1235 | |
How to find UV Islands with wrong Alignment in Cinema 4D S22
Learn how to find UV islands with wrong alignment in Cinema 4D S22. In this Quick Tip, Jonas Pilz shows you how to quickly find UV islands with wrong alignment. You will also learn how to fix them directly in the UV unwrapping process so you don’t have to do mirror painting. Recorded in Cinema 4D S22. |
Jonas Pilz | May 21 2020 | 01:16 | 1298 |