Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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CV-Effectors: Art Directing a MoGraph Setup
In this video, I will show you how to use the CV-Cache Effector to help Art-Direct some Motion Graphics. The setup has a Reaction/Diffusion growth, which I’m happy with, and I want to do some changes and add a few more details to it. The CV-Cache Effector makes the process very simple and fast. |
Athanasios Pozantzis | Aug 12 2020 | 05:46 | 1126 | |
CV-Effectors: Using the Cache Effector to Freeze Color
In this video, I will show how to use the CV-Cache Effector to freeze the color of the Clones at a specific frame, so that when the dynamic simulation is done, they will make up the Maxon Logo. |
Athanasios Pozantzis | Aug 12 2020 | 07:19 | 1216 | |
CV-Effectors: Dynamics Passthrough Effector
We will take a look at the second effector in the CV-Effectors pack, the Dynamics Passthrough Effector. It allows for Effectors and Fields to use the Dynamic Position of the Clones instead of the Default, Original Matrix. |
Athanasios Pozantzis | Aug 12 2020 | 07:22 | 2075 | |
CV-Effectors: Known issues and Solutions
In this video I will explain some things you need to be aware of when using the CV-Cache Effector and Dynamics Passthrough. |
Athanasios Pozantzis | Aug 12 2020 | 04:45 | 1053 | |
How to Align a Solve coming from the Motion Tracker in Cinema 4D
Learn how to align a solve coming from the Motion Tracker in Cinema 4D. In this Quick Tip, Jonas Pilz shows you how to align a solve coming from the Motion Tracker in Cinema 4D. You will learn how to use the Position, Planar and Vector Constraints to define the scene origin, ground plane and X axis and also how to scale the solve properly. Recorded in Cinema 4D S22. |
Jonas Pilz | Aug 06 2020 | 02:53 | 1293 | |
Toon Car Texturing & Baking Techniques: Introduction
In this mini series we will take a look at some of the things you can do, after you have UV unwrapped a 3D model. We are going to apply a number of simple textures using various projections, consolidate multi-part models into single ones, bake multiple materials into a single Texture map, and finally Export the model to Unreal Engine. |
Athanasios Pozantzis | Aug 05 2020 | 00:45 | 1576 | |
Toon Car Texturing & Baking Techniques: Overview of Scene and Materials
In this video, we will get an overview of the 3D model and materials in the Start Scene. Please download the Project files from the appropriate link and follow along if you wish. |
Athanasios Pozantzis | Aug 05 2020 | 06:49 | 609 | |
Toon Car Texturing & Baking Techniques: Creating Complex Materials Using Simple Projections
In this Video, we will take a look at how we can stack materials with different projections on top of each other in order to create a more complex material setup. In the process we will talk about various Material Tag settings, tiling, alpha channels and the “UV Texture” Mode. |
Athanasios Pozantzis | Aug 05 2020 | 11:20 | 571 | |
Toon Car Texturing & Baking Techniques: Baking the Objects
In this Video we will first tackle the Wheel model and materials, consolidate it into a single model, and then we will use the “Bake Object” command to bake the materials to a single Texture and UV map. Finally, we will use a “manual” technique to simply make a Luminance Map for the car’s headlights and stop lights. |
Athanasios Pozantzis | Aug 05 2020 | 11:47 | 641 | |
Toon Car Texturing & Baking Techniques: Adding Details with BodyPaint 3D
In this video, we will use BodyPaint 3D, the built-in 3D Painting Toolset and Layout, in order to add some manual touches to the Textures. I will also show you how to correct or refine them inside Photoshop. |
Athanasios Pozantzis | Aug 05 2020 | 10:09 | 635 | |
Toon Car Texturing & Baking Techniques: Importing Car in Unreal Engine
In the final video of the series, we will prepare the project for exporting using Cineware, and then import it inside Unreal Engine using the C4D Datasmith Unreal Engine Plugin. |
Athanasios Pozantzis | Aug 05 2020 | 06:14 | 866 | |
How to Create Morph Targets out of Sculpting Layers
Learn how to create Morph Targets out of Sculpting Layers in Cinema 4D. In this Quick Tip, Jonas Pilz shows you the workflow of using Cinema 4D’s Sculpting to create face poses. You will learn how to export your sculpts to the Pose Morph tag so you can set keyframes for them. Recorded in Cinema 4D S22. |
Jonas Pilz | Jul 30 2020 | 02:25 | 1594 | |
How to Quickly Draw a Live Selection using Move, Scale, and Rotate Tools
Learn how to quickly draw a live selection using the Move, Scale and Rotate tools in Cinema 4D. In this Quick Tip, Jonas Pilz shows that you can simply right-click and drag to create a live selection when you are in the Move, Scale or Rotate tool in Cinema 4D. This workflow comes in very handy during modeling. Recorded in Cinema 4D S22. |
Jonas Pilz | Jul 23 2020 | 00:52 | 1410 | |
How to Move and Rotate a Single MoGraph Clone with Viewport Handles
Learn how to move and rotate a single MoGraph clone with viewport handles in Cinema 4D. In this Quick Tip, Jonas Pilz shows you how to move and rotate a single MoGraph clone with viewport handles. You will learn how to use the Formula effector to address a specific clone and attaching it to the effectors position and rotation. This is a useful technique that gives you very precise control over a single clone. Recorded in Cinema 4D S22. |
Jonas Pilz | Jul 16 2020 | 02:53 | 1686 | |
Creating a Coral Reef: Series Overview
Use Cinema 4D to create a Coral Reef scene In this series, we will use Cinema 4D to create a Coral Reef scene using Volumes, Hair, Standard Particles, Thinking Particles and Mograph. |
Vic Garcia | Jul 15 2020 | 00:44 | 2028 | |
Creating a Coral Reef: Building a procedural coral asset using Volumes
Create Coral asset using Volume Builder and Volume Mesher Download the Project File Here: Coral Reef Project File |
Vic Garcia | Jul 15 2020 | 06:52 | 940 | |
Creating a Coral Reef: Animate Coral with Cloth Tag and Mesh Deformer
Use Mesh Deformer and Cloth tag to animate coral In this lesson, we will use Mesh Deformer on low resolution cage that will be used to drive the animation of the high resolution coral mesh. We will then use a cloth tag on the low res cage to create an organic dynamic simulation for the high res coral mesh. |
Vic Garcia | Jul 15 2020 | 06:01 | 677 | |
Creating a Coral Reef: Loop Coral Animation using the Point Cache Tag and Time Track
Use Point Cache tag and Time Track to loop Coral animation In this lesson, we will create a short 100 frame looped animation for the coral using the Point Cache tag. We’ll then bake out the animation to Point level animation keyframes and loop the animation using a Time track. |
Vic Garcia | Jul 15 2020 | 08:47 | 892 | |
Creating a Coral Reef: Building the Reef using the Cloner Object and multiple Volumes
Use Volume and Displacer object to build Reef Terrain In this lesson, we will build the reef terrain using a cloner object and multiple volumes to get a very organic look for the terrain. We’ll finish adding details to the terrain using a displacer object. |
Vic Garcia | Jul 15 2020 | 09:41 | 599 | |
Creating a Coral Reef: Populate Reef with coral using Mograph multi-instances
Populate Reef with coral using multi-instances In this lesson, we will populate the reef with coral using mograph multi-instances. We will use the coral we have already created along with some additional coral assets I have included to clone along the surface of the reef. |
Vic Garcia | Jul 15 2020 | 10:24 | 595 | |
Creating a Coral Reef: Using a Vertex Map to drive hair and texture growth along the reef surface
Using Vertex Map to create Hair on Reef Terrain In this lesson, we will create a vertex map that will be used to drive Hair growth along the reef surface that will serve as flowing algae. We will also create a moss like texture and use the same vertex map to restrict it to only appear under the algae. |
Vic Garcia | Jul 15 2020 | 12:21 | 690 | |
Creating a Coral Reef: Create underwater bubbles with a Particle Emitter, Cloner Object and Volume
Create underwater bubbles using Emitter, Cloner and Volume In this lesson, we will create some underwater bubbles using standard particle emitter, Cloner Object and Volume. We will then cache the bubbles out to Alembic which will allow us to easily offset the start time of the bubble animation. |
Vic Garcia | Jul 15 2020 | 16:04 | 649 | |
Creating a Coral Reef: Animating a Fish using Deformers and a Vertex map
Animate Fish using Deformers and Vertex map In this lesson, we will use a combination of Bend Deformers and a Jiggle Deformer to animate a fish that will be used to populate our reef scene. |
Vic Garcia | Jul 15 2020 | 08:54 | 571 | |
Creating a Coral Reef: Populating the Reef with Fish
Create Shoal of Fish In this lesson, we will use the Standard Emitter along with a Mograph Cloner and Effectors to animate a Shoal of Fish for the scene. |
Vic Garcia | Jul 15 2020 | 16:14 | 540 | |
Creating a Coral Reef: Create a School of Fish with Thinking Particles
Create School of Fish In this lesson, we will use Thinking Particles and the Cloner object to create a school of fish for the Reef Scene. We will create an emitter that will allow the school of fish to loop around a spline. We will then cache out the animation and bring it into the Reef scene. |
Vic Garcia | Jul 15 2020 | 23:07 | 552 |