Latest Tutorials
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New in Cinema 4D Release 17 Quickstart: Take System for Design Iteration
Design iterations & layer comps functionality with the C4D R17 Take System. With the Take System in Cinema 4D Release 17, you can easily develop design concepts and iterations within a single scene file. Learn how to create Takes and Overrides to manage changes to object attributes, animation, material assignments and material attributes. Use Render Tokens to quickly render takes for review, or export animated takes via FBX for use in other applications like Unity. |
Cineversity | Aug 04 2015 | 09:26 | 12495 | |||||||||||||||||||||||||||||||||||||||||
New in Cinema 4D Release 17 Quickstart: Take System for Render Layers
Render layer elements as custom compositing passes with C4D R17 Takes. Use the Take System in Cinema 4D Release 17 to generate custom render layer passes for flexibility in compositing. See how to set up a shadow catcher pass with the Take System, and easily render multiple takes directly to the Picture Viewer, through Team Render, Team Render Server, or the Command Line interface. See how render elements are composited over the original footage in After Effects for accurate shadows. |
Cineversity | Aug 04 2015 | 09:48 | 11609 | |||||||||||||||||||||||||||||||||||||||||
New in Cinema 4D Release 17 Quickstart: Spline Tools for Drawing, Sketching, Smoothing, and more
Create, modify and merge splines with C4D R17 Pen, Sketch Spline Smooth, Arc and Boolean commands. New Spline Tools in Cinema 4D Release 17 make it easy to create, modify and combine vector paths. Draw beziers and b-splines with the intuitive new Pen Tool, or sketch paths directly in the view. Use Spline Smooth to clean up splines, or tweak them with sculpt-like modifiers. With the Spline Arc tool, you can quickly draw precise arcs. New spline boolean commands and updates to Spline Mask make it easy merge many paths in Illustrator-like Pathfinder operations. |
Cineversity | Aug 04 2015 | 07:52 | 15915 | |||||||||||||||||||||||||||||||||||||||||
New in Cinema 4D Release 17 Quickstart: SketchUp (.skp) Importer
Millions of models ready for import into C4D R17 with Sketchup Import Import models from the SketchUp 3D Warehouse directly into Cinema 4D Release 17, and take advantage of the largest free model library on the internet. Learn about Sketchup Import options and texture handling, and see how Cinema 4D’s Physical Sky can be used to simulate shadows based on the position of the sun. This tutorial uses the U.S. Bank Tower model from 3D Warehouse. |
Cineversity | Aug 04 2015 | 03:16 | 7607 | |||||||||||||||||||||||||||||||||||||||||
New in Cinema 4D Release 17 Quickstart: Variation Shader for Random Colors and Seamless Textures
Randomize object colors, and make a single seamless texture do the work of dozens with the Variation Shader. Use the Variation Shader to apply random colors, or colors from a user-defined palette to objects in your scene - even those not in a MoGraph Cloner or Fracture object. Use the image adjustment features, to adjust the Hue, Saturation, Gamma, and Contrast of textures to create infinite varation from a single image. Make use of the UVW Offset and flipping options to ensure that objects with identical geometry still look different. Make use of the Polygon Step option to convert giant object hierarchies into one fast-rendering high-polygon object - while still maintaining the uniqueness of each component. |
Cineversity | Aug 04 2015 | 05:47 | 11040 | |||||||||||||||||||||||||||||||||||||||||
New in Cinema 4D Release 17 Quickstart: Lens Distortion Tool for Undistorting Wide Angle Footage
Create and save a 3DE lens distortion profile for use in the C4D R17 Motion Tracker, Lens Distortion Shader and Lens Distortion Post Effect Use the Lens Distortion Tool in Cinema 4D Release 17 to create lens profiles that can be used in the Motion Tracker, Lens Distortion Shader and and Lens Distortion Post Effect. Learn how to load a lens grid into the tool and create n-side lines to auto solve the Lens Distortion values. You can also manually adjust the lens distortion values and add a line to evaluate the distortion. Finally, you’ll save the profile for use elsewhere in Cinema 4D’s Lens Distortion workflow. |
Cineversity | Aug 04 2015 | 06:37 | 14727 | |||||||||||||||||||||||||||||||||||||||||
New in Cinema 4D Release 17 Quickstart: Motion Tracking Workflow
Use R17 Lens Profiles and Graph View to Motion Track tricky footage, and render Lens Distortion Explore the Cinema 4D Release 17 Motion Tracking workflow, with new options to compensate for Lens Distortion and evaluate tracks in a Graph View. Learn how to apply a Lens Profile within the Motion Tracker, and automatically track the footage. Evaluate these tracks in the new Motion Tracker Graph View in order to quickly identify and fix tracks that have errors. Once the 3D scene is reconstructed, you’ll use the Lens Distortion Post Effect to render the 3D elements with the same distortion as the original footage. Learn how to create a lens profile with the C4D R17 Lens Distortion tool. |
Cineversity | Aug 04 2015 | 09:45 | 9042 | |||||||||||||||||||||||||||||||||||||||||
New in Cinema 4D Release 17 Quickstart: Render Tokens for Filename and Location Templates
C4D R17 Render Tokens offer filename templates, named object buffers, and pass folders Set up flexible filename templates for all your rendered files using Render Tokens and relative paths in Cinema 4D Release 17. Automatically name rendered files based on the project name, take name, render setting name or other scene attributes. The $userpass token provides named object buffers and the ability to sort each pass into its own subfolder. Add new tokens thanks to an extensible API. The referenced CV-Tokens plugin will be available when R17 ships in September. |
Cineversity | Aug 04 2015 | 08:29 | 6920 | |||||||||||||||||||||||||||||||||||||||||
New in Cinema 4D Release 17 Quickstart: Animation Workflow and Keyframe Interpolation Enhancements
Animation enhancements in C4D R17 include Euler Filter, Weighted Tangents and Marker Improvements Learn about new enhancements to the animation workflow in Cinema 4D Release 17. A Euler Filter function adjusts rotation values to help eliminate gimbal lock. New AutoKey options make it much easier to manage F-Curves, eliminating overshoot and automatically weighting tangent values based on surrounding keys. Markers now |
Cineversity | Aug 04 2015 | 04:13 | 5339 | |||||||||||||||||||||||||||||||||||||||||
New in Cinema 4D Release 17 Quickstart: Color Chooser for Color Scheme Design, and Sampling Colors
Create Color Harmonies, Save Swatches and Pick Colors from Screen & Image with the C4D R17 Color Gadget With the new Color Gadget in Cinema 4D Release 17, you can easily create color schemes based on color wheel harmonies or by sampling the colors of your screen or an image file. Color schemes can be saved in groups within the Swatches palette for later use. |
Cineversity | Aug 04 2015 | 05:39 | 3633 | |||||||||||||||||||||||||||||||||||||||||
New in Cinema 4D Release 17 Quickstart: Global Material Override
Quickly override materials for lighting and custom matte passes The Material Override option in the Cinema 4D Release 17 Render Settings makes it easy to dynamically replace all or selected materials in your project, and is a perfect companion to Cinema 4D’s Take System. Learn how to use Material Override with the Variation Shader and Take System to generate a custom Material Buffer pass. The Material Override can also be used to generate clay render or lighting passes. |
Cineversity | Aug 04 2015 | 08:22 | 9756 | |||||||||||||||||||||||||||||||||||||||||
3D Printing Workflow with Cinema 4D
Learn the basic workflow of 3D printing, starting with Cinema 4D and exporting via STL into a slicing application like MakerBot Desktop, Simplify 3D or Cura. Learn the basic workflow of 3D printing, starting with Cinema 4D and exporting via STL into a slicing application like MakerBot Desktop, Simplify 3D, or Cura. There’s some key things to consider when preparing models in Cinema 4D for 3D printing, including textures, phong, hidden objects, project scale and the geometry itself. You’ll see how each of these is applied in Cinema 4D. |
Rick Barrett | Jul 22 2015 | 09:08 | 8009 | |||||||||||||||||||||||||||||||||||||||||
Cinema 4D 3D Printing Project Settings & Scale
Learn how to set an appropriate project scale in Cinema 4D for creating models that will be 3D printed. Project scale is especially important in 3D printing. Because the 3D printer uses real-world measurements, you’ll want to as well. Learn how to set an appropriate project scale in Cinema 4D for creating models that will be 3D printed. You’ll also see how to adjust the unit display separate from the project scale, and use the CV-ToggleUnits script attached to this tutorial to quickly swap between inches and millimeter display. Finally, you’ll learn how to prevent tearing when working with small elements by adjusting the view clipping. |
Rick Barrett | Jul 22 2015 | 05:27 | 9522 | |||||||||||||||||||||||||||||||||||||||||
Checking C4D Geometry for 3D Printing
In this tutorial, you’ll learn about the importance of solid, watertight meshes and how intersecting objects may be misinterpreted by a slicer. Perfect geometry isn’t as important as you might think with 3D printing, but geometry issues leave the interpretation of your model up to the slicing app. In this tutorial, you’ll learn about the importance of solid, watertight meshes and how intersecting objects may be misinterpreted by a slicer. You’ll also learn about non-manifold edges, and how to identify them using Cinema 4D’s Mesh Checker. |
Rick Barrett | Jul 22 2015 | 10:45 | 8767 | |||||||||||||||||||||||||||||||||||||||||
Supports, Rafts and Drain Holes for better 3D Prints
In this tutorial, you’ll learn the value of each of these, and how you might need to keep them in mind while preparing models for 3D printing in Cinema 4D. Rafts, skirts, brims, supports and drain holes are all solutions to the limitations of the 3D printing process. In this tutorial, you’ll learn the value of each of these, and how you might need to keep them in mind while preparing models for 3D printing in Cinema 4D. |
Rick Barrett | Jul 22 2015 | 09:42 | 6094 | |||||||||||||||||||||||||||||||||||||||||
3D Print Your Name with Cinema 4D
Transform Illustrator vector artwork into a 3D-printed Nameplate. Learn how to use Cinema 4D to create a 3D print based on extruded Adobe Illustrator artwork. This could be made into a simple nameplate, a keychain, cake topper, or some similar item. You’ll learn about setting project scale, pasting artwork from Illustrator, extruding, and orienting a model for the best print. In this tutorial, you’ll use CV-ArtSmart to paste Illustrator artwork into Cinema 4D. You can easily install CV-ArtSmart via the CV-Toolbox. |
Rick Barrett | Jul 22 2015 | 11:23 | 2844 | |||||||||||||||||||||||||||||||||||||||||
Model and 3D Print a GoPro Mount: Measure an Existing Model
In this tutorial, you’ll learn how to use existing STL files from Thingiverse like this GoPro extension arm as a template to determine measurements for your own models. In this tutorial, you’ll learn how to use existing STL files from Thingiverse like this GoPro extension arm as a template to determine measurements for your own models. Cinema 4D’s Measure & Construction Tool makes it easy to determine the size of various parts of a model. |
Rick Barrett | Jul 22 2015 | 05:49 | 2600 | |||||||||||||||||||||||||||||||||||||||||
Model and 3D Print a GoPro Mount: Precision Modeling
Learn how to model a GoPro extension arm using Cinema 4D’s spline-based modeling tools, Spline Mask and Boolean generators. Learn how to model a GoPro extension arm using Cinema 4D’s spline-based modeling tools, Spline Mask and Boolean generators. You’ll learn how maintain proper size on filleted extrusions by adjusting the Constrain option as well as the extrusion depth. Cinema’s 4D’s Spline Mask and Boolean generators make it easy to combine primitive objects to create a finished model. CV-BooleTools makes it easy to combine lots of objects using Spline Masks and Booleans. You can easily install CV-BooleTools via the CV-Toolbox. |
Rick Barrett | Jul 22 2015 | 18:53 | 2690 | |||||||||||||||||||||||||||||||||||||||||
3D Print a Figure: Scaling and Smoothing
Learn how to freeze the pose of an animated character, and adjust the scene in preparation for 3D printing Learn how to freeze the pose of an animated character, and adjust the scene in preparation for 3D printing. Set the proper scene scale using the Object tool when objects are rigged and animated, and disable textures and phong so you see what the 3D printer sees. Add smoothing back in using Subdivision Surface generators, and use simple cylinders to a pedestal for the figure. |
Rick Barrett | Jul 22 2015 | 08:58 | 2800 | |||||||||||||||||||||||||||||||||||||||||
3D Print a Figure: Fixing Non-Manifold Geometry
In this tutorial, you’ll learn how to use the Mesh Checker in Cinema 4D R16 and greater to identify non-manifold edges In this tutorial, you’ll learn how to use the Mesh Checker in Cinema 4D R16 and greater to identify non-manifold edges, and see the process for fixing this bad geometry to prepare it for 3D printing. |
Rick Barrett | Jul 22 2015 | 12:53 | 8256 | |||||||||||||||||||||||||||||||||||||||||
3D Print a Figure: Making Models Watertight
Areas of a 3D model that aren’t watertight or thick enough may not print properly Areas of a 3D model that aren’t watertight or thick enough may not print properly. Cinema 4D’s Mesh Checker can help you identify boundary edges, so you can close these holes. You’ll learn how to expand a compound object into separate components using Polygon Groups to Object (Expand Object Groups), use Solo to isolate each part, and close holes with the Polygon Pen tool. |
Rick Barrett | Jul 22 2015 | 17:22 | 4673 | |||||||||||||||||||||||||||||||||||||||||
3D Print a Figure: Adding Supports
Areas of a 3D model that overhang without support won’t print properly, so slicers add temporary supports that can be removed after the 3D print completes. Areas of a 3D model that overhang without support won’t print properly, so slicers add temporary supports that can be removed after the 3D print completes. After performing a final check on our figure and exporting to STL, you’ll see how several slicers generate supports, including MakerBot Desktop, Simplify 3D, and MeshMixer. |
Rick Barrett | Jul 22 2015 | 06:47 | 3529 | |||||||||||||||||||||||||||||||||||||||||
CV-Object Manager Tools: Overview
CV-Object Manager Tools is a collection of scripts for Maxon Computer’s Cinema 4D that makes it easier to select, and modify objects.
CV-Object Manager Tools is a collection of over 15 plugins for Maxon Computer's Cinema 4D that makes it easier to select, and modify objects. CV-Hide/Show Object Toggle, CV-Lock Object Toggle, and CV-Toggle SDS Objects make it easy to tidy up your viewport and speed up your scene. CV-Randomize Object Colors, CV-Localize Material / Texture Tag, and CV-Texture Tag Toggle make it easy to differentiate the objects in your scene, and try out different looks. CV-Add to New Object Buffer greatly simplifies the process of working with object buffers in Cinema 4D. This plugin alone is worth the price of admission. Add selected objects to a buffer that is automatically named and added to your render settings. It even intelligently adds child objects to new parent buffers so that you don’t accidentally fail to include important objects in a buffer. CV-Add Each to New Layer allows you to quickly add a bunch of objects to their own layer, great for organizing scenes - especially so when combined with CV-Layer Comps. CV-Select Similar Objects, CV-Select Parents, CV-Select Siblings, and CV-Select Cousins give a number of options for selecting objects based on what’s currently selected. CV-Select Similar Tags, CV-Select Tag’s Object allow you to do the same with tags. and CV-Sort Objects Alphabetically does exactly what it says on the tin.
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Donovan Keith | Jul 15 2015 | 08:54 | 10970 | |||||||||||||||||||||||||||||||||||||||||
CV-Object Manager Tools: Download and Install
Learn how to download and install CV-Object Manager Tools. Learn how to download and install CV-Object Manager Tools using CV-Toolbox. If you don’t already have CV-Toolbox installed, please watch this video for instructions: CV Toolbox Download & Install To Install CV-Object Manager Tools Manually: |
Donovan Keith | Jul 15 2015 | 02:02 | 28608 | |||||||||||||||||||||||||||||||||||||||||
MoGraph Unlock Animation: Introduction
In this introduction tutorial we introduce Sean Frangella’s tutorial on how to create a flat color unlocking animation using MoGraph techniques and Sketch & Toon render settings. In this introduction tutorial we introduce Sean Frangella’s tutorial on how to create a flat color unlocking animation using MoGraph techniques and Sketch & Toon render settings. |
Sean Frangella | Jul 08 2015 | 00:31 | 3924 |