Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Victorian House Set Extension with Projection Man: Intermediate Coverage Renders
In this video, you’ll create additional coverage renders to fix any other problem areas that happen to pop up on the projection and retouch them accordingly. In this video, you’ll create additional coverage renders to fix any other problem areas that happen to pop up on the projection and retouch them accordingly. |
Joseph Herman | Apr 13 2016 | 07:06 | 1466 | |
Victorian House Set Extension with Projection Man: Adding Grass and a Picket Fence
In this video, you’ll grow grass on the lawn around the house and create a density map in Photoshop In this video, you’ll grow grass on the lawn around the house and create a density map in Photoshop. You’ll use the density map to carve a path through a grass to the front stairway. You’ll also create a white picket fence to surround the house and set up lighting and shadows. |
Joseph Herman | Apr 13 2016 | 08:50 | 1995 | |
Victorian House Set Extension with Projection Man: Adding Background and Foreground Elements
In this video, you’ll create a large backdrop for the sky and use the Wrap deformer to modify its shape. In this video, you’ll create a large backdrop for the sky and use the Wrap deformer to modify its shape. You’ll also set up the mountains and put in an ornamental sign on the grass in the foreground. |
Joseph Herman | Apr 13 2016 | 11:42 | 1871 | |
Victorian House Set Extension with Projection Man: Final Render and Color Correction
In this video, You’ll setup the renders in C4D. This will also include hold-out mattes and a little color correcting in After Effects. In this video, you’ll setup the renders in C4D. This will also include hold-out mattes and a little color correcting in After Effects. Once you’re done color correcting, you’ll render out the final frames from After Effects. |
Joseph Herman | Apr 13 2016 | 07:52 | 1380 | |
Use Animation Mode in C4D’s Cloner to Control Keyframed Animation
Learn how the Cloner’s Animation Mode in Cinema 4D’s MoGraph toolset offers total control over keyframed animation Cloner’s Animation Mode offers several modes that change how you can manipulate keyframed animation on cloned objects using C4D’s MoGraph toolset. Use Play mode to simply play the animation, or Loop mode to endlessly loop the animation. Fixed mode allows direct control over which frame of the animation is used, while Fixed Loop combines direct control with repeating animation. |
Rick Barrett | Apr 11 2016 | 04:01 | 11521 | |
Render Virtual Reality Videos and Images with CV-VRCam 1.5
Render Equirectangular, Omni-Directional Stereo or Cube Maps from C4D Standard and Physical Render for Virtual Reality video CV-VRCam makes it easy to render virtual reality content directly using Cinema 4D’s Standard or Physical Render engine. Render in Equirectangular or Omni-directional Stereo format to create 360 Videos, which can be uploaded and viewed on YouTube or Facebook. Render a cubic map to recreate a still environment in virtual reality on the Gear VR or Oculus Rift. CV-VRCam 1.5 now includes cube map output and Pole Merging. Animated camera position and rotation is supported. CV-VRCam is available now to Cineversity Premium members and anyone with a current MAXON Service Agreement. Get it today via CV-Toolbox, and start rendering your own virtual reality worlds. For complete CV-VRCam documentation, refer to www.cineversity.com/wiki/CV-VRCam |
Rick Barrett | Apr 06 2016 | 01:36 | 19218 | |
Render an Oculus Cube Map using CV-VRCam
Render Oculus VR Cube Maps with CV-VRCam 1.5 and greater Cube Maps are a popular format for virtual reality stills, and are natively supported by the Oculus 360 Photos app, the Orbx viewer and several third-party viewers. Cube maps offer higher resolution and less distortion than the equirectangular maps typically used for video. In this tutorial, we’ll create a cube map from an environment created by Mike Winkelman aka Beeple. |
Rick Barrett | Apr 06 2016 | 09:03 | 8597 | |
Render Stereo Side-by-Side Images in Cinema 4D for a Cardboard Headset
Use C4D’s Stereoscopic Rendering to turn your mobile device into a ViewMaster Your Cardboard VR headset can be used to preview “ordinary” stereoscopic images too. In this quick tip, you’ll learn how to render a scene as a merged side-by-side stereo image in Cinema 4D. You can open the image via your phone’s gallery app and view it in stereo using your Cardboard headset. |
Rick Barrett | Apr 04 2016 | 05:28 | 9119 | |
Cinema 4D Lite Reference: Extruding Text and Primitive Splines
Create shapes by Extruding splines. Splines cannot be rendered, but they can be used to create 3D solid shapes, which in turn can be rendered. The simplest way to create a 3D object using a Spline is to Extrude it. We do that with an Extrude Generator, and it’s very powerful, yet, simple. |
Athanasios Pozantzis | Mar 30 2016 | 04:29 | 9308 | |
Cinema 4D Lite Reference: Extruding Adobe Illustrator Artwork
Import and Extrude Adobe illustrator Paths Cinema 4D Lite can open Adobe illustrator Paths. Just make sure you save the correct file from Adobe illustrator. Use these paths inside Cinema 4D Lite to Create 3D logos, or anything else you want, without any restrictions. |
Athanasios Pozantzis | Mar 30 2016 | 03:05 | 6051 | |
Cinema 4D Lite Reference: Sweeping Splines
Model 3D objects by Sweeping one Spline over another Sweeping a spline is a way to create 3D objects using just two Splines. One is the “Profile” and the other the “Rail”. We use a Sweep Generator to Sweep the Profile over the Rail, and generate very complex shapes. There’s also a “hidden” palette that makes the Spline Generator even more powerful, but you have to watch the video to see it. |
Athanasios Pozantzis | Mar 30 2016 | 06:52 | 7183 | |
Cinema 4D Lite Reference: Lathing Splines
Creatine shapes by Lathing (revolving) splines. Another very interesting way of creating 3D geometry is by Lathing. The Lathe Generator is ideal for objects that have rotational symmetry. Drinking Glasses, bottles, buckets, Light sabres, Chess pawns, and many other objects, limited only by your imagination. |
Athanasios Pozantzis | Mar 30 2016 | 05:11 | 3202 | |
Cinema 4D Lite Reference: Automating Animation with Expressions and Linked Parameters
Use parameter animation and Expressions to automate certain animation tasks. Besides Position, Scale and rotation, we can animate any object parameter inside Cinema 4D Lite, as long as it has the Little Round dot next to it. Let’s look at a few of these Parameters, and see how we can do, impressive stuff. We will also drive one object’s animation using another objects parameter. Getting curious? |
Athanasios Pozantzis | Mar 30 2016 | 07:01 | 3851 | |
Cinema 4D Lite Reference: How to Twist, Bend, and Blow Up Objects with Deformers
Learn how to use Deformers to adjust the shape of any object. Making things is nice, but breaking things is Awesome!! There is no better way to add “life” to your animations than to make things look malleable, bouncy, bendy and twisty, and of course BLOW THEM UP…!!!. Let’s learn how to do all of the above using Deformers. “Fire in the hole”! |
Athanasios Pozantzis | Mar 30 2016 | 06:01 | 8643 | |
Cinema 4D Lite Reference: How to Prepare Logos & Extrudes for Deformation
Avoid geometry problems when applying Extreme deformations There are ways to exceed the limits of your models and break them. When we say “You broke the model” we mean that certain limits were exceeded and something doesn’t look good anymore. With some non destructive techniques and simple techniques, turn your objects into Deformation Superheroes that don’t break under pressure. They also don’t have huge egos. |
Athanasios Pozantzis | Mar 30 2016 | 07:27 | 2835 | |
Cinema 4D Lite Reference: Lights
Adding and controlling 3D Lights Lighting is one of the bedrocks of any visual medium, and the same applies to 3D. It’s a vast subject we possibly can’t even scratch its surface, in this series. What I can do, is give you a very rough overview of the Lights in Cinema 4D Lite. Learn how to create lights, cast shadows, and modify some of the parameters and get a good start in lighting your scenes. Be enlightened. |
Athanasios Pozantzis | Mar 30 2016 | 06:33 | 4818 | |
Cinema 4D Lite Reference: What is MoGraph?
Learn the MoGraph tools that ship with Cinema 4D Lite. MoGraph is the best thing that has happened in the 3D motion Graphics industry, and Cinema 4D Lite ships with a small, yet powerful, subset of the full version. With only just three objects, MoGraph has the power to change the way you think about Motion Graphics. You don’t have to take my word for it. Just watch the video. |
Athanasios Pozantzis | Mar 30 2016 | 11:57 | 6284 | |
Cinema 4D Lite Reference: Making Things Dirty
How to add realism, by making things dirty Two of the ways we add dirt and grime to our creations is by using bump and Ambient Occlusion. The Bump channel is a channel that accepts a grayscale image or shader, and produces fake surface undulations. Ambient Occlusion is the darkening of surfaces that are close to each other. These two simple techniques are enough to add a great deal of realism and character to your 3D creations. |
Athanasios Pozantzis | Mar 30 2016 | 09:23 | 3385 | |
Cinema 4D Lite Reference: Placing Textures Exactly on Objects
How to place Textures and logos on Objects Textures can, and should be applied to parts of your model, when the situation requires it. See how easy it is to apply a logo on a shiny ballpoint pen, by loading an image into a texture and applying it “face-on” and around our model. You’ll get the bonus of learning about the “Tiles” shader as well, at no extra cost. |
Athanasios Pozantzis | Mar 30 2016 | 08:54 | 9207 | |
Cinema 4D Lite Reference: Getting Good Looking Reflections
How to create the beautiful and fast reflections There are many parameters that contribute to visual quality, and reflections are probably the most important one. Reflection Quality is not only about the Object itself or the Texture, but more-so about the environment the object is sitting in. Let’s find out how to create these environments, and use them with our reflections. Of course I will show you some ways to fake reflections as well. |
Athanasios Pozantzis | Mar 30 2016 | 09:39 | 5342 | |
Cinema 4D Lite Reference: Modeling with Booleans
How to create models using Booleans. They’re just like cookie-cutters. Using Primitives and generators, allows for modelling a huge variety of objects. But there’s one more method that allows you to expand your modelling toolset by combining the objects you already created, using “Boolean” operations, in order to create even more complex forms. It’s something like using Cookie-cutters to shape your cookies. |
Athanasios Pozantzis | Mar 30 2016 | 06:16 | 8187 | |
Cinema 4D Lite Reference: What are Shaders and how to use them
What are Shaders and how do we use them The components we use to tell any material channel what to do, are either Bitmaps, or Shaders. A shader can be a simple colour, a fractal noise, a colorizing effect, a pattern, a gradient… pretty much anything. C4D Lite, comes with an abundance of shaders and we can use them inside ANY material channel. |
Athanasios Pozantzis | Mar 30 2016 | 07:48 | 5316 | |
Cinema 4D Lite Reference: Editable Objects and Component Selections
How to edit polygon objects, and use polygon selections Editable Objects, or Polygon objects, are objects that have no procedural editing capabilities, and we can only affect their shape by moving their Points, edges and polygons around. |
Athanasios Pozantzis | Mar 30 2016 | 09:22 | 10894 | |
Sync up Tweaked Materials Between Shots with the Material Exchanger
Merge Materials Between Project Files If you’ve ever had multiple people working on the same project in parallel, you might have found that your textures got out of sync. In this quick tip, you learn how to use the Material Exchanger to apply updated textures from one project file, onto an animated model using older versions of the same textures. |
Donovan Keith | Mar 28 2016 | 02:08 | 2683 | |
Cinema 4D Lite Reference: Series Introduction
Cinema 4D Lite reference Series introduction. This reference series will teach you everything you need to know in order to start creating spectacular graphics using C4D Lite, from the ground up. You don’t need any 3D knowledge, just a passion to learn 3D, a good sense of humour and Adobe After Effects CC. |
Athanasios Pozantzis | Mar 23 2016 | 01:06 | 11400 |