Latest Tutorials
Tutorial  Instructor  Date Updated  Runtime  Views  Relevance  Type 

Modeling a Fork with Polygons, Part 1
Modeling a Fork Using the Generator as a Base In this tutorial you will learn how to add details to the fork model you created with the spline and ExtrudeNurbs. To add the details you will be using the point/edge/polygon tools. 
Patrick Goski  Feb 08 2012  10:18  2757 
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Adding Details with a Bump Map  The Mug, Part 1
Adding Details with a Bump Map  The Mug  Part 1 In this tutorial you will look at how to simulate detail on a model using a bump map. 
Patrick Goski  Feb 08 2012  09:58  1554 
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Modeling a Spoon with Polygons, Part 2
Modeling a Spoon Using the Generator as a Base  Part 2 In this tutorial you will learn how to add details to the spoon model you created with the spline and ExtrudeNurbs. 
Patrick Goski  Feb 08 2012  09:21  1265 
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Modeling a Fork with Polygons, Part 5
Modeling a Fork Using the Generator as a Base  Part 5 In part 5 of this series you will explore how to reconstruct the geometry on the head of the fork, in particular you will learn about the create polygon tool and the weld tool. 
Patrick Goski  Feb 08 2012  11:03  1269 
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Modeling a Spoon with Polygons, Part 5
Modeling a Spoon Using Point by Point Modeling In this section of the tutorial you will model the spoon again, but this time you will use the point by point method. 
Patrick Goski  Feb 08 2012  08:22  1269 
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Modeling a Mug with Polygons, Part 2
Modeling a Mug with Polygons  Part 2 The second video in this series covers some of the issues that can be faced when working with cylindrical objects. 
Patrick Goski  Feb 08 2012  09:48  1570 
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Modeling a Spoon with Polygons, Part 8
Modeling a Spoon Using Point by Point Modeling In this section you will finish up your spoon model by adding some thickness and fixing a couple small issues with the FFDs 
Patrick Goski  Feb 08 2012  07:35  1077 
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Modeling a Fork with Polygons, Part 8
Modeling a Fork Using Point to Point Modeling In this tutorial you will learn how to model the basic shape of the fork using a technique known as Point to Point. 
Patrick Goski  Feb 08 2012  12:56  1805 
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Modeling a Mug with Polygons, Part 5
Modeling a Mug with Polygons  Part 5 In the final video of this series you can explore how to create the handle for the mug by using a cube as the base, rather than going through the extra steps of creating a generator and splines. 
Patrick Goski  Feb 08 2012  07:41  1601 
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Adding Details with a Bump Map  The Fork, Part 1
Adding Details with a Bump Map  The Fork  Part 1 In this tutorial you will look at how to simulate detail on a model using a bump map. reference materials have been added to the very first fork modeling tutorial found at the beginning of the series. (Cinema 4D 11.5  3D General Reference  Modeling a Fork) 
Patrick Goski  Feb 08 2012  09:41  2267 
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Modeling a Fork with Polygons, Part 3
Modeling a Fork Using the Generator as a Base  Part 3 In this part of the fork modeling tutorial you will start to add in the grooves along the handle of the fork. 
Patrick Goski  Feb 08 2012  08:58  1516 
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Adding Details with a Bump Map  The Fork, Part 2
Adding Details with a Bump Map  The Fork  Part 2 In this tutorial you will look at how to simulate detail on a model using a bump map. 
Patrick Goski  Feb 08 2012  11:59  1719 
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Modeling a Spoon with Polygons, Part 1
Modeling a Spoon Using the Generator as a Base  Part 1 In this tutorial you will learn how to add details to the spoon model you created with the spline and ExtrudeNurbs. 
Patrick Goski  Feb 08 2012  10:40  2814 
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Modeling a Mug with Polygons, Part 1
Modeling a Mug with Polygons  Part 1 In this tutorial you will take the generated geometry and use it as a base for creating the details of the mug using the polygon tools. 
Patrick Goski  Feb 08 2012  08:51  3014 
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Modeling a Spoon with Polygons, Part 4
Modeling a Spoon Using Box Modeling In this video you will cover the steps needed to block out the spoon using box modeling in preparation for adding the details. 
Patrick Goski  Feb 08 2012  08:25  1271 
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Adding Details with a Bump Map  The Mug, Part 2
Adding Details with a Bump Map  The Mug  Part 2 In this tutorial you will look at how to simulate detail on a model using a bump map. 
Patrick Goski  Feb 08 2012  09:49  1375 
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Modeling a Fork with Polygons, Part 7
Modeling a Fork Using Point to Point Modeling In this tutorial you will learn how to model the basic shape of the fork using a technique known as Point to Point Modeling. 
Patrick Goski  Feb 08 2012  08:52  1645 
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Adding Details with a Bump Map  The Spoon
Adding Details with a Bump Map  The Spoon In this tutorial you will look at how to simulate detail on a model using a bump map. 
Patrick Goski  Feb 08 2012  12:37  1861 
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Modeling a Mug with Polygons, Part 4
Modeling a Mug with Polygons  Part 4 In the forth part of this series you will learn how to create a handle for the mug using a Sweep Nurbs object to quickly rough out the base geometry for the handle. 
Patrick Goski  Feb 08 2012  09:25  1524 
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Modeling a Spoon with Polygons, Part 7
Modeling a Spoon Using Point by Point Modeling In this video you will continue to work with the shape for your spoon model to create the finalized details. 
Patrick Goski  Feb 08 2012  06:12  1434 
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Modeling a Fork with Polygons, Part 2
Modeling a Fork Using the Generator as a Base  Part 2 In this tutorial you will learn how to add details to the fork model you created with the spline and ExtrudeNurbs. To add the details you will be using the point/edge/polygon tools. 
Patrick Goski  Feb 08 2012  08:37  1862 
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Modeling a Fork with Polygons, Part 6
Modeling a Fork Using Box Modeling In this tutorial you will learn how to model the basic shape of the fork using a technique known as Box Modeling. 
Patrick Goski  Feb 08 2012  17:03  1601 
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Modeling a Fork with Polygons, Part 4
Modeling a Fork Using the Generator as a Base  Part 4 In part 4 of this fork modeling series you will refine the shape of the “forks” 
Patrick Goski  Feb 08 2012  07:08  1228 
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CVCrosshair: Overview
This simple Python plugin puts a crosshair at the center of your view CVCrosshair is a simple tag plugin that draws a crosshair in the center of your view, much as you’d find in popular video and compositing applications. Simply add the tag to any object. There’s options to turn the crosshair on and off as well as adjust its size and color. CVCrosshair is provided as a Cineversity Premium membership benefit, and is not available to users with a Cineversity trial. To download CVCrosshair, visit the CVCrosshair: Download and Install tutorial. 
Rick Barrett  Feb 04 2012  01:13  5642 
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CVCrosshair: Download and Install
This simple Python plugin puts a crosshair at the center of your view CVCrosshair is a simple tag plugin that draws a crosshair in the center of your view, much as you’d find in popular video and compositing applications. Simply add the tag to any object. There’s options to turn the crosshair on and off as well as adjust its size and color. CVCrosshair is provided as a Cineversity Premium membership benefit, and is not available to users with a Cineversity trial. To download CVCrosshair, simply click the files link above. 
Rick Barrett  Feb 04 2012  00:53  1853 
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