Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
---|---|---|---|---|---|
What’s New in R18: Simulate Subsurface Effects and Worn Edges with Inverse Ambient Occlusion
Simulate SSS and Edge Wear using Inverse AO in Cinema 4D 18. Inverting the normals when calculating Ambient Occlusion provides a mask of the exposed surfaces, which can be layered to create worn edged or subsurface scattering effects. |
Cineversity | Jul 25 2016 | 07:55 | 18873 | |
What’s New in R18: Cut Lines and Splines in Polygon Models with C4D’s Line Cut Tool
Knife no more. Enjoy easy access and great flexibility with Cinema 4D’s Line Cut Tool Cinema 4D’s Knife Tool has been reimagined in Release 18 as three separate commands, allowing quick access to the cut you need. With the Line Cut tool, you can define a cut and modify it freely before committing. There’s also an option to cut edges quickly based on a spline projected onto the surface. |
Cineversity | Jul 25 2016 | 04:33 | 25194 | |
What’s New in R18: Use OpenSubdiv Smoothing for Compatibility, Performance, and Flexibility
Subdivision Surfaces with Pixar’s OpenSubdiv. Cinema 4D’s Subdivision Surface Object now includes support for Pixar’s OpenSubdiv library. The greatest benefit of OpenSubdiv is compatibility - weighting and subdivision surfaces transfer between 3D applications via FBX or Alembic and polygon smoothing remains consistent. OpenSubdiv also offers semi-sharp creasing and feature adaptive subdivision, plus Loop and Bilinear modes for special-purpose subdivision. |
Cineversity | Jul 25 2016 | 06:57 | 12612 | |
What’s New in R18: Insert Symmetrical Loops in Polygon Models with C4D’s Loop Cut Tool
Knife no more. Cut loops in polygon models with Cinema 4D’s Loop / Path Cut Tool. Cinema 4D’s Knife Tool has been reimagined in Release 18 as three separate commands, allowing quick access to the cut you need. With the Loop / Path Cut tool, you can quickly add multiple edge loops to models. A HUD element makes it easy to adjust the spacing of the loops, which can be defined proportionally or using a specific distance from the control edge. Using the Symmetry option you can easily create loops that are equidistant from the surrounding edges. |
Cineversity | Jul 25 2016 | 03:04 | 18201 | |
What’s New in R18: Use Shadow Catcher to Create Alphas from Shadows for Easy Compositing
Generate Alpha Mattes to Composite Shadow and Reflections. Easily integrate 3D objects into photos or footage with the new Shadow Catcher shader. Simply apply the shader to geometry that roughly matches the footage and composite the rendered result using an alpha that defines the shadows and reflections. |
Cineversity | Jul 25 2016 | 05:13 | 16062 | |
What’s New in R18: Enhance the effect of Bump Maps using Parallax
Cinema 4D’s Parallax mapping adds more depth to bump without waiting for Displacement. Use Parallax mapping to enhance the effect of a material’s bump, and a bit more depth to your renders without waiting for displacement. |
Cineversity | Jul 25 2016 | 03:23 | 9995 | |
What’s New in R18: Create Repeated Offset Cuts with C4D’s Plane Cut Tool
Knife no more. Add edges along any arbitrary plane with Cinema 4D’s Plane Cut Tool. Cinema 4D’s Knife Tool has been reimagined in Release 18 as three separate commands, allowing quick access to the cut you need. With the Plane Cut tool, you can define a cut based on an arbitrary plane or the Local, World or Camera axes. |
Cineversity | Jul 25 2016 | 02:18 | 8441 | |
What’s New in R18: Eliminate Overlapping Clones with the Push Apart Effector
Move, Scale or Hide Overlapping MoGraph Clones with C4D’s Push Apart Effector. The Push Apart Effector will move, scale or hide clones in order to minimize intersections. It works by placing a bubble of protection around each clone, and iterating through the clones multiplle times to ensure there’s no overlap. Like most MoGraph Effectors, Push Apart can also be used as a deformer - pushing points apart based on falloff. |
Cineversity | Jul 25 2016 | 02:59 | 15074 | |
What’s New in R18: Artistically Control the Influence of MoGraph Effectors with Weighting
Paint Weight Values for Individual Clones and Control Weights with Xpresso. Precisely control MoGraph effectors by painting and applying weight maps. The new MoGraph Weight Paintbrush makes it easy to add, subtract and smooth weights, and you can set weight values logically using a new Xpresso node. |
Cineversity | Jul 25 2016 | 03:28 | 7948 | |
What’s New in R18: Use C4D’s Thin Film Shader to Render Oily Surfaces and Bubbles
Create spectral effects from oily film using Cinema 4D’s Thin Film Shader. Render iridescent surfaces like bubbles, oil slicks, fingerprints and other oily residue with the help of the new Thin Film shader in Cinema 4D Release 18. In this Quickstart, you’ll learn how to apply thin film on the surface of a bubble add add realistic spectral color variation. |
Cineversity | Jul 25 2016 | 05:59 | 35199 | |
What’s New in R18: Add 3D Objects to Footage using the Object Tracker
Use Cinema 4D’s Motion Tracker to align 3D objects to footage. Integrate your Cinema 4D creations into real-world footage with Object Tracking, the next evolution in MAXON’s effort to make VFX workflows and tools accessible to everyone. Reconstruct the motion of the camera and any number of objects to transform a video file into a 3D world. Add 2D User Tracks for key features of the object and assign them to the Object Tracker - then reconstruct the object based on just the tracks or with the help of reference geometry. |
Cineversity | Jul 25 2016 | 07:16 | 26698 | |
What’s New in R18: Store MoGraph Caches Externally and Mix Multiple Caches
Bake C4D MoGraph Caches and Save as External Files and Mix Multiple Caches MoGraph Caches in Cinema 4D can now be saved in external files, so you can keep C4D files small for fast and efficient saves and syncs. Multiple cache tags can be mixed via animated Strength values, and strength and filename attribtues can be stored as overrides to manage variations with separate C4D Takes. |
Cineversity | Jul 25 2016 | 05:04 | 7146 | |
What’s New in R18: Honeycomb Array, Scale to Fit Polygons, and other MoGraph Cloner Enhancements
Interactively adjust cloners while maintaining spacing, and create a hexagon grid. The mograph cloner now has some great options for improved user interaction. Interactive drag handles to resize cloners and grow clone counts. Object source modes allow voxel-style effects. |
Cineversity | Jul 25 2016 | 05:39 | 12951 | |
What’s New in R18: Slice, Dice, & Julienne Objects with Voronoi Fracture Sources
Slice a carrot, dice an onion, and julienne a potato by using objects as sources in the Voronoi Fracture object. In addition to random chunks, the Voronoi Fracture object can be used to create precise cuts and separations between pieces. Use splines, Matrix objects, and primitives as sources objects in order to create a variety of ordered art-directable cuts. |
Cineversity | Jul 25 2016 | 06:33 | 19967 | |
What’s New in R18: Reset MoGraph Cloners and Share Falloffs with the ReEffector
Create complex layered MoGraph effects with ease using the ReEffector. Re-Effector makes it possible to reset mograph clones back to their original PSR and color. Paired with falloff and sub-effectors this powerful new effector makes it possible to create complex multi-effector setups in different regions of your scene. |
Cineversity | Jul 25 2016 | 09:20 | 9729 | |
What’s New in R18: Destruction Effects with Voronoi Fracture
Crash a boulder through a cinderblock wall with Voronoi Fracture and Rigid Body Dynamics. The Voronoi Fracture object is incredible for all sorts of destruction effects. In this video, we’ll use two different fracture sources to create localized fractures where a boulder impacts a cinderblock wall. |
Cineversity | Jul 25 2016 | 06:06 | 21486 | |
What’s New in R18: Random Graphic Textures with the Variation Shader
Create a colorful illustration using randomly applied graphic textures. The top requested improvement for the Variation Shader has been implemented. You can now randomly assign textures by object, UV Tile, or polygon. UVW scale variation also means that you can get even more mileage out of any single texture. |
Cineversity | Jul 25 2016 | 04:10 | 8772 | |
What’s New in R18: View Enhancements: Screen Space A.O. Reflection Previews, & GPU Displacement
More accurately preview your final render with these viewport options. The viewport display quality has been significantly improved in R18. Reflection preview means that you no longer will have an all black viewport when using Reflectance based materials. SSAO helps to add contrast to your viewport, and is an incredible aid in modeling. Realtime GPU-Based tessellation and displacement means you can accurately place cameras near displaced surfaces without rendering test frames. |
Cineversity | Jul 25 2016 | 09:12 | 13238 | |
Access a Command’s Options Mode via a Keyboard Shortcut
Use keyboard shortcuts to execute commands with or without an Options dialog. Some Cinema 4D commands include an optional dialog where you can change the behavior. This dialog is accessible via the gear icon to the right of the command in the menus, and you can also use the Options Mode checkbox when creating keyboard shortcuts to determine if the options dialog should open or if the command should be executed immediately with the last-used options. |
Rick Barrett | Jul 18 2016 | 02:32 | 3699 | |
2D Style Cel Animation in Cinema 4D Lite: Create Object Outlines Using Splines
An introduction to spline tools inside of Cinema 4D Lite. An introduction to the spline tools inside of Cinema 4D Lite including the Bezier Spline Tool, Circle and Rectangle Splines, and Spline Masks. Check out EJ’s blog at eyedesyn.com! |
EJ Hassenfratz | Jul 13 2016 | 12:31 | 7794 | |
2D Style Cel Animation in Cinema 4D Lite: Give Splines Depth Using the Extrude Object
Learn how you can easily generate 3D geometry from splines. Learn how you can easily generate 3D geometry from splines by using the Extrude Object to give your 2D splines depth. |
EJ Hassenfratz | Jul 13 2016 | 07:05 | 3644 | |
2D Style Cel Animation in Cinema 4D Lite: Apply Flat Colors to 3D Objects
Learn how to create flat colored materials and apply them to your 3D objects. Learn how to create flat colored materials and apply them to your 3D objects by utilizing Luminance Channels and Material Selections. |
EJ Hassenfratz | Jul 13 2016 | 13:58 | 9006 | |
2D Style Cel Animation in Cinema 4D Lite: Cel Shade 3D Objects
Learn how to apply Cel Shading to your 3D objects. Learn how to apply Cel Shading to your 3D objects using Ambient Illumination. By adding a Parallel Camera, we can remove any camera vanishing point perspective. |
EJ Hassenfratz | Jul 13 2016 | 08:11 | 4159 | |
2D Style Cel Animation in Cinema 4D Lite: Animate Objects with Mograph Effectors
Get introduced to Cinema 4D Lites procedural animation system, the Mograph Module. Get introduced to Cinema 4D Lites procedural animation system, the Mograph Module and learn how to use it’s animation effectors. |
EJ Hassenfratz | Jul 13 2016 | 14:48 | 3657 | |
2D Style Cel Animation in Cinema 4D Lite: Render Settings for Cineware
Learn how to prepare your Cinema 4D Lite models for compositing inside of After Effects using the Cineware plug-in. Learn how to prepare your Cinema 4D Lite models for compositing inside of After Effects using Cineware, a live 3D bridge between AE and C4D that allows you to composite C4D elements into your After Effects scene without needing to render. |
EJ Hassenfratz | Jul 13 2016 | 03:59 | 4997 |