Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
---|---|---|---|---|---|
Use Vertical Tags Mode to Filter and Manage Selection Tags
Vertical Tags Mode in C4D’s Object Manager places tags within the hierarchy for easier selection and filtering The Vertical Tags option for Cinema 4D’s Object Manager places tags below rather than to the right of the associated object. Vertical Tags mode can be particularly handy when you have objects with lots of selection tags, or other tags of the same type. In Vertical Tags mode, you can easily distinguish each tag by name and use the Object Manager Filter to find specific tags. For more advanced control over Selection Tags, check out the CV-Selection Manager plugin available from Cineversity. You can also download and install by using CV-Toolbox. |
Rick Barrett | Dec 12 2016 | 02:06 | 4442 | |
Controlling Number Sequences Using MoGraph & XPRESSO
Controlling Number Sequences Using MoGraph & XPRESSO. Having set up our numerical sequence, let’s finalize this series by learning how to control the range of numbers by offsetting the first and last number using a bit more XPRESSO. |
Athanasios Pozantzis | Dec 05 2016 | 03:51 | 4107 | |
Dynamic Particles & MoGraph: Introduction
Learn how to create dynamic simulation setups, and how to use alternative methods to achieve more control and work around the limitations. When dealing with Dynamic simulations, it’s not uncommon to use a Standard Particle or Thinking Particle emitter, to emit dynamic objects. Although by default, it’s a very simple setup, it has some drawbacks and limitations. In this series, I’ll begin by showing you how to create these setups, and then I’ll show you how to use alternative methods to achieve more control and work around the limitations. |
Athanasios Pozantzis | Nov 30 2016 | 01:56 | 9258 | |
Dynamic Particles & MoGraph: Setting up a Simulation Using a Standard Particle Emitter
How to setup a Cinema 4D Standard Particle emitter . Let’s take a quick look at how a Cinema 4D Standard Particle emitter can be used to emit dynamic objects. This setup is extremely simple, and for some cases would be all you need to do. |
Athanasios Pozantzis | Nov 30 2016 | 05:39 | 2690 | |
Dynamic Particles & MoGraph: Setting up a Simulation Using a Thinking Particles Emitter
How to setup a Cinema 4D Thinking Particles emitter . Alternatively to Standard Particles, Dynamic streams of objects can be created using Cinema 4D’s advanced particle system, “Thinking Particles”. Although slightly more difficult to setup, it allows for more control over the particle generation, so if you’re willing to get some XPRESSO elbow-grease, watch this short video to find out how. |
Athanasios Pozantzis | Nov 30 2016 | 05:43 | 4036 | |
Dynamic Particles & MoGraph: Using MoGraph to Emit Dynamic Objects Using a Standard Particle Emitter
By using a Standard Particle emitter, you can very quickly setup streams of Dynamic Objects. By using a Standard Particle emitter, you can very quickly setup streams of Dynamic Objects. But since this method has a few limitations, in this video, I will show how to use the Standard Particle Emitter with a MoGraph Cloner to set it up so you have full control without problems. The same method allows Cinema 4D Broadcast Edition users, to create dynamic streams of objects, as it cannot be done the “traditional” way. |
Athanasios Pozantzis | Nov 30 2016 | 04:35 | 5412 | |
Dynamic Particles & MoGraph: Using MoGraph to Emit Dynamic Objects with Thinking Particles
In this video, I will show you how to use MoGraph to emit dynamic object streams, with the assistance of Thinking Particles. In this video, I will show you how to use MoGraph to emit dynamic object streams, with the assistance of Thinking Particles. I suggest you watch all the previous videos of the series, as I clarify why, and how this is done. |
Athanasios Pozantzis | Nov 30 2016 | 01:41 | 3034 | |
Dynamic Particles & MoGraph: Doing Fancy Stuff with your Dynamic Clones
How to utilize MoGraph’s tools to have even more control and flexibility with your setup. Now that you know how to generate Dynamic Object Streams using Particles and MoGraph, allow me to show you a few tips on how to utilize MoGraph’s tools to have even more control and flexibility with your setup. |
Athanasios Pozantzis | Nov 30 2016 | 03:03 | 2481 | |
Dynamic Particles & MoGraph: Exporting your Simulation as an Alembic File
Exporting your Simulation as an Alembic File, to Other 3D Applications. If you know what an “Alembic” (.abc) file is, then you surely know how flexible it is for exchanging your Cinema 4D animations with other 3rd Party 3D applications. If you don’t know, please visit www.alembic.io, or Search for “what is an Alembic file” on the internet. This video, shows you the “secret” of how to export Dynamic Object Streams, Generated by Particle emitters, to the Alembic format. |
Athanasios Pozantzis | Nov 30 2016 | 02:43 | 6482 | |
Controlling the Numbers Using XPRESSO
Controlling the Numbers Using XPRESSO Using a tiny bit of XPRESSO, you can make the numerical sequence respect the number of clones generated by the Cloner, so to take advantage of the Cloner’s new “Per-Step” Mode, and more. Don’t let XPRESSO frighten you. Using it at a basic level, will allow you to control your setups and save tons of time. |
Athanasios Pozantzis | Nov 28 2016 | 06:49 | 5314 | |
Randomizing Number Sequences Using MoGraph
Randomizing Number Sequences Using MoGraph module. Let’s take a look at how we can randomize our numerical sequence by using a MoGraph Effector, by setting its Random Mode to “Sorted” and adjusting Min-Max values so that each random number appears only once. |
Athanasios Pozantzis | Nov 21 2016 | 03:24 | 5282 | |
C4D Character Rigging Basics: Create IK Chains Quickly with C4D’s Character Menu Commands
Set up Inverse Kinematics for selected joints in Cinema 4D. Learn the basic difference between Inverse Kinematics (IK) and Forward Kinematics (FK), and how to use Cinema 4D’s Character Menu Commands to quickly and easily create IK chains from selected Joint objects. Keyboard Shortcuts: |
Bret Bays | Nov 16 2016 | 06:17 | 7967 | |
C4D Character Rigging Basics: Align, Copy and Mirror IK Chains with C4D’s Character Menu Commands
Align, Copy and Mirror IK Chains Quickly with C4D’s Character Menu Commands In this tutorial, you’ll learn how to use the C4D Character Menu commands to Align, Copy and Mirror IK chains. The Align command makes it easy to align multiple joints so rotation values will be easier to manipulate. The Copy Chain command copies the coordinates for a complete joint chain, while the Map Chain option will paste those values to a similar joint hierarchy. Finally, the Mirror Chain option will paste the copied chain values and adapt the values to mirror around the YZ axis (hold shift to mirror along the XZ axis). |
Bret Bays | Nov 16 2016 | 03:49 | 5946 | |
Generating Number Sequences Using MoGraph
Generate numeric sequences using MoGraph’s Cloner’s Blend mode and Xpresso. In this MoGraph Quick Tips series, we will show you how to generate numeric sequences using very simple MoGraph setups, by utilizing the Cloner’s “Blend” mode and a little bit of XPRESSO. The XPRESSO control is not required, and you can still use the same MoGraph setup, by itself. Don’t forget to download some example files we have setup for you. |
Athanasios Pozantzis | Nov 14 2016 | 08:47 | 6584 | |
CV-SubDeformer: Overview
Localized, falloff-based subdivision as a Cinema 4D plugin Deformer Object. With the CV-SubDeformer plugin for Cinema 4D, you can apply localized, parametric subdivision based on a falloff. CV-SubDeformer offers the functionality of Cinema 4D’s native Subdivide command as a Deformer object, and includes support for all of C4D’s Falloff types. Apply smoothing in specific areas, or add subdivision adaptively for Atom Array or PolyFX objects. CV-Subdeformer is available now to Cineversity Premium members and anyone with a current MAXON Service Agreement. Get it today via CV-Toolbox. |
Rick Barrett | Nov 09 2016 | 02:33 | 7101 | |
CV-SubDeformer: Download and Install
Download the CV-SubDeformer C4D plugin here, or via CV-Toolbox. CV-SubDeformer allows you to apply localized subdivision in C4D via a plugin Deformer object with complete support for C4D Falloffs. This plugin is available to Cineversity subscribers via the CV-Toolbox, or can be directly downloaded from the Files link of this tutorial. If you don’t already have CV-Toolbox installed, please watch this video for instructions: CV Toolbox Download & Install To Install CV-SubDeformer Manually: |
Rick Barrett | Nov 09 2016 | 02:02 | 9547 | |
Changing the USA Electoral Map with MoGraph Selections and Xpresso
A US Map preset which converts CSV State Abbreviations to MoGraph Selections In this Quicktip, we’ll explore a US Electoral map preset, which is provided with the tutorial. You’ll see how the Fracture Object can be used to control multiple extrusions with effectors and how a comma-separated list can be used to drive MoGraph Selections so you can apply effectors to specific elements within the Fracture. The download files for this tutorial are located on the information tab, clicking the icon that says “Files”. A .zip file should then be asked to be saved on your computer. |
Rick Barrett | Nov 07 2016 | 04:52 | 3587 | |
HDRI Preset Packs: Exterior HDRI Pack 1
This pack includes 6 ready-to-use HDR images dedicated to exterior image based lighting. In this video, you’ll learn about this new pack of HDR environments by Maxime Roz and how to simply and easily use them in your Cinema 4D scene. This pack includes 6 ready-to-use HDR images dedicated to exterior image based lighting. For more details about the production of these HDR images, you can visit maximeroz.com/hdri. |
Maxime Roz | Nov 02 2016 | 00:58 | 8560 | |
Eliminate Black Artifacts in Volumetric Lights by Adjusting the Sample Distance
Learn how to create crisp, artifact-free volumetric light rays from a Halloween Pumpkin Jack-o-Lantern Sample Distance is the most important Volumetric Light attribute - smaller values increase render times, but are necessary to reduce artifacts. The right value depends on the size of your objects and lights. In this special Halloween Quicktip, you’ll learn how to create volumetric light rays shining from a Jack-o-Lantern. You’ll see the effect of sample distance on quality and render times using both the Standard and Physical Render engines. Enjoy this tricky C4D treat, and have a safe and happy Halloween! |
Rick Barrett | Oct 31 2016 | 04:01 | 3645 | |
Adjust the Default Reflectance of New Cinema 4D Materials
Eliminate the Default Specular and start your Reflectance-based materials right The Reflectance channel of Cinema 4D includes a Legacy Specular channel by default, but it doesn’t have to stay that way. In this Quick Tip, you’ll learn how to set up new defaults for the Reflectance channel, so all materials have a GGX reflection and Fresnel when created. For anyone using a reflectance-based workflow, this saves the step of manually deleting the Legacy Specular and adding one of the new Reflectance models. |
Rick Barrett | Oct 24 2016 | 01:09 | 5083 | |
Create HDRI Maps from any C4D Scene with CV-VRCam
Use CV-VRCam to render equirectangular 32-bit HDR images for Reflections and Image-based Lighting. With the CV-VRCam plugin, you can easily create custom HDRI maps from any Cinema 4D project file. CV-VRCam is designed to render a 360 degree image in equirectangular projection, which is the same format you’ll need to create a map that wraps on the inside of a sphere or Sky object for image-based lighting and reflections. Many people generate these maps by baking the reflections of a sphere, but using CV-VRcam you can Render to Picture Viewer and take advantage of all of C4D’s antialiasing and render settings. |
Rick Barrett | Oct 17 2016 | 03:50 | 12006 | |
CV-Import Image As: New in Import Image As v1.5
v1.5 Adds a sizing options dialog, 1:1 pixel:unit import, and improved support for image sequences. CV Import Image As makes it incredibly simple to import a large number of images into your C4D scenes as proportional planes, sprites, skies, gobos, and more. Version 1.5 add a number of enhancements built in direct response to user feedback: - Options Dialogs for CV-Import as Plane and CV-Import as Sprite. Documentation & Support |
Donovan Keith | Oct 12 2016 | 03:32 | 5004 | |
CV-Import Image As: Download and Install
Easily import image files as Planes, Skies, Lights, etc. Learn how to download and install CV-Import Image As using CV-Toolbox. If you don’t already have CV-Toolbox installed, please watch this video for instructions: CV Toolbox Download & Install To Install CV-Import Image As Manually: |
Donovan Keith | Oct 12 2016 | 02:02 | 26704 | |
Render Object Display Color using the MoGraph Color Shader
Use MoGraph Color Shader to include Object Display and ArtSmart Illustrator colors in Reflectance Materials. MoGraph’s Color Shader can be used to render the Object Display color of any object, not just objects controlled by MoGraph. Use the Color Shader when you want to include the object display color as a base coat in a pure reflectance material, to drive luminance, or any other time you need to include the object color in a complex material. Because CV-ArtSmart imports colors from your Adobe Illustrator (.ai) Artwork and populates the display color, you can use the MoGraph Color Shader in a single material to easily render a reflective 3D version of a 2D logo. |
Rick Barrett | Oct 10 2016 | 02:24 | 6140 | |
Default to 25 FPS with a New.c4d File
Learn how to adjust your project and render frame rates. Learn how to adjust your project and render frame rates. Also learn how to use a New.c4d file in your preferences folder to adjust your default project settings for all new files. |
Donovan Keith | Oct 03 2016 | 01:58 | 7885 |