Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Normal Maps to Unreal Engine: Baking Normal Maps In Cinema 4D
How to bake out textures using the bake texture tool. In this video, you’ll learn the full process of baking out textures inside of Cinema 4D, as well as go over all the baking attributes, that affect normal maps, and how they work. If you would like to follow along more closely, feel free to download the project file. |
John Burdock | Feb 15 2017 | 12:22 | 6283 | |
Normal Maps to Unreal Engine: FBX Export
How to export out an FBX file format. In this video, you’ll learn how to export out an FBX file format, that Unreal engine natively accepts. You’ll also learn the FBX export interface, and talking about different settings to use. For more information on Substances in Cinema 4D, watch: Substance Designer |
John Burdock | Feb 15 2017 | 08:39 | 3226 | |
Normal Maps to Unreal Engine: Normal Map Conversion in xNormal
How to Convert a Object Space Normal Map, into a Tangent Space Normal Map. In this video, learn how to convert a object space normal map, and convert it into a tangent space normal map, that is natively accepted in Unreal Engine. |
John Burdock | Feb 15 2017 | 05:13 | 2442 | |
Normal Maps to Unreal Engine: Unreal Engine Import and Final Setup
Setting up textures and your object in Unreal engine. In this video, we bring everything together, and put are textures on our finished object in Unreal Engine, to finish up this course. |
John Burdock | Feb 15 2017 | 11:00 | 4310 | |
Powerful Selection Tools Hidden Behind a Double Click
Three powerful tools all hidden behind a double click. Double click in polygon mode to select connected. Double click in edge mode to select an edge loop. In points mode, you can double-click to open a mini coordinates manager for altering point position numerically. |
Donovan Keith | Feb 13 2017 | 00:47 | 5782 | |
Partial Loop Selection with Move, Scale, and Rotate Tools
Learn a simple keyboard shortcut to easily select strips of polygons. Use Ctrl + Shift to easily create partial loop selections in Point, Polygon, and Edge modes. |
Donovan Keith | Feb 06 2017 | 01:24 | 4151 | |
CV-Splines to Objects: Interactively Offset and Chamfer Objects with CV-Splines 2.0
Create complex type effects using a single source spline. CV-Splines 2.0 adds a parametric Outline Object and a Chamfer Object. This allows you to create complex type effects using a single source spline. All objects are fully parametric generators that allow you to nest them. Any changes you make to your parametric source spline will ripple out to every object in your hierarchy - meaning you no longer need to make splines editable to create rounded corners, offset paths, or even giving them thickness. These two objects open a world of spline modeling possibility - with them you can build an entire architectural interior with floors, walls, and molding with only a floor plan. Known Limitations |
Donovan Keith | Feb 01 2017 | 07:18 | 15604 | |
Optimize Render Speed with Child Render Settings and Takes
Split renders into sections and optimize the render settings for each section, then batch render with Takes In this QuickTip, you’ll learn a technique that can be used to speed up renders - splitting a project and optimizing the render settings for each individual section, and then using the Takes System to batch render the sections. You’ll also learn how to use Child Render Settings so you can adjust individual render options while inheriting others from the parent. |
Rick Barrett | Jan 30 2017 | 04:23 | 5838 | |
A Cinema 4D Primer for Maya Artists: Introduction to this Primer
In this video, we introduce you to this video series, “A C4D Primer for Maya Artists”, which is designed to help Maya artists, as well as those coming from other 3D programs, get acquainted with many of Cinema 4D’s basic concepts and features. This video introduces you to the video series, “A C4D Primer for Maya Artists”. Although designed to help Maya artists get up and running quickly in Cinema 4D (C4D), other 3D artists who are new to C4D will also find useful information here. |
Edna Kruger | Jan 25 2017 | 01:23 | 6888 | |
A Cinema 4D Primer for Maya Artists: C4D in a Nutshell
A whirlwind tour of the basic features in C4D that you’ll need to get started. This video gives you a quick tour of C4D’s basic features, including the Content Browser (presets), changing the layout, selection tools, camera navigation in the viewport, primitive polygons, Attribute Manager, Object Manager, hierarchies, groups, transformation, Coordinate Manager, setting keys, Material Manager, and render previewing features. |
Edna Kruger | Jan 25 2017 | 11:30 | 4600 | |
A Cinema 4D Primer for Maya Artists: Setting up a Project in C4D
Setup a project by importing files, adjusting preferences, and then saving. This video shows how to create a project folder, load in .c4d files, import and export FBX files, explore the Content Browser, set the frame rate and FPS (and other basic project settings), set up your preferences, and save your C4D project file in different ways. Tip: For information on how to create a .c4d file to load the correct default settings for new projects, see this video: Default to 25fps with a new .c4d file |
Edna Kruger | Jan 25 2017 | 09:39 | 5048 | |
A Cinema 4D Primer for Maya Artists: Creating and Navigating with Cameras
Frame objects in the viewports, and create a camera that we can animate and use for rendering our scene. This video shows how to orbit, pan, dolly, and frame objects with cameras in the viewports, how to create a camera for animation and rendering, and how to use a Protection tag to prevent moving the camera around when viewing the scene through it. |
Edna Kruger | Jan 25 2017 | 08:27 | 3821 | |
A Cinema 4D Primer for Maya Artists: Selecting Objects and Components
Learn how to select objects and components, from the Live selection tool to creating selection sets, and more. This video shows how to use the Model and component selection modes, the Rectangle Selection and Live Selection tools, toggle the Only Select Visible Elements option, filter what’s selectable in the Selection Filter, select all objects of a certain type, use the component selection tools in the Select menu, use the Soft Selection option, select nodes and hide objects using the Object Manager, create a Set Selection to store component selections, and solo objects from the Layer Manager or the Solo icon. |
Edna Kruger | Jan 25 2017 | 10:26 | 4328 | |
A Cinema 4D Primer for Maya Artists: Setting Up the Viewports
Setup the viewports the way you want them: filter the type of objects to display, select the display mode, use the Enhanced OpenGL options, set up the HUD, and more. This video shows how to change the arrangement of the viewports, filter the type of objects to display, change the object display modes, set display options per object with the Display tag, use colors from layers, set the default light, toggle the Enhanced OpenGL options, set the Level of Detail for generator objects, set the viewport background color, and set up the HUD options. Tip: If you want to sketch in the viewport, check out the Doodle Tool in this video: Doodle |
Edna Kruger | Jan 25 2017 | 08:43 | 3075 | |
A Cinema 4D Primer for Maya Artists: Creating Primitive Polygon Objects
Create some trees using primitive polygon objects, add materials to them, duplicate them, group them, and then make them editable. This video shows how to create primitive polygon objects and change their attributes, add materials to them using the Material Manager, duplicate them, group them, and then make them editable. Tip: To have all new primitive use the same settings, create a primitive, modify its attributes as you like, and choose Edit > Set as Default in the Attribute Manager. |
Edna Kruger | Jan 25 2017 | 06:55 | 1984 | |
A Cinema 4D Primer for Maya Artists: Transforming Objects
Move, Scale, and Rotate the trees in our scene. Change the objects’ pivots and freeze their transformations. This video shows how to use the Move, Rotate, and Scale tools, explains the difference between the Size and Scale attributes, how to change the position and rotation of an object’s axis (pivot point), and how to freeze transformations. |
Edna Kruger | Jan 25 2017 | 12:57 | 3760 | |
A Cinema 4D Primer for Maya Artists: Creating Splines and Objects from Them
Explore the spline drawing tools and spline primitives by generating and adding some flowers to the landscape.We’ll also show how to download and use the CV-ArtSmart plug-in to make 3D objects from Illustrator artwork. This video shows how to use the Pen and Sketch spline drawing tools, how to create spline primitives, and how to use the Extrude and Sweep generators with splines to create 3D polygon geometry. It also covers how to install and use the CV-ArtSmart plug-in to make 3D objects from Illustrator artwork. For information on installing and using the CV-ArtSmart plug-in, see this video: CV-ArtSmart: Download and Install For more details on using the Pen tool, see this video: What’s New in R17: Spline Tools for Drawing, Sketching, Smoothing, and Combining Paths For information on using the CV-Splines plug-ins which let you easily create objects from splines, see this video: CV-Splines Introduction |
Edna Kruger | Jan 25 2017 | 11:28 | 3441 | |
A Cinema 4D Primer for Maya Artists: Organizing the Objects in Your Project
Organize the objects in our scene into hierarchies and groups, and also into layers for easily selecting objects, keeping a viewport uncluttered, and improving playback speed. This video shows how to create hierarchies and groups, and how to create layers using the Layer Manager. It also shows how to add materials in the Material Manager to the layers of the objects to which they’re applied. In the Layer Manager, you can perform tasks to all objects in a layer at once: solo them, set their visibility in the viewport or Object Manager, set their renderability, lock them so they can’t be selected and manipulated, and disable their animation, generators, deformers, expressions, and Xref objects. |
Edna Kruger | Jan 25 2017 | 12:23 | 1905 | |
A Cinema 4D Primer for Maya Artists: Basic Rendering
Learn the different rendering preview tools, setup basic Render Settings for our scene, and render a test image to file. This video shows how to preview rendered images by rendering in the viewport with Render View, the Render Region and Interactive Render Region, the Picture Viewer, and using Make Preview to render a preview of animated sequences. It also covers how to set up the many Render Settings for rendering and saving render images to file, including creating a Compositing Project File that is used when sending rendered images to applications such as Adobe After Effects. |
Edna Kruger | Jan 25 2017 | 13:37 | 2505 | |
A Cinema 4D Primer for Maya Artists: Customizing Your Workspace
Rearrange and save your own layouts, create custom palettes, remap keyboard shortcuts, and make your own menus. This video shows how to customize the Cinema 4D interface by rearranging the layout of panels by docking and creating tabs, saving a custom layout, editing palettes, creating custom palettes with the Customize Command Manager, assigning and reassigning keyboard shortcuts, editing menus with the Menu Editor, and creating custom menus. |
Edna Kruger | Jan 25 2017 | 11:40 | 3499 | |
A Cinema 4D Primer for Maya Artists: What to Explore Next
Take a quick look at some of C4D’s most popular features for creating motion graphics and check out the resources on Cineversity.com to help you explore further. This video takes a brief look at C4D’s popular motion graphics and effects features: the Cloner, Voronoi Fracture, MoText, rigid and soft body dynamics, cloth, hair, and particles; Sketch+Toon; and mathematical expressions with XPresso. As well, Cineversity.com is explored as a great resource for learning and support with tutorial videos, plug-ins and scripts, and discussion forums. |
Edna Kruger | Jan 25 2017 | 05:09 | 1889 | |
Remove Flipping from Objects Animated onto a Circle Spline
Stop your animated objects from flipping on a circle spline. When animating on a circle spline with the align to spline tag, use the Rail Spline feature to prevent your object from flipping. |
Darrin Frankovitz | Jan 23 2017 | 02:08 | 7376 | |
CV-Spring Tool: Overview
The Spring Tool is a preset that has three types of setups including the standard, dynamic and spline springs. The Spring Tool is a preset the will make it easy to add animated springs to your project with three different spring setups including the standard, dynamic and spline. The Spring Tool is highly customizable and easy to use. |
Rod Ross | Jan 18 2017 | 04:32 | 4932 | |
CV-Spring Tool: Dynamics and Download
In this tutorial we give a quick demonstration of how to use the spring tool dynamics preset to make a functioning pinball plunger. This tutorial will demonstrate how to use the dynamics preset along with dynamics to make a functioning pinball plunger. We will also take a quick look at the other functions of the Spring tool. To Download: To Use: |
Rod Ross | Jan 18 2017 | 07:58 | 3798 | |
Customize View Panel Arrangement to Match Your C4D Project and Workflow
Access View Panels via Shortcuts, Customize Arrangement and create new View Panels Cinema 4D’s View Panels can be easily customized to your workflow and the specific needs of each project. Most users are familiar with the 4-panel arrangement and the F1 through F5 keyboard shortcuts. In today’s Quick Tip, you’ll learn that each shortcut relates to a view panel, and you can customize what appears in each panel as well as the arrangement of the panels. You can also add additional view panels, which can each have their own arrangement and appear floating or docked within the C4D interface. |
Rick Barrett | Jan 16 2017 | 03:24 | 4982 |