Latest Tutorials
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Four Easy Projects with Sketch and Toon: Animate the Hidden Line Sketching
Animate the kitchen’s hidden lines being drawn, then adjust the animation timing using the Timeline Dopesheet. This video shows how to create Sketch materials to draw and animate the hidden lines for the walls and cabinets groups, then adjust the timing of their animation in the Timeline Dopesheet. Each Sketch material is applied to its group with a Sketch Style tag. |
Edna Kruger | Jun 21 2017 | 06:39 | 1348 | |||||||||||||||||||||||||||||||||||||
Paint a New Texture in BodyPaint 3D
Create a texture to paint on in BodyPaint 3D. You can register and be part of the BodyPaint 3D Open Beta here: BodyPaint 3D Open Beta and follow along with this quick tip to begin painting right away! |
Darrin Frankovitz | Jun 19 2017 | 02:47 | 7183 | |||||||||||||||||||||||||||||||||||||
CV-Parametric Selection Tag: Tour and Reference
CV-Parametric Selection Tag generates polygon selection tags for parametric objects. This makes it possible to create complex texture selections, interesting patterns, and endlessly editable sci-fi models. CV-Parametric Selection Tag allows you to make complex selections without making any of your objects editable. In this video you’ll get a glimpse of some of the powerful possibilities, followed by an in-depth tour of all of the tag’s settings. By the end, you’ll be able to select using:
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Donovan Keith | Jun 14 2017 | 13:01 | 10582 | |||||||||||||||||||||||||||||||||||||
CV-Parametric Selection Tag: Download and Install
Download and Install CV-Parametric Selection Tag for use in future projects. NOTE: This is a Python Expression Tag, not a plugin, and does not follow typical plugin installation procedure. To Install CV-Parametric Selection Tag: To Use: |
Donovan Keith | Jun 14 2017 | 01:20 | 4749 | |||||||||||||||||||||||||||||||||||||
How to Quickly Generate Theater or Auditorium Seating using C4D’s Cloner
The Blend Mode in Cinema 4D’s Cloner makes it easy create an auditorium. Arranging a grid of MoGraph Clones along a spline in Cinema 4D can be tricky, because the outside of the curve requires more clones than the inside. In this Quicktip, I’ll show you an easy way to generate theater or auditorium seating that curves around the stage. The key is the Cloner’s Blend mode, combined with C4D’s built-in controls for cloning along a spline. This technique is also handy for creating a curved point-of-sale display in product visualization, or all kinds of motion graphics effects. |
Rick Barrett | Jun 12 2017 | 04:56 | 8024 | |||||||||||||||||||||||||||||||||||||
Creating a Sports Logo with CV-ArtSmart: Series Introduction
In this tutorial series we’ll build a complex 3d logo using an illustrator file and the CV ArtSmart Plugin. In this tutorial series we’ll build a complex 3d logo using an illustrator file and the CV ArtSmart Plugin. Starting with a client provided illustrator file, the series will demonstrate how to prepare the logo file in illustrator and then use CV ArtSmart to get the logo into Cinema 4D. Once in Cinema the logo will then be enhanced using a variety of native Cinema 4D tools and then, using a combination of render takes and render tokens the output process will be streamlined and the final images rendered. |
Raymond Olsen | Jun 07 2017 | 01:06 | 6693 | |||||||||||||||||||||||||||||||||||||
Creating a Sports Logo with CV-ArtSmart: CV-ArtSmart Overview
In this video we’ll take a look at how CV-ArtSmart works with Illustrator files. In this video we’ll take a look at how CV-ArtSmart works with Illustrator files using a simple example scene. We’ll go over the basic plugin functions in Cinema and discuss some Adobe Illustrator concepts such as groups vs compounds and strokes vs paths. You can find the font here: Font Squirrel - Metropolis |
Raymond Olsen | Jun 07 2017 | 02:05 | 2591 | |||||||||||||||||||||||||||||||||||||
Creating a Sports Logo with CV-ArtSmart: Preparing the Logo Paths in Illustrator
In this video we’ll start by importing the logo file into Cinema 4D with no preparation just to see what happens. Then we’ll open up the file in Adobe Illustrator and systematically prepare it for a trouble free import using CV ArtSmart. In this video we’ll start by importing the logo file into Cinema 4D with no preparation just to see what happens. Then we’ll open the file in Adobe Illustrator and systematically prepare it for a trouble free CV-ArtSmart import. The text, appearances and strokes will be expanded and outlined. As work progresses we’ll split the main elements off to their own layers. You can find the font here: Font Squirrel - Metropolis |
Raymond Olsen | Jun 07 2017 | 12:44 | 2778 | |||||||||||||||||||||||||||||||||||||
Creating a Sports Logo with CV-ArtSmart: Creating the CV-ArtSmart Object
In this video we’ll open Cinema and create a new CV-ArtSmart object with the logo file that we’ve prepared. In this video we’ll open Cinema and create a new CV-ArtSmart object with the logo file that we’ve prepared. We’ll pull in the unprepared logo as well so we can see the difference and it should be pretty clear that a little prep work in AI can save you a load of time in Cinema. We’ll adjust some settings and look for any problems that need fixing. Using our prepared logo file, we will only have to spend a few minutes in Cinema before being ready to start embellishing our logo. You can find the font here: Font Squirrel - Metropolis |
Raymond Olsen | Jun 07 2017 | 04:00 | 3239 | |||||||||||||||||||||||||||||||||||||
Creating a Sports Logo with CV-ArtSmart: Fine Tuning Path and Layer Spreads
In this video we’ll jump deeper into CV-ArtSmart’s feature set so you can see how to fine tune the spacing of our logo shapes and their extrude depths. In this video we’ll jump deeper into CV-ArtSmart’s feature set so you can see how to fine tune the spacing of our logo shapes and their extrude depths. We don’t need to do much in this tab for the logo we’re currently working with, but knowing where these settings are and how they work will be very helpful for other logos. |
Raymond Olsen | Jun 07 2017 | 02:27 | 1632 | |||||||||||||||||||||||||||||||||||||
Creating a Sports Logo with CV-ArtSmart: Preparing the ASE file
In this video we’ll create a swatch library for our logo and check that our art is filled with the correct swatches, we’ll finish by exporting and Adobe Swatch Exchange file or .ase. In this video we’ll create a swatch library for our logo and check that our art is filled with the correct swatches. We’ll finish by exporting and Adobe Swatch Exchange file or .ase. This step isn’t a requirement for CV-ArtSmart to get the logo colors into Cinema, but it’s an easy step you can take that gives you quick access to correct team colors in several applications. This makes it easy to keep team colors consistent in your sports packages in all of your graphics applications. |
Raymond Olsen | Jun 07 2017 | 07:18 | 1675 | |||||||||||||||||||||||||||||||||||||
Creating a Sports Logo with CV-ArtSmart: Applying Deformers
In this video we will add lighting and reflections to the scene and viewport so that we can see the results as deformers are applied. In this video we will add lighting and reflections to the scene and viewport so that we can see the results as deformers are applied. These deformations will give the logo some curves and create more interesting reflections and shadows and shapes as the camera moves around it. |
Raymond Olsen | Jun 07 2017 | 17:20 | 1548 | |||||||||||||||||||||||||||||||||||||
Creating a Sports Logo with CV-ArtSmart: Adding Dimensional Objects
In this video we’ll take a look at the logo and see if there are any objects that would look better as 3d models vs extruded splines. In this video we’ll take a look at the logo and see if there are any objects that would look better as 3d models vs extruded splines. Any common logo shapes like stars, spheres or banners that you can easily change out with more 3 dimensional objects will add interest to your logo by creating more interesting shadows and reflections. In this logo we’ll be replacing the eyes and the nose. |
Raymond Olsen | Jun 07 2017 | 05:58 | 1437 | |||||||||||||||||||||||||||||||||||||
Creating a Sports Logo with CV-ArtSmart: Environment and Render Settings
In this video we’ll create three cameras at different angles to render our logo from and get our render settings configured for test renders of our materials. In this video we’ll create three cameras at different angles to render our logo from. Then we’ll add a sky with a new reflection map, turn on ambient occlusion and enable the glow on the mascot’s eyes. With these steps complete we are prepared to set up and test the logo materials. |
Raymond Olsen | Jun 07 2017 | 08:09 | 1301 | |||||||||||||||||||||||||||||||||||||
Creating a Sports Logo with CV-ArtSmart: Face Detail Displacement
In this video we’ll add the hexagon displacement texture to the black face detail in the logo. In this video we’ll walk thru applying a displacement map to the cap of the black logo detail extrude. We’ll cover how to get a good quality displacement result using the built in Cinema Surface “Tiles”, including a handy way to visualize your displacement texture in the color slot. |
Raymond Olsen | Jun 07 2017 | 08:00 | 1525 | |||||||||||||||||||||||||||||||||||||
Creating a Sports Logo with CV-ArtSmart: Texturing the Nose
In this video we’ll texture the nose. In this video we’ll use a new shape from the illustrator file in combination with several layered shaders to apply a complex look to the nose in a few simple steps. |
Raymond Olsen | Jun 07 2017 | 11:03 | 1232 | |||||||||||||||||||||||||||||||||||||
Creating a Sports Logo with CV-ArtSmart: Additional Logo Materials
In this video we’ll finish setting up the rest of the logo materials. In this video we’ll finish setting up the rest of the logo materials using some simple tricks that will give each material unique characteristics . As the the angle of view changes, so will our materials making for interesting renders from any angle. |
Raymond Olsen | Jun 07 2017 | 11:48 | 1389 | |||||||||||||||||||||||||||||||||||||
Creating a Sports Logo with CV-ArtSmart: Fine Tuning and Rendering Takes
In this video we’ll get our scene ready for final output. In this video we’ll get our scene ready for final output by tweaking our render settings and dialing in the scene’s depth of field, ambient occlusion and lighting. After that we’ll set up a render take for each of the three camera angles and utilize render tokens which allows all three takes to use the same render setting. Then we hit the render button and output our final logo images. |
Raymond Olsen | Jun 07 2017 | 15:41 | 1227 | |||||||||||||||||||||||||||||||||||||
Use C4D’s Honeycomb Array to Arrange Objects in Rows and Columns
The Honeycomb Array mode in Cinema 4D’s Cloner object makes it easy to offset objects and add offset variation. Ever since Cinema 4D R18 introduced the Honeycomb Array mode in the Cinema 4D Cloner object, it’s my go-to option for creating grids of objects in a single plane. It’s better than a Grid Array because it has a built-in and controllable offset for each alternating row, plus offset and perpendicular variation that makes it easy to add a little bit of randomness. This Quicktip shows the basics of the Honeycomb Array - setting the proper plane, the offset direction, the step gap and the count. |
Rick Barrett | Jun 05 2017 | 04:43 | 7349 | |||||||||||||||||||||||||||||||||||||
NAB 2017 Rewind - Julia Siemon: Character Tools for 3D Motion Graphic
Designer, animator, and director Julia Siemon shares how she uses Cinema 4D to create compelling character animation. She begins her presentation with an cutscene excerpt from her upcoming VR project “Fragile Attraction”. She follows this up by demonstrating how she created a dramatic moment in the piece with the help of the Voronoi Fracture and Cloth objects. Afterwards she breaks down how she used simple animation loops and the Motion Clip system to create a 30 sec character animation as a solo artist. Next she covers how to layer 2D animation on top of 3D animation with the Spline Shader. She closes out her presentation by demoing how she used the Takes System in a recent project for “Movado” in order to address client needs on the fly.
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Cineversity | Jun 01 2017 | 38:59 | 13627 | |||||||||||||||||||||||||||||||||||||
NAB 2017 Rewind - Athanasios Pozantzis: Organic Shape Morphing Inside Cinema 4D
Learn how to create a medical-style motion graphics animation in this NAB 2017 presentation by Athannasios Pozantzis. You’ll learn how to create balloon text in a procedural manner using the smoothing deformer, and how to use basic modeling, sculpting and morph tools to make those letters appear from a single vein. Add secondary animation with the Jiggle Deformer, then bake everything using the Point Cache tag. Finally, you’ll see several tricks for giving the whole scene a microscopic look, including the Displace Deformer, Fresnel shader, volumetric lighting, and veins created using metaballs.
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Cineversity | Jun 01 2017 | 41:16 | 9542 | |||||||||||||||||||||||||||||||||||||
NAB 2017 Rewind - Brett Morris: Starting from Scratch, Creating the Cineversity Ident
In this NAB 2017 Presentation, you’ll see how Brett Morris of Ranger & Fox created procedural glass panes for a Cineversity logo animation. You’ll see how a basic logo form can be stylized using a Displacer Deformer and Polygon Reduction. The resulting polygons are then split into separate objects, and their axes aligned using the Axis Center tool. Next Brett shows how to create a procedural rig using Voronoi Fracture and stacked deformers. Finally, you’ll learn some tricks for navigating the Object Manager hierarchy and replacing objects, and see how to complete the animation with MoGraph effectors and spline-based falloff.
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Cineversity | Jun 01 2017 | 39:44 | 10085 | |||||||||||||||||||||||||||||||||||||
NAB 2017 Rewind - Brett Morris: Building Custom Tools for Scalable Production Techniques
Brett Morris of Ranger & Fox shows a specific technique he used to animate textures in a MoGraph grid in a project for ProtectWise. You’ll see how Brett approached the problem, with reference textures to work out the process. The basic animation is achieved with MultiShader, and Effector Falloff controlling the brightness of each clone. Specific clones are then isolated using Sort Mode, ReEffector and MoGraph Selections. Finally the whole animation is easily animated by keyframing the falloff scale of several effectors.
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Cineversity | Jun 01 2017 | 46:28 | 6075 | |||||||||||||||||||||||||||||||||||||
NAB 2017 Rewind - Chad Ashley: 3D Workflow Techniques for Lazy People
Chad Ashley shows off some techniques and workflows that will save you a ton of work and aggravation in the long run. He begins his presentation by showing off the folder structure he uses for his projects to ensure he can always finds the files he needs. He then shows how he uses Takes and Tokens in order to easily output new shots for an editor without ever having to name another output file. He wraps up with a discussion of how using Layers can help to organize your scene and speed up your editor playback by turning off calculations that are pertinent to what you’re working on. Throughout the presentation Chad shares a ton of tips and tricks including things like: Watermarks, Preset Layouts, and Selection Objects. Be “lazy” and let Chad save you the hard work of learning this workflows learned in a decade of production work.
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Cineversity | May 30 2017 | 45:13 | 8822 | |||||||||||||||||||||||||||||||||||||
NAB 2017 Rewind - Chris Schmidt: 50 Minutes of Tips and Tricks in Cinema 4D
Chris Schmidt from Greyscalegorilla revisits his much requested subject Quick CINEMA 4D Tips and Tricks” with another 50 minutes of a little known features of C4D and tips for speeding up workflow. Learn tricks to clean up points and polygons fast, drive clones with Effectors after dynamics, get more randomness from your Cloners, and so much more.
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Cineversity | May 30 2017 | 57:56 | 8941 |