Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Ninja Character Rig: Applying the Rig to the Other Letters, Part 1
This video is part 1 of transferring our rig from one letter to our remaining letters. This video takes the N rig and applies it to the letters I and the second N. |
Bret Bays | Jul 19 2017 | 07:05 | 1624 | |
Ninja Character Rig: Applying the Rig to the Other Letters, Part 2
In part 2 of transferring our rig, we cover transferring the rig to the J and A letters and wrap up all of our rigging for the letters. |
Bret Bays | Jul 19 2017 | 07:42 | 1478 | |
Paint Multiple Texture Maps at the same time with a MultiBrush
Learn how to use the MultiBrush in BodyPaint 3D to paint on multiple textures and material channels with one stroke! To schedule your own 1on1 training, you can contact (.(JavaScript must be enabled to view this email address)) or call MAXON US now (+1-877-ANIMATE) to schedule your Cineversity 1on1 session. |
Darrin Frankovitz | Jul 17 2017 | 03:18 | 3757 | |
Advanced Packaging Design - Volume 1: Introduction
In this on-going series, I will be modelling and UV unwrapping various Pack Designs from the “PACKAGING & DIELINES, THE DESIGNER’S BOOK OF PACKAGING DIELINES, Volumes 1 & 2” which are free PDF books. Here are the links to the free PDF Books: |
Athanasios Pozantzis | Jul 12 2017 | 00:38 | 10320 | |
Advanced Packaging Design - Volume 1: Loading a Specific Design from the PDF
In this video, I will show you how to open a specific design from the PDF book, inside Adobe Illustrator. If you haven’t downloaded the files yet, please refer to the previous video. |
Athanasios Pozantzis | Jul 12 2017 | 02:26 | 2356 | |
Advanced Packaging Design - Volume 1: Analyzing and Cleaning-up the Vector Dieline Artwork
In this Video, we will Analyze the dieline artwork, and prepare it for Exporting to Cinema 4D. In the process, I will demonstrate how you should analyze the design, and reduce the amount of data necessary to the bare minimum. |
Athanasios Pozantzis | Jul 12 2017 | 06:14 | 2299 | |
Advanced Packaging Design - Volume 1: Importing the Paths in C4D and Creating the Main Pack Faces
We will be using the Previously exported Path from Adobe Illustrator, in order to put together the basic structure of our 3D pack. Using 4 copies of the same spline, a couple of generators, and some Snapping, making the first structural elements for the pack will be a breeze. |
Athanasios Pozantzis | Jul 12 2017 | 06:06 | 2409 | |
Advanced Packaging Design - Volume 1: Constructing the Pack Shell using Snapping and Axis Placement
In this Video, we will use the previously created pack faces, to construct the main shell of the 3D pack design. We will convert from Generated objects to polygonal Meshes, align the Object Axis, Move and Rotate in lace, to get the basic pack shell. |
Athanasios Pozantzis | Jul 12 2017 | 06:58 | 2030 | |
Advanced Packaging Design - Volume 1: Stitch up the Shell to Create the Outer Pack Model
Using the eight, separate sides of the 3D design, some minor rotations, a few edge selections and some clever stitching, we will create the unified outer structure of our pack. Getting to know this technique, will allow you to create a huge variety of curved packs. DON’T SKIP THIS VIDEO. You won’t believe what happens next! Maxon Online Help for “Stitch and Sew” |
Athanasios Pozantzis | Jul 12 2017 | 07:13 | 1817 | |
Advanced Packaging Design - Volume 1: Adding Rounding (Bevel) to the Pack
In this video, we will be adding rounding to the main folds of the pack. Using the Bevel Modelling tool, and a few modelling cheats, we will create a very nice looking outer pack. An important take-back from this video, is that when the tools can’t give you exactly the result you want, just cheat… |
Athanasios Pozantzis | Jul 12 2017 | 08:04 | 1777 | |
Advanced Packaging Design - Volume 1: Adding Thickness to the Pack
As we all know, cardboard has thickness. If you didn’t know that… now you do. In this video, I will share my favourite personal technique for creating very convincing cardboard thickness. Neither too round, nor too flat… just right! |
Athanasios Pozantzis | Jul 12 2017 | 06:20 | 1775 | |
Advanced Packaging Design - Volume 1: Preparing the Artwork for the Package Cap
In this video, we will use Adobe Illustrator to convert the not-so-perfect artwork from the dieline file, to a useable path, so that we can model the cap (lid) of the 3D pack. The main pack body was finalized in the previous video… just in case you missed it. |
Athanasios Pozantzis | Jul 12 2017 | 05:13 | 1757 | |
Advanced Packaging Design - Volume 1: Modeling the Pack Cap - Part 1. Creating the Paper Gaps
With the Paths we created in the previous video at hand, we begin our 3-video-long journey into modelling the 3D cap. In this video, we will use a variety of modelling tools, including but not limited to, Bridge, Guide Snapping, Quantizing e.t.c., to emulate the gaps between the cardboard cuts. |
Athanasios Pozantzis | Jul 12 2017 | 06:56 | 1904 | |
Advanced Packaging Design - Volume 1: Modeling the Pack Cap - Part 2. Adding Thickness
Similarly to the main 3D pack, we need to add some thickness to the 3D Cap model. I’ll show you how in this video. Additionally, I will show you a neat way to slice polygons, and a boring way to round edges and rotate things. I never promised continuous excitement; only knowledge… |
Athanasios Pozantzis | Jul 12 2017 | 04:02 | 1434 | |
Advanced Packaging Design - Volume 1: Modeling the Pack Cap - Part 2. Adding Rounding
The main objective of this video, is to show you a couple of ways of adding rounding to your 3D models, depending on the objective. For one of the techniques, I am introducing a way of using the Bevel Deformer on an Edge Selection, in order to retain flexibility and procedurality. |
Athanasios Pozantzis | Jul 12 2017 | 05:07 | 1402 | |
Advanced Packaging Design - Volume 1: Placing the Cap on the 3D Pack Design
This video is VERY IMPORTANT. It shows how the most precise instrument available to humans, their eyes, can be used to place Caps on Packs using Moves and Rotations. This is scientifically known as “eyeballing”… |
Athanasios Pozantzis | Jul 12 2017 | 06:42 | 1530 | |
Advanced Packaging Design - Volume 1: Analyzing how to UV Unwrap the 3D Pack
Alongside String Theory, quantum physics and making a good Moussaka, one of the most difficult things beknown to humans, is UV unwrapping. In this short video, I will show you a method you can use to estimate what a UV map should look like, and how you can estimate it. I reserve the Moussaka recipe video for another time. |
Athanasios Pozantzis | Jul 12 2017 | 02:48 | 1539 | |
Advanced Packaging Design - Volume 1: UV Unwrapping the Main Pack
In this video, we will UV Unwrap the main pack body, using the previous video analysis as a guide. Just by following the rules, and creating sensible edge selections, the 3D pack will “unwrap” like a dream. |
Athanasios Pozantzis | Jul 12 2017 | 08:26 | 1796 | |
Advanced Packaging Design - Volume 1: Preparing and Placing Test Artwork on the Pack
Let’s take a side-step for a moment, and by pasting a screen-grab of the Unwrapped UVs into Adobe Illustrator, and aligning it with the original dieline, Screen Grab utility for Windows: lightscreen |
Athanasios Pozantzis | Jul 12 2017 | 06:23 | 1466 | |
Advanced Packaging Design - Volume 1: Adding Bulging to the 3D Pack Design
“Realism is based on imperfection”. I just made that up, but it holds some truth. To make your models look more realistic, a certain amount of imperfection is required. In this video, I will show you how to achieve that by adding a Bulge Deformer to the mix. Of course, we need to dice our pack geometry, but that takes only a few seconds to do with the Plane cutter and Loop Cutter Knife tools. |
Athanasios Pozantzis | Jul 12 2017 | 05:33 | 1558 | |
Advanced Packaging Design - Volume 1: Setting up a Quick Studio Shot of the Pack
In the finale of “Advanced Packaging Design - Vol 1”, we will see how to create a simple Studio Shot setup, so that we can get a better idea what the final pack looks like. A floor Object, a light and a very large sphere combined with some funky materials and a bump channel, will do the job. |
Athanasios Pozantzis | Jul 12 2017 | 05:36 | 1662 | |
N-Gons, Knife Cutting Tools and How to Avoid Triangulation issues
N-Gons, Knife Cutting Tools and How to Avoid Triangulation issues. Have you ever tried to slice a polygon but all you get is a new point on the edge rather than the line you just drew? In this video, I’ll show you how to get the cut you want, and how a better understanding of N-Gons will help you avoid similar problems in the future. |
Athanasios Pozantzis | Jul 10 2017 | 05:53 | 7678 | |
Mixamo to Cinema 4D Character Workflow: Series Introduction
Master the power of motion capture to seamlessly blend between character animations using the motion system in Cinema 4D. In this series we’ll be going over the basics of bringing characters to life with the power of motion capture. Utilizing the auto rigging tools of Mixamo.com along with learning the basics of motion clips inside Cinema 4D, you will be seamlessly blending between character animations with with little to no previous rigging knowledge. |
Steve Teeple | Jun 28 2017 | 00:42 | 17531 | |
Mixamo to Cinema 4D Character Workflow: Rig Characters and Export Animations with Mixamo
Learn the basics of uploading, rigging, and applying full animations to your characters in minutes using Mixamo.com. Mixamo allows artists with little background in character animation to easily apply rigs and animations to models by removing most of the technical barriers that come with this process. In this video we will look at the tools that Mixamo provides for uploading custom character models, and building out a weighted skeleton in minutes harnessing the power of their auto rigging algorithm. |
Steve Teeple | Jun 28 2017 | 10:00 | 18496 | |
Mixamo to Cinema 4D Character Workflow: Convert Motion Capture Animation into Motion Clips
Learn to build a library of animations for your characters by converting fbx data into motion clips and manipulate them with the motion mode section of the timeline. Dive into the basics of the motion system by importing motion capture data from Mixamo and the process of converting these to motion clips. In the end we will have saved a library of animated sequences for our characters, and take a look at loading these to the timeline using motion mode. |
Steve Teeple | Jun 28 2017 | 06:39 | 12134 |