Latest Tutorials
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Siggraph 2017 Rewind - Eric Nicolas Smit: 3D Motion Tracking and VFX in C4D
Eric Smit, master Cinema 4D artist from the Maxon headquarters in Germany, visits us today to show the best ways to use the Motion Tracker tools inside Cinema 4D for VFX shots. This presentation starts with a traffic shot taken from the Golden Gate bridge. Eric begins by using the Motion Tracker tool to create a point cloud in 3D space, then shows how to use the Motion Tracker tags to more accurately reconstruct the shot in 3D space. From there Eric adds a car model, and shows how to properly add lights, shadows and reflections to the car model so that realistically blends within the shot. He moves onto showing how to use the Camera Calibrator tag to do the same type of effects with static cameras. The presentation wraps up by showing us the new Recontruction features in the Motion Tracker, new to R19. This feature allows you to more easily see the reconstructed 2D scene through the point cloud in 3D space. This presentation is a must for anyone looking to learn motion tracking for VFX inside C4D.
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Cineversity | Aug 10 2017 | 42:01 | 10269 | |||||||||||||||||||||||||||||||||||||
Siggraph 2017 Rewind - Steve Teeple: VR and Character Animation Workflow in C4D
Modeling in VR and Animating with Motion Capture. In this presentation digital artist Steve Teeple shares how he uses Virtual Reality for faster more expressive modeling and Cinema 4D’s Procedural workflows in order to create new work through a process of experimentation. He closes his presentation by showing how he uses motion capture data and the Motion System to quickly put together complex animation sequences.
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Cineversity | Aug 10 2017 | 44:28 | 7508 | |||||||||||||||||||||||||||||||||||||
Siggraph 2017 Rewind - Mitch Myers: Creating C4D Cinematic Scenes with Volumetrics
Learn how Octane Fog and VDBs can be used to add cinematic quality to 3D environments. In this live presentation from Siggraph 2017, Mitch Myers shows how Octane volumetric effects can help to create cinematic environments. Mitch shows how to achieve dramatic lighting through the placement and color of lights, then creates volumetric tracers and uses Octane Fog to fill out the scene. Next Mitch shows how he simply recreates the visualization of a black hole from the movie Interstellar, and creates a planetary atmosphere with Octane volumes. Finally Mitch shows how to utilize VDBs in Octane like the ones available for sale on his website.
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Cineversity | Aug 10 2017 | 45:03 | 13648 | |||||||||||||||||||||||||||||||||||||
New in Cinema 4D R19: UV Editing Workflow & User Interface Enhancements
In Cinema 4D Release 19, MAXON has included enhancements to the UV editing workflow. Easy island selection, UV component selection conversion, and a UV Coordinate Manager, alongside menu and command renaming, menu rearranging and new shortcuts. are just the “first-fruits” of an effort to bring improved UV Editing Tools in the future. |
Athanasios Pozantzis | Aug 07 2017 | 01:38 | 7088 | |||||||||||||||||||||||||||||||||||||
New in Cinema 4D R19: Top New Features and Updates in Cinema 4D Release 19
Cinema 4D Release 19 - Today’s Tools and Tomorrow’s Technology In this overview video, you’ll learn about the new features in Cinema 4D Release 19. Make sure to watch our complete playlist to learn more about Release 19’s tools for today and technology for tomorrow. |
Cineversity | Jul 31 2017 | 02:39 | 15979 | |||||||||||||||||||||||||||||||||||||
New in Cinema 4D R19: Release 19 Polygon Reduction
In CINEMA 4D R19 the Polygon Reduction workflow has been completely re-worked from the ground up. Polygon reduction has gone through a significant overhaul in CINEMA 4D R19. The workflow has changed from a deformer based workflow to a generator based workflow, while expanding on the functionality, giving you much better control over the resulting polygon count as well as the overall quality. Under the hood the reduction is cached, making it easier to try different levels of reduction with ease. |
Cineversity | Jul 31 2017 | 03:32 | 29531 | |||||||||||||||||||||||||||||||||||||
New in Cinema 4D R19: Recreate your Filming Location with Scene Reconstruction
Create a model of your filming location using the Scene Reconstruction Tab of the Motion Tracker object. Cinema 4D Release 19 further improves the Motion Tracker system by adding the ability to generate 3D geometry from your motion tracking points. This can be used to create reference geometry for modeling, HUD effects, collision geometry, or even a quick-and-dirty shadow catching object. Learn how to take a piece of footage that has already been camera tracked and create a model of your filming location using the Scene Reconstruction Tab of the Motion Tracker object. Topics Covered Include
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Cineversity | Jul 31 2017 | 07:16 | 20735 | |||||||||||||||||||||||||||||||||||||
New in Cinema 4D R19: Join Fragments, Roughen Edges, Splinter Wood, and more with Voronoi Fracture
Create more realistic fractures with Connectors, Detailing, Cell Scale, and Geometry Glue. Cinema 4D Release 19 adds some huge improvements to the Voronoi Fracture object. In this video, I’ll be showing you how to use Connectors to create multi-step destruction simulations, Detailing for more realistic broken surfaces, and the Cell Scale option to create splintered fractures, as well as a few other features and tips. |
Cineversity | Jul 31 2017 | 09:15 | 21264 | |||||||||||||||||||||||||||||||||||||
New in Cinema 4D R19: Speed Up the Viewport with Levels of Detail (LOD) for High Poly Models
Use Levels of Detail to Speed Up your Viewport. Cinema 4D Release 19 introduces the LOD object. Levels of Detail are commonly used in Video Games to keep frame-rates high by only showing high-poly objects when they’re close to the camera. You can now take advantage of that same strategy inside of Cinema 4D to more than double your viewport speed in certain situations. |
Cineversity | Jul 31 2017 | 08:06 | 15660 | |||||||||||||||||||||||||||||||||||||
New in Cinema 4D R19: Release 19 AMD ProRender, OpenCL Based Rendering for Everyone
Enter into the world of GPU rendering regardless of your platform. Cinema 4D Release 19 introduces the first steps of integration with AMD ProRender. In this video you will be see some of the new workflows that this GPU/CPU based render engine create. Embrace change and dive into working with the new PBR material and PBR light, or stick to your ways and work with the color channel. Regardless of how you want to work, you can see your changes in materials, lighting, and even layout rendered directly in the viewport with the progressively pathtraced glory! |
Cineversity | Jul 31 2017 | 04:21 | 24931 | |||||||||||||||||||||||||||||||||||||
New in Cinema 4D R19: Rig and Animate Characters with Improved Weighting and Pose Space Deformation
Rig faster with better deformations from start to finish. This video starts with an overview of the significant improvements to the weighting tools and workflows in Cinema 4D R19. That latter half walks you through the process of sculpting a Pose Space Deformation (PSD) so that you can fix pinching and overlap and create the appearance of muscles under the surface of your character’s skin. |
Cineversity | Jul 31 2017 | 10:31 | 25967 | |||||||||||||||||||||||||||||||||||||
New in Cinema 4D R19: Insert Objects as Parent, Child, or Sibling of Selected Object with Modifiers
Cinema 4D Release 19 improves on the incredible power of hierarchy based modeling with the introduction of new Object Insertion Modifiers. Cinema 4D Release 19 improves on the incredible power of hierarchy based modeling with the introduction of new Object Insertion Modifiers. Operations that used to take dozens of clicks can now be accomplished with a control, shift, or option-click - with even more possibilities when you combine them. Keyboard Shortcuts:
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Cineversity | Jul 31 2017 | 05:49 | 15394 | |||||||||||||||||||||||||||||||||||||
New in Cinema 4D R19: Release 19 Media Core offers Native MP4, Animated GIF, and more
An all-new media core in C4D Release 19 includes native MP4, Animated GIF, improved OpenEXR and more. The all-new media core in Cinema 4D Release 19 natively supports more image, video and audio formats, and it’s faster and more memory-efficient than ever before. You can use MP4 files as textures without any need for Quicktime, and they load and play in near-realtime. Render previews directly to MP4 as well, complete with audio. |
Cineversity | Jul 31 2017 | 04:50 | 12390 | |||||||||||||||||||||||||||||||||||||
New in Cinema 4D R19: Render 360° Stereo VR Video with R19’s Spherical Camera
Render 360° Stereo VR video and dome projections for YouTube VR, Facebook, Oculus or Vive in C4D Release 19. Cinema 4D Release 19 now includes a native Spherical Camera, so you can easily render 360° imagery in full stereo for use in virtual reality as well as planetariums and other dome theaters. With Cinema 4D’s Standard or Physical Render engines you can output monoscopic or stereoscopic spherical imagery in equirectangular lat-long, cubic strip, 3x2 cubic or cubic cross formats. You’re able to control the latitude and longitude range and utilize pole merging to minimize distortion. With ProRender, you can output monoscopic imagery in lat-long or cubic strip formats. |
Cineversity | Jul 31 2017 | 05:49 | 28236 | |||||||||||||||||||||||||||||||||||||
New in Cinema 4D R19: Release 19 Viewport Enhancements and PBR Workflow
See your scenes come to life like never before with multiple viewport enhancements. With the significant viewport enhancements in CINEMA 4D R19 the experience of lighting and shading has become more streamlined. The addition of updated reflections for area lights and HDR based lighting allows you to easily explore the look of your project without long render times, while DoF preview and Supersampling allow you to prepare stunning previews to send off to clients. |
Cineversity | Jul 31 2017 | 04:00 | 25954 | |||||||||||||||||||||||||||||||||||||
New in Cinema 4D R19: Create Audio-Reactive Motion Graphics with an all-new Sound Effector
Create audio-reactive animations and music visualizations based on multiple frequencies from a single MP3. With the all-new Sound Effector in C4D Release 19, it’s easy to create motion graphics animations based on any MP3, AIF, M4A or WAV audio file. Sound Track support makes it easy to link multiple effectors to a single music track, and probes make it simple to isolate specific frequencies and amplitudes in order to transform or change color with the beat. Built-in decay functions allow for smooth transitions without any additional effectors. In this tutorial, you’ll learn all about the new Sound Effector in Cinema 4D R19’s MoGraph feature set, included in Cinema 4D Broadcast and Studio editions. Special thanks to DJ ROMAK, who provided the custom loop used in this tutorial. |
Cineversity | Jul 31 2017 | 06:57 | 24174 | |||||||||||||||||||||||||||||||||||||
Turn any Object into Hexagons with Instant Meshes
Turn any high resolution object into a honeycomb mesh. Learn how to create a honeycomb exoskeleton over any object using the Instant Meshes application and a couple of Cinema 4D commands.
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Donovan Keith | Jul 26 2017 | 07:38 | 7320 | |||||||||||||||||||||||||||||||||||||
Mix & Match Preset Brushes and Multichannel Presets
Learn how to mix and match colors and brushes by saving the brush color as a preset separate from the brush shape/profile! |
Darrin Frankovitz | Jul 24 2017 | 02:24 | 3085 | |||||||||||||||||||||||||||||||||||||
Ninja Character Rig: Series Overview
In this series, learn how to create rigged letters for cartoon-style animation. Learn how to use multiple Deformers, a little bit of Xpresso, and Constraints to easily move and animated cartoon-style letters. |
Bret Bays | Jul 19 2017 | 00:54 | 12734 | |||||||||||||||||||||||||||||||||||||
Ninja Character Rig: Letter Rigs Overview and Main Movers Setup
This video goes over the needs of our rig for animation. We then begin rigging our first letter, and start off by creating our main movers for our rig. |
Bret Bays | Jul 19 2017 | 07:26 | 2423 | |||||||||||||||||||||||||||||||||||||
Ninja Character Rig: Setting Up Bend and Twist Deformers
Continuing where we left off, we now add more life to our letter rigs using Bend and Twist deformers to allow our character to bend and twist around. |
Bret Bays | Jul 19 2017 | 05:40 | 2035 | |||||||||||||||||||||||||||||||||||||
Ninja Character Rig: Setting Up the Squash and Stretch Deformer
This video goes over setting up a controller for our character to be able to squash and stretch for even more organic motions. |
Bret Bays | Jul 19 2017 | 08:47 | 1526 | |||||||||||||||||||||||||||||||||||||
Ninja Character Rig: Enhancing the Squash and Stretch Controller
In this video, we take our squash and stretch controller and enhance it even more to allow for more flexibility with where the squash and stretch happens. |
Bret Bays | Jul 19 2017 | 16:41 | 1487 | |||||||||||||||||||||||||||||||||||||
Ninja Character Rig: Adding Tilt Controls
The last bit of control we add to our initial letter rig, is the ability to tilt side to side easily with a slider. |
Bret Bays | Jul 19 2017 | 09:38 | 1765 | |||||||||||||||||||||||||||||||||||||
Ninja Character Rig: Finalizing the Letter Rig
With our rig essentially complete, we do the last 1% in getting our rig animation ready by setting up keyframe selections and using the protection tag to prevent unnecessary transformations. |
Bret Bays | Jul 19 2017 | 07:01 | 1383 |